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||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">setMayor stat (or remove) || | ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">setMayor attribute || |
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Arguments: pol atk int remove | Arguments: att, atk, attack, pol, politics, int, intel, intelligence, none, and remove |
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This command will change your current mayor for one of the specified attribute (or set mayor to none). It automatically selects the highest level of the attribute that you specify (stat is the label for the attribute argument). This is very useful when creating, upgrading and demolishing buildings, as you can specify the highest level politic hero you have to go into office. Capturing a npc10 and only have a level 9 Feasting hall in one city? You can remove the mayor with this command to make sure he marches with the rest of the troops. | This command will change your current mayor for one of the specified attributes or will demote the mayor completely. It automatically selects the highest level of the attribute that you specify. This is very useful when creating, upgrading and demolishing buildings via script, as you can specify the highest level politic hero you have to go into office. Capturing a npc10 and only have a level 9 Feasting hall in one city? You can remove the mayor with this command to make sure he marches with the rest of the troops. |
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{{{ | .{{{ // appoints highest politic hero to mayor |
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// appoints highest attack hero to mayor setmayor att // appoints highest intel hero to mayor setmayor int // demotes current mayor setmayor remove setmayor none |
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appoints highest politic hero to mayor {{{ setmayor att }}} appoints highest attack hero to mayor {{{ setmayor int }}} appoints highest intel hero to mayor {{{ setmayor remove }}} demotes current mayor |
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Usage: |
setMayor attribute |
Example: |
setMayor pol |
Arguments: att, atk, attack, pol, politics, int, intel, intelligence, none, and remove
This command will change your current mayor for one of the specified attributes or will demote the mayor completely. It automatically selects the highest level of the attribute that you specify. This is very useful when creating, upgrading and demolishing buildings via script, as you can specify the highest level politic hero you have to go into office. Capturing a npc10 and only have a level 9 Feasting hall in one city? You can remove the mayor with this command to make sure he marches with the rest of the troops.
examples:
// appoints highest politic hero to mayor setmayor pol // appoints highest attack hero to mayor setmayor att // appoints highest intel hero to mayor setmayor int // demotes current mayor setmayor remove setmayor none