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||<tablestyle="margin: 1em 1em 1em 0px; background-color: rgb(249, 249, 249); border-style: solid; border-color: rgb(170, 170, 170); color: rgb(0, 0, 0); font-family: sans-serif; font-size: 13px; line-height: 19.5px; text-align: start; " tableclass="wikitable"style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Usage:||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">create buildingtype [position id]|| ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Example:||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">create cottage<<BR>>create fo<<BR>>create barrack<<BR>>create a 0<<BR>>create embassy 2 || ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Building Types:||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">academy - a<<BR>>barrack - b<<BR>>beacon tower - be<<BR>>cottage - c<<BR>>embassy - e<<BR>>feasting hall - fh<<BR>>forge - fo<<BR>>farm - f<<BR>>sawmill - s<<BR>>quarry - q<<BR>>iron mine - i<<BR>>inn - inn<<BR>>market - m<<BR>>rally spot - r<<BR>>relief station - rs<<BR>>stable - st<<BR>>town hall - t<<BR>>wall - w<<BR>>warehouse - wh<<BR>>workshop - ws || |
||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">create buildingtype [position id] || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">create cottage<<BR>>create fo<<BR>>create barrack<<BR>>create a 0<<BR>>create embassy 2 || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Building Types: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">academy - a<<BR>>barrack - b<<BR>>beacon tower - be<<BR>>cottage - c<<BR>>embassy - e<<BR>>feasting hall - fh<<BR>>forge - fo<<BR>>farm - f<<BR>>sawmill - s<<BR>>quarry - q<<BR>>iron mine - i<<BR>>inn - inn<<BR>>market - m<<BR>>rally spot - r<<BR>>relief station - rs<<BR>>stable - st<<BR>>town hall - t<<BR>>wall - w<<BR>>warehouse - wh<<BR>>workshop - ws || |
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CategoryAllScripts CategoryCityScripts | ---- ScriptCity |
Usage: |
create buildingtype [position id] |
Example: |
create cottage |
Building Types: |
academy - a |
Create is used to build a building on an empty space, if there are no spaces to build, the create command will attempt to create a building until there is one and eventually time out. The Create command will automatically speed up the construction process for those buildings that are less than 5 minutes build time. In other words, for those buildings, like a cottage, that can be instantly built, Create will do this. The create command will perform several checks before it creates a building, it will first check to see if another construction is underway and automatically sleep until that construction is done, it also checks for resources, and if none are present, will sleep until they are.
A specific position ID can be given with create for building, as shown in the 4th and 5th examples above. Use the following numbers for each tile: