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    • Diff for "References-Kento11"
    Differences between revisions 2 and 9 (spanning 7 versions)
    Revision 2 as of 2012-10-02 17:28:13
    Size: 1190
    Editor: Romulus
    Comment:
    Revision 9 as of 2013-08-07 18:16:13
    Size: 6357
    Editor: Inanna
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 1: Line 1:
    How to use a reference 101 == Get your references right ==
    <<TableOfContents>> <<BR>> <<BR>> This is not going to be a complete list of available references in NEAT. Look at it as a getting-started guide. For the total list use Dismayed's list at [[References]]. <<BR>>
    Line 3: Line 4:
    All references are based on the following format This guide is discontinued. While it still works there are a lot of new scripting possibilities. A lot of references can be written differently as well. <<BR>> <<BR>>
    Line 5: Line 6:
    ( reference {operator} value ) === How to use a reference ===
    <<BR>> All references are based on the following format:
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    every valid reference will return a value in the log tab if preceeded by print. reference {operator} value <<BR>> <<BR>> Every valid reference will return a value in the log tab if preceeded by echo.
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    If you try to grab a reference that does not exist it will give a 1069 error.  An example is trying to print the heroname from marching army number 6 when you have only got 5 armies marching. If you try to grab a reference that does not exist it will give a 1069 error.
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    An example is trying to echo the heroname from marching army number 6 when you have only got 5 armies marching. <<BR>> <<BR>> <<BR>> e.g.:
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    e.g echo m_context.sellPrice(0) will show you the current price of food<<BR>> To make it easier on the eyes you can add a comment on what it is in front<<BR>>
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    print m_context.sellPrice(0) will show you the current price of food
    To make it easier on the eyes you can add a comment on what it is in front
    e.g.:
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    e.g echo "food is now sold for " + m_context.sellPrice(0) <<BR>> <<BR>>
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    print food is now sold for ( m_context.sellPrice(0) ) To use this reference in a script you need a comparable, an ifgoto or an ifgosub command and a label to go to. <<BR>> <<BR>> e.g.: <<BR>> ifgoto (m_context.sellPrice(0) < 5) buyfood <<BR>> That will tell the bot to find a label named buyfood if the price of food is less than 5. <<BR>> Next step is tying the two parts together: <<BR>> <<BR>> 1: label checkfoodprice<<BR>> 2: ifgoto ( m_context.sellPrice(0) < 5 ) buyfood<<BR>> 3: loop <<BR>> <<BR>> 4: label buyfood<<BR>> 5: buy food 9999999 5<<BR>> 6: goto checkfoodprice<<BR>> <<BR>> A simple script like that will keep checking the price of food and post a bid every time it drops below 5. <<BR>> Make sure to get your spelling right. Scripts are case sensitive. If the reference is fieldId, fieldid or FieldId won't work.<<BR>> The same applies for correct spacing. Miss a space and your reference won't work. <<BR>><<BR>> Correct way -> ifgoto ( m_context.sellPrice(0) < 5 ) buyfood<<BR>> Wrong way -> ifgoto ( m_context.sellPrice(0) < 5) buyfood<<BR>> Wrong way -> ifgoto ( m_context.sellPrice(0) < 5 ) buyfood<<BR>> Wrong way -> ifgoto ( m_context.sellPrice (0)< 5) buyfood<<BR>> Wrong way -> ifgoto (m_context.sellPrice(0) <5 ) buyfood<<BR>> Wrong way -> ifgoto (m_context.sellPrice (0)<5) buyfood<<BR>> <<BR>> Taking the time to write references properly the first time around can save you hours and days of debugging later.
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    <<BR>> <<BR>> <<BR>>
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    To use this reference in a script you need a comparable, an ifgoto or an ifgosub command and a label to go to. === What is Array? ===
