Thanks to Dismayed for compiling this list. Please leave Updates/Comments/etc at his Google page
This list is outdated. A "new version" link is listed under each section.
Enemy
New version of "Enemy" available here.
Print: |
Command: |
Result: |
print m_city.cityManager.hasEnemyArmiesWithin(60) |
|
|
print hasEnemyArmies -> m_city.cityManager.hasEnemyArmies |
cityManager.hasEnemyArmies |
...checked ok... |
print m_city.cityManager.enemyArmies[0].targetFieldCoords |
cityManager.enemyArmies[0].targetFieldCoords |
...checked ok... |
print m_city.cityManager.cityCoords |
cityManager.cityCoords |
...checked ok... |
print NumberOfRealAttacks -> m_city.cityManager.NumberOfRealAttacks |
cityManager.NumberOfRealAttacks |
...checked ok... |
print enemyArmies 0 reachTime -> m_city.cityManager.enemyArmies[0].reachTime |
cityManager.enemyArmies[0].reachTime |
...checked ok... |
print enemyArmies 0 armyId -> m_city.cityManager.enemyArmies[0].armyId |
cityManager.enemyArmies[0].armyId |
My Result Error #1069 Supplier supplied enemyArmies 0 -> armyId 123456789 |
print enemyArmies 0 missionType -> m_city.cityManager.enemyArmies[0].missionType |
cityManager.enemyArmies[0].missionType |
My Result Error #1069 Supplier supplied enemyArmies 0 -> missionType 5 |
print enemyArmies 0 king -> m_city.cityManager.enemyArmies[0].king |
cityManager.enemyArmies[0].king |
My Result Error #1069 Supplier supplied enemyArmies 0 -> king Attacker Name |
print enemyArmies 0 resource.iron -> m_city.cityManager.enemyArmies[0].resource.iron |
cityManager.enemyArmies[0].resource.iron |
My Result Error #1069 Supplier supplied enemyArmies 0 -> resource.iron 0 |
print enemyArmies 0 startFieldId -> m_city.cityManager.enemyArmies[0].startFieldId |
cityManager.enemyArmies[0].startFieldId |
My Result Error #1069 Supplier supplied enemyArmies 0 -> startFieldId 666999 |
print m_city.cityManager.enemyArmies[0].startFieldCoords |
cityManager.enemyArmies[0].startFieldCoords |
...checked ok... |
print enemyArmies 0 targetPosName -> m_city.cityManager.enemyArmies[0].targetPosName |
cityManager.enemyArmies[0].targetPosName |
My Result Error #1069 Supplier supplied enemyArmies 0 -> targetPosName MYCITY |
print enemyArmies 0 direction -> m_city.cityManager.enemyArmies[0].direction |
cityManager.enemyArmies[0].direction |
My Result Error #1069 Supplier supplied enemyArmies 0 -> direction 1 |
print enemyArmies 0 restTime -> m_city.cityManager.enemyArmies[0].restTime |
cityManager.enemyArmies[0].restTime |
My Result Error #1069 Supplier supplied enemyArmies 0 -> restTime 0 |
print enemyArmies 0 startTime -> m_city.cityManager.enemyArmies[0].startTime |
cityManager.enemyArmies[0].startTime |
My Result Error #1069 Supplier supplied enemyArmies 0 -> startTime 1339652736137 |
print enemyArmies 0 .startPosName -> m_city.cityManager.enemyArmies[0].startPosName |
cityManager.enemyArmies[0].startPosName |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .startPosName ATTACKING CITY |
print enemyArmies 0 .heroLevel -> m_city.cityManager.enemyArmies[0].heroLevel |
cityManager.enemyArmies[0].heroLevel |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .heroLevel 184 |
print enemyArmies 0 .reachTime -> m_city.cityManager.enemyArmies[0].reachTime |
cityManager.enemyArmies[0].reachTime |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .reachTime 1339656323138 |
print enemyArmies 0 .hero -> m_city.cityManager.enemyArmies[0].hero |
cityManager.enemyArmies[0].hero |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .hero HeroName |
print enemyArmies 0 .targetFieldId -> m_city.cityManager.enemyArmies[0].targetFieldId |
cityManager.enemyArmies[0].targetFieldId |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .targetFieldId 999444 |
print enemyArmies 0 .alliance -> m_city.cityManager.enemyArmies[0].alliance |
cityManager.enemyArmies[0].alliance |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .alliance ATTACKING ALLIANCE |
print enemyArmies 0 troop peasant -> m_city.cityManager.enemyArmies[0].troop.peasants |
cityManager.enemyArmies[0].troop.peasants |
...checked ok... |
print enemyArmies 0 troop militia -> m_city.cityManager.enemyArmies[0].troop.militia |
cityManager.enemyArmies[0].troop.militia |
...checked ok... |
print enemyArmies 0 troop scouter -> m_city.cityManager.enemyArmies[0].troop.scouter |
