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    The script commands in this section pertain to your heroes and managing them.

    ChangeHeroName

    Usage:

    changeheroname oldName newName

    Example:

    changeheroname ken henry

    Used to rename a hero.

    FindHero

    Usage:

    findhero stat

    Example:

    findhero atk

    Arguments:

    power or atk
    management or pol
    stratagem or int

    This command will recruit the best hero of the type specified that is available in the inn at the time.

    FireHero

    Usage:

    firehero hero_string

    Example 1:

    firehero Ken

    Example 2:

    firehero any:level<50

    Used to fire a hero specifically by name from the feasting hall. The hero's status must be either idle, mayor, or captured, i.e., is not on a mission away from town.

    In Example 1 the hero "Ken" Will be fired if it is in the town.

    In Example 2 all heroes under the level of 50 will be fired.

    GetSpamHero

    Usage:

    getspamhero [optional type of hero]

    Example:

    getspamhero

    Options:

    power or atk
    management or pol
    stratagem or int

    Used to get the best hero currently available in the inn. Optionally you can provide the type of hero you want to get the best for either attack, politics, or intelligence, as specified.

    HeroRoute

    Usage:

    heroroute

    Example:

    heroroute

    This command is used to display the movement route for the TrainingHero. The output will display each city you own, and the next destination from that city.

    ListAllHeroes

    Usage:

    ListAllHeroes

    Example:

    ListAllHeroes

    Displays a list of all heroes, their stats, and their experience totals for every city.

    Example Output:

    • 10:29:24 CityA Queen Lvl:193 [P:254 A:67 I:21] exp:4737560/3724900
      10:29:24 CityA Farmer1 Lvl:297 [P:27 A:363 I:21] exp:10180331/8820900
      10:29:24 CityA Farmer2 Lvl:272 [P:40 A:347 I:29] exp:6284228/7398400
      10:29:24 CityA Farmer3 Lvl:232 [P:25 A:301 I:32] exp:9425996/5382400
      10:29:24 CityB Queen Lvl:189 [P:246 A:6 I:41] exp:6928622/3572100
      10:29:24 CityB Farmer1 Lvl:321 [P:54 A:389 I:25] exp:7885243/10304100
      10:29:24 CityB Farmer2 Lvl:285 [P:47 A:354 I:18] exp:12535167/8122500
      10:29:24 CityB Farmer4 Lvl:254 [P:26 A:323 I:47] exp:8160739/6451600
      10:29:24 CityC Queen Lvl:210 [P:272 A:22 I:46] exp:8125870/4410000
      10:29:24 CityC BigGuy Lvl:346 [P:21 A:414 I:46] exp:8467980/11971600
      10:29:24 CityC Farmer1 Lvl:219 [P:14 A:288 I:25] exp:8049178/4796100
      10:29:24 CityC Farmer2 Lvl:213 [P:26 A:282 I:33] exp:9054832/4536900

    PersuadeHero

    Usage:

    persuadehero hero

    Example:

    persuadehero Ken

    Persuade the captured hero named Ken. The medals required for the persuasion, if any, are shown in the hero tab.

    ReleaseHero

    Usage:

    releasehero heroName or herostring

    Example:

    releasehero Bob
    releasehero any:level<100

    Used to dismiss a captive hero from the feasting hall. This script command is compatible with hero strings.

    For more information about what hero strings can be used with this command, check out HeroString.

    RenameHero

    Usage:

    renamehero oldName newName

    Example:

    renamehero ken henry

    Used to rename a hero. This script is identical to ChangeHeroName.

    RewardHeroes

    Usage:

    rewardheroes

    Example:

    rewardheroes

    Finds and rewards all heroes with loyalty below 100, using gold.

    SetMayor

    Usage:

    setmayor attribute

    Example:

    setmayor pol

    Valid Arguments:

    • att or atk or attack
      pol or politics
      int or intel or intelligence
      none or remove

    This command will change your current mayor for one of the specified attributes or will demote the mayor completely. It automatically selects the highest level of the attribute that you specify. This is very useful when creating, upgrading and demolishing buildings via script, as you can specify the highest level politic hero you have to go into office. Capturing a npc10 and only have a level 9 Feasting hall in one city? You can remove the mayor with this command to make sure he marches with the rest of the troops.

    examples:

    • // appoints highest politic hero to mayor
      setmayor pol
      
      // appoints highest attack hero to mayor
      setmayor att
      
      // appoints highest intel hero to mayor
      setmayor int
      
      // demotes current mayor
      setmayor remove
      setmayor none

    SetMayorByName

    Usage:

    setMayorbyname HeroName

    Example:

    setMayorbyname Henry

    This command will allow you to specify the Mayor you wish to assign by hero name.

    UpLevelHeroes

    Usage:

    uplevelheroes

    Example:

    uplevelheroes

    Upgrades all heroes in current city (unless named in the NoLevelHeroes goal). Each hero is upgraded only one level and its best attribute is increased. Config hero must be set to 1 or higher for this script to function.

    UseHeroItem

    Usage:

    useheroitem heroname itemname

    Example:

    useheroitem BigGuy on war
    useheroitem BigGuy anabasis
    useheroitem BigGuy nation medal

    Used to apply hero buff items and medals to the specified hero. NOTE: Cannot be applied to a captured hero.

    WaitHero

    Usage:

    waithero hero

    Example:

    waithero ken
    waithero any:attack>=200

    This command will have the script wait until a specific hero or match for a hero-string is in the city and available. In the 1st example above, the script would wait until a hero named ken was available. In the 2nd example above, the script would wait until any hero with 200 or higher attack is available.

    For more information about what hero strings can be used with this command, check out HeroString.

    WaitHeroLost

    Usage:

    waitherolost hero1,hero2,...

    Example:

    waitherolost ken,henry

    Pause script until one of the heroes specified is captured.

    WaterHero

    Usage:

    waterhero heroName

    Example:

    waterhero BigGuy
    waterhero Smarty /heropoints="att"

    Used to apply holy water to a hero in the feasting hall. After the hero is watered, points will be reassigned automatically to the highest stat.

    The following feature is available starting in NeatBot 3354T

    You can also opt to water a hero into another type of hero, ie - take your politics hero to attack so that it can hit npc10s. The /heropoints switch will allow you to do this. The rules for the /heropoints switch are the same as for the HeroPoints goal. In the above example, you could water your (for instance) intel hero named Smarty and assign all points into attack. Here are some more examples:

    • // reassign all points to attack attribute
      waterhero billybob /heropoints="att"
      
      // increase both politics to 300 and intel to 100 (pro-rate if there is not enough points); then add the remaining points to attack attribute
      waterhero Robert1 /heropoints="pol:300,int:100 att"
      
      // increase politics to 300; increase intel to 100; add the remaining points to attack attribute
      waterhero Robert2 /heropoints="pol:300 int:100 att"


    CategoryCommands

    ScriptHero (last edited 2014-02-10 18:05:41 by Inanna)