    <<BR>> <<BR>> Basically it is the number in the list. You can refer to the number in the list by changing the array number: <<BR>> <<BR>> e.g. 1: echo m_city.cityManager.tradesArray[0].resType <<BR>> where 0 is the first in the list and 9 is the last in the market window. <<BR>> <<BR>> <<BR>>
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    e.g. === Market references ===
    <<BR>> <<BR>> <<BR>> If you just want to check the prices for the various resources use the following lines. <<BR>> echo "sellPrice food " + m_context.sellPrice(0)
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    ifgoto ( m_context.sellPrice(0) < 5 ) buyfood echo "buyPrice food " + m_context.buyPrice(0)<<BR>> The first line will check the current sell price on food posted in the market and the second will check the highest posted bid. <<BR>><<BR>> To differentiate between resources you can replace 0 with 1, 2, or 3 for wood, stone, and iron respectively. <<BR>> You can also type the res name out as shown below. <<BR>> echo "–sellPrice food " + m_city.cityManager.sellPrice(food) <<BR>> <<BR>> You can check for the amount being traded with the following line: <<BR>> echo m_city.cityManager.tradesArray[0].amount <<BR>> <<BR>> What is being traded? To see the resource name being traded use this: <<BR>> echo m_city.cityManager.tradesArray[0].resourceName<<BR>> The following will return the resnumber being traded. <<BR>> echo m_city.cityManager.tradesArray[0].resType<<BR>> <<BR>> Is it buying or selling? <<BR>> echo m_city.cityManager.tradesArray[0].tradeTypeName<<BR>>echo m_city.cityManager.tradesArray[0].tradeType<<BR>> 1 means selling, 0 means buying <<BR>> <<BR>> What price is being used in the trade? <<BR>> echo m_city.cityManager.tradesArray[0].price<<BR>> <<BR>> Curious about what evony calls your trade?<<BR>>echo m_city.cityManager.tradesArray[0].id<<BR>> <<BR>> How much has it moved so far? <<BR>>echo m_city.cityManager.tradesArray[0].dealedAmount<<BR>>echo m_city.cityManager.tradesArray[0].dealedTotal<<BR>> <<BR>>
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    That will tell the bot to find a label named buyfood if the price of food is less than 5 === War references ===
    <<BR>>
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    Next step is tieing the two parts together ==== Incoming enemies ====
    <<BR>> Do we have incoming armies?<<BR>>echo m_city.cityManager.hasEnemyArmies<<BR>> This line returns either True or False. <<BR>>echo m_city.cityManager.hasEnemyArmiesWithin(60)<<BR>> This one lets you check if they are closer than 60 seconds.<<BR>> <<BR>> How many attacks are coming?<<BR>>echo m_city.cityManager.NumberOfRealAttacks<<BR>> <<BR>> What is the attackers lordname, cityname and alliance?<<BR>>echo m_city.cityManager.enemyArmies[0].king<<BR>>echo m_city.cityManager.enemyArmies[0].startPosName<<BR>>echo m_city.cityManager.enemyArmies[0].alliance<<BR>> <<BR>> Check if enemy is carrying resources:<<BR>>echo m_city.cityManager.enemyArmies[0].resource.food<<BR>> echo m_city.cityManager.enemyArmies[0].resource.wood<<BR>> echo m_city.cityManager.enemyArmies[0].resource.stone<<BR>> echo m_city.cityManager.enemyArmies[0].resource.iron<<BR>> <<BR>> Check what troops enemy is sending:<<BR>> echo m_city.cityManager.enemyArmies[0].troop.peasants<<BR>> echo m_city.cityManager.enemyArmies[0].troop.militia<<BR>> echo m_city.cityManager.enemyArmies[0].troop.scouter<<BR>> echo m_city.cityManager.enemyArmies[0].troop.pikemen<<BR>> echo m_city.cityManager.enemyArmies[0].troop.swordsmen<<BR>> echo m_city.cityManager.enemyArmies[0].troop.archer<<BR>> echo m_city.cityManager.enemyArmies[0].troop.lightCavalry<<BR>> echo m_city.cityManager.enemyArmies[0].troop.heavyCavalry<<BR>> echo m_city.cityManager.enemyArmies[0].troop.carriage<<BR>> echo m_city.cityManager.enemyArmies[0].troop.ballista<<BR>> echo m_city.cityManager.enemyArmies[0].troop.batteringRam<<BR>> echo m_city.cityManager.enemyArmies[0].troop.catapult<<BR>> <<BR>> What hero is the enemy sending (lvl, name)?<<BR>> echo m_city.cityManager.enemyArmies[0].heroLevel<<BR>> echo m_city.cityManager.enemyArmies[0].hero<<BR>>
    Line 33: Line 39:
    1: label checkfoodprice
    2: ifgoto ( m_context.sellPrice(0) < 5 ) buyfood
    3: loop