cityManager.enemyArmies[0].troop.scouter |
...checked ok... |
print enemyArmies 0 troop pikemen -> m_city.cityManager.enemyArmies[0].troop.pikemen |
cityManager.enemyArmies[0].troop.pikemen |
...checked ok... |
print enemyArmies 0 troop swordsmen -> m_city.cityManager.enemyArmies[0].troop.swordsmen |
cityManager.enemyArmies[0].troop.swordsmen |
...checked ok... |
print enemyArmies 0 troop archer -> m_city.cityManager.enemyArmies[0].troop.archer |
cityManager.enemyArmies[0].troop.archer |
...checked ok... |
print enemyArmies 0 troop lightCavalry -> m_city.cityManager.enemyArmies[0].troop.lightCavalry |
cityManager.enemyArmies[0].troop.lightCavalry |
...checked ok... |
print enemyArmies 0 troop heavyCavalry -> m_city.cityManager.enemyArmies[0].troop.heavyCavalry |
cityManager.enemyArmies[0].troop.heavyCavalry |
...checked ok... |
print enemyArmies 0 troop carriage -> m_city.cityManager.enemyArmies[0].troop.carriage |
cityManager.enemyArmies[0].troop.carriage |
...checked ok... |
print enemyArmies 0 troop ballista -> m_city.cityManager.enemyArmies[0].troop.ballista |
cityManager.enemyArmies[0].troop.ballista |
...checked ok... |
print enemyArmies troop batteringRam -> m_city.cityManager.enemyArmies[0].troop.batteringRam |
cityManager.enemyArmies[0].troop.batteringRam |
...checked ok... |
print enemyArmies troop catapult -> m_city.cityManager.enemyArmies[0].troop.catapult |
cityManager.enemyArmies[0].troop.catapult |
...checked ok... |
Resource
New version of "Resource" available here.
Print: |
Command: |
Result: |
print resource taxRate: ( m_city.cityManager.resource.texRate ) |
cityManager.resource.texRate |
...checked ok... |
print resource buildPeople: ( m_city.cityManager.resource.buildPeople ) |
cityManager.resource.buildPeople |
...checked ok... |
print resource complaint: ( m_city.cityManager.resource.complaint ) |
cityManager.resource.complaint |
...checked ok... |
print resource curPopulation: ( m_city.cityManager.resource.curPopulation ) |
cityManager.resource.curPopulation |
...checked ok... |
print resource food workPeople: ( m_city.cityManager.resource.food.workPeople ) |
cityManager.resource.food.workPeople |
...checked ok... |
print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople ) |
cityManager.resource.iron.workPeople |
...checked ok... |
print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople ) |
cityManager.resource.stone.workPeople |
...checked ok... |
print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople ) |
cityManager.resource.wood.workPeople |
...checked ok... |
print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation ) |
cityManager.resource.maxPopulation |
...checked ok... |
print resource workPeople: ( m_city.cityManager.resource.workPeople ) |
cityManager.resource.workPeople |
...checked ok... |
print resource loyalty: ( m_city.cityManager.resource.support ) |
cityManager.resource.support |
...checked ok... |
print resource food: ( m_city.cityManager.resource.food ) |
cityManager.resource.food |
...checked ok... |
print resource food amount: ( m_city.cityManager.resource.food.amount ) |
cityManager.resource.food.amount |
...checked ok... |
print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate ) |
cityManager.resource.food.increaseRate |
...checked ok... |
print resource food max: ( m_city.cityManager.resource.food.max ) |
cityManager.resource.food.max |
...checked ok... |
print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent ) |
cityManager.resource.food.storeRercent |
...checked ok... |
print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood ) |
cityManager.resource.troopCostFood |
...checked ok... |
print resource gold: ( m_city.cityManager.resource.gold ) |
cityManager.resource.gold |
...checked ok... |
print resource taxIncome: ( m_city.cityManager.resource.taxIncome ) |
cityManager.resource.taxIncome |
...checked ok... |
print resource iron: ( m_city.cityManager.resource.iron ) |
cityManager.resource.iron |
...checked ok... |
print resource iron amount: ( m_city.cityManager.resource.iron.amount ) |
cityManager.resource.iron.amount |
...checked ok... |
print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate ) |
cityManager.resource.iron.increaseRate |
...checked ok... |
print resource iron max: ( m_city.cityManager.resource.iron.max ) |
cityManager.resource.iron.max |
