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    • Diff for "Upgrade"
    Differences between revisions 6 and 7
    Revision 6 as of 2013-02-25 01:05:39
    Size: 2762
    Editor: Kento11
    Comment:
    Revision 7 as of 2013-02-25 01:07:45
    Size: 2761
    Editor: Daniel
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 7: Line 7:
    In order to create a level 10 building, which requires the use of a Michaelangelo Script, you must first have a building currently at level 9, a Script in your items, and you must specify level10 in the upgrade command. In order to create a level 10 building, which requires the use of a Michaelangelo Script, you must first have a building currently at level 9, a Script in your items, and you must specify level9 in the upgrade command.

    Usage:

    upgrade buildingtype levelX

    Example:

    upgrade cottage
    upgrade barrack level8
    upgrade farm lowestlevel

    Upgrades an existing building.

    In order to create a level 10 building, which requires the use of a Michaelangelo Script, you must first have a building currently at level 9, a Script in your items, and you must specify level9 in the upgrade command.

    The script:

    • upgrade iron
      repeat

    Would only build all your iron mines to level 9 and stop. To create a level 10 building, you must specify:

    • upgrade iron level9

    Building Policies

    Building Policies are for defining arguments of level, in such, these are the building policies that can be used for the label levelX listed in the syntax usage of each construction command. (Currently, there are no options for the create command, it defaults to the first available “lot” to create a building): levelX whereas you input a desired level between 1 and 10 (IE level1; level5) with no space Used with upgrade command Used with demo command

    lowestlevel whereas you input the desired “up to that” level in place of X (optional). This policy selects buildings that are the lowest levels to perform the argued command (IE upgrade cottage !lowestlevel) (must have space) Used with upgrade command Used with demo command

    highestlevel whereas you input the desired “up to that” level in place of X (optional). This policy selects buildings that are the highest levels to perform the argued command (IE demo cottage !highestlevel) (must have space)

    Used with upgrade command Used with demo command

    X Optional augment for policy arguments, it allows to specify a level to be equal to or greater than/less than the desired level to be upgraded or demolished. level level10 will demo to level 9, it will upgrade to level 10 using a mich script

    Level specification now has abbreviations, you can now use hi for highestlevel, lo for lowest level and le for level.

    Using highestlevel or level10 arguments will utilize a mich script when used with the upgrade command. The only way to demolish a level 10 building is to use highestlevel or level9



    ScriptCity

    Upgrade (last edited 2013-02-25 01:07:45 by Daniel)