    4: label buyfood
    5: buy food 9999999 5
    6: goto checkfoodprice

    A simple script like that will keep checking the price of food and post a bid every time it drops below 5
    ----
    CategoryHowTo

    Get your references right



    This is not going to be a complete list of available references in NEAT. Look at it as a getting-started guide. For the total list use Dismayed's list at References.

    This guide is discontinued. While it still works there are a lot of new scripting possibilities. A lot of references can be written differently as well.

    How to use a reference


    All references are based on the following format:

    reference {operator} value

    Every valid reference will return a value in the log tab if preceeded by echo.

    If you try to grab a reference that does not exist it will give a 1069 error.

    An example is trying to echo the heroname from marching army number 6 when you have only got 5 armies marching.


    e.g.:

    echo m_context.sellPrice(0) will show you the current price of food
    To make it easier on the eyes you can add a comment on what it is in front

    e.g.:

    echo "food is now sold for " + m_context.sellPrice(0)

    To use this reference in a script you need a comparable, an ifgoto or an ifgosub command and a label to go to.

    e.g.:
    ifgoto (m_context.sellPrice(0) < 5) buyfood
    That will tell the bot to find a label named buyfood if the price of food is less than 5.
    Next step is tying the two parts together:

    1: label checkfoodprice
    2: ifgoto ( m_context.sellPrice(0) < 5 ) buyfood
    3: loop

    4: label buyfood
    5: buy food 9999999 5
    6: goto checkfoodprice

    A simple script like that will keep checking the price of food and post a bid every time it drops below 5.
    Make sure to get your spelling right. Scripts are case sensitive. If the reference is fieldId, fieldid or FieldId won't work.
    The same applies for correct spacing. Miss a space and your reference won't work.

    Correct way -> ifgoto ( m_context.sellPrice(0) < 5 ) buyfood
    Wrong way -> ifgoto ( m_context.sellPrice(0) < 5) buyfood
    Wrong way -> ifgoto ( m_context.sellPrice(0) < 5 ) buyfood
    Wrong way -> ifgoto ( m_context.sellPrice (0)< 5) buyfood
    Wrong way -> ifgoto (m_context.sellPrice(0) <5 ) buyfood
    Wrong way -> ifgoto (m_context.sellPrice (0)<5) buyfood

    Taking the time to write references properly the first time around can save you hours and days of debugging later.




    What is Array?



    Basically it is the number in the list. You can refer to the number in the list by changing the array number:

    e.g. 1: echo m_city.cityManager.tradesArray[0].resType
    where 0 is the first in the list and 9 is the last in the market window.


    Market references




    If you just want to check the prices for the various resources use the following lines.
    echo "sellPrice food " + m_context.sellPrice(0)

    echo "buyPrice food " + m_context.buyPrice(0)
    The first line will check the current sell price on food posted in the market and the second will check the highest posted bid.

    To differentiate between resources you can replace 0 with 1, 2, or 3 for wood, stone, and iron respectively.
    You can also type the res name out as shown below.
    echo "–sellPrice food " + m_city.cityManager.sellPrice(food)

    You can check for the amount being traded with the following line:
    echo m_city.cityManager.tradesArray[0].amount

    What is being traded? To see the resource name being traded use this:
    echo m_city.cityManager.tradesArray[0].resourceName
    The following will return the resnumber being traded.
    echo m_city.cityManager.tradesArray[0].resType

    Is it buying or selling?
    echo m_city.cityManager.tradesArray[0].tradeTypeName
    echo m_city.cityManager.tradesArray[0].tradeType
    1 means selling, 0 means buying

    What price is being used in the trade?
    echo m_city.cityManager.tradesArray[0].price

    Curious about what evony calls your trade?
    echo m_city.cityManager.tradesArray[0].id

    How much has it moved so far?
    echo m_city.cityManager.tradesArray[0].dealedAmount
    echo m_city.cityManager.tradesArray[0].dealedTotal

    War references


    Incoming enemies


    Do we have incoming armies?
    echo m_city.cityManager.hasEnemyArmies
    This line returns either True or False.
    echo m_city.cityManager.hasEnemyArmiesWithin(60)
    This one lets you check if they are closer than 60 seconds.

    How many attacks are coming?
    echo m_city.cityManager.NumberOfRealAttacks

    What is the attackers lordname, cityname and alliance?
    echo m_city.cityManager.enemyArmies[0].king
    echo m_city.cityManager.enemyArmies[0].startPosName
    echo m_city.cityManager.enemyArmies[0].alliance

    Check if enemy is carrying resources:
    echo m_city.cityManager.enemyArmies[0].resource.food
    echo m_city.cityManager.enemyArmies[0].resource.wood
    echo m_city.cityManager.enemyArmies[0].resource.stone
    echo m_city.cityManager.enemyArmies[0].resource.iron

    Check what troops enemy is sending:
    echo m_city.cityManager.enemyArmies[0].troop.peasants
    echo m_city.cityManager.enemyArmies[0].troop.militia
    echo m_city.cityManager.enemyArmies[0].troop.scouter
    echo m_city.cityManager.enemyArmies[0].troop.pikemen
    echo m_city.cityManager.enemyArmies[0].troop.swordsmen
    echo m_city.cityManager.enemyArmies[0].troop.archer
    echo m_city.cityManager.enemyArmies[0].troop.lightCavalry
    echo m_city.cityManager.enemyArmies[0].troop.heavyCavalry
    echo m_city.cityManager.enemyArmies[0].troop.carriage
    echo m_city.cityManager.enemyArmies[0].troop.ballista
    echo m_city.cityManager.enemyArmies[0].troop.batteringRam
    echo m_city.cityManager.enemyArmies[0].troop.catapult

    What hero is the enemy sending (lvl, name)?
    echo m_city.cityManager.enemyArmies[0].heroLevel
    echo m_city.cityManager.enemyArmies[0].hero


    CategoryHowTo

    References-Kento11 (last edited 2013-08-07 18:16:13 by Inanna)