...checked ok... |
print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent ) |
cityManager.resource.iron.storeRercent |
...checked ok... |
print resource stone: ( m_city.cityManager.resource.stone ) |
cityManager.resource.stone |
...checked ok... |
print resource stone amount: ( m_city.cityManager.resource.stone.amount ) |
cityManager.resource.stone.amount |
...checked ok... |
print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate ) |
cityManager.resource.stone.increaseRate |
...checked ok... |
print resource stone max: ( m_city.cityManager.resource.stone.max ) |
cityManager.resource.stone.max |
...checked ok... |
print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent ) |
cityManager.resource.stone.storeRercent |
...checked ok... |
print resource wood: ( m_city.cityManager.resource.wood ) |
cityManager.resource.wood |
...checked ok... |
print resource wood amount: ( m_city.cityManager.resource.wood.amount ) |
cityManager.resource.wood.amount |
...checked ok... |
print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate ) |
cityManager.resource.wood.increaseRate |
...checked ok... |
print resource wood max: ( m_city.cityManager.resource.wood.max ) |
cityManager.resource.wood.max |
...checked ok... |
print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent ) |
cityManager.resource.wood.storeRercent |
...checked ok... |
print castle resource support ( m_city.cityManager.castle.resource.support ) |
cityManager.castle.resource.support |
...checked ok... |
print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood ) |
cityManager.castle.resource.troopCostFood |
...checked ok... |
print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople ) |
cityManager.castle.resource.workPeople |
...checked ok... |
print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary ) |
cityManager.castle.resource.herosSalary |
...checked ok... |
print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation ) |
cityManager.castle.resource.maxPopulation |
...checked ok... |
print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection ) |
cityManager.castle.resource.populationDirection |
...checked ok... |
print castle resource gold ( m_city.cityManager.castle.resource.gold ) |
cityManager.castle.resource.gold |
...checked ok... |
print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation ) |
cityManager.castle.resource.curPopulation |
...checked ok... |
print castle resource complaint ( m_city.cityManager.castle.resource.complaint ) |
cityManager.castle.resource.complaint |
...checked ok... |
print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome ) |
cityManager.castle.resource.taxIncome |
...checked ok... |
print gold ( m_city.cityManager.estResource.gold ) |
cityManager.estResource.gold |
...checked ok... |
print food ( m_city.cityManager.estResource.food ) |
cityManager.estResource.food |
...checked ok... |
print wood ( m_city.cityManager.estResource.wood ) |
cityManager.estResource.wood |
...checked ok... |
print stone ( m_city.cityManager.estResource.stone ) |
cityManager.estResource.stone |
...checked ok... |
print iron ( m_city.cityManager.estResource.iron ) |
cityManager.estResource.iron |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.food ) |
cityManager.ResourceProduction.food |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.wood ) |
cityManager.ResourceProduction.wood |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.stone ) |
cityManager.ResourceProduction.stone |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.iron ) |
cityManager.ResourceProduction.iron |
...checked ok... |
Fields
New version of "Fields" available here.
Print: |
Command: |
Result: |
print fieldId ( m_city.cityManager.fieldId ) |
cityManager.fieldId |
...checked ok... |
print fields[0] id: ( m_city.cityManager.fields[0].id ) |
cityManager.fields[0].id |
...checked ok... |
print fields[0] level: ( m_city.cityManager.fields[0].level ) |
cityManager.fields[0].level |
...checked ok... |
print fields[0] name: ( m_city.cityManager.fields[0].name ) |
cityManager.fields[0].name |
...checked ok... |
print fields[0] type: ( m_city.cityManager.fields[0].type ) |
cityManager.fields[0].type |
...checked ok... |
print fields[1] id: ( m_city.cityManager.fields[1].id ) |
cityManager.fields[1].id |
...checked ok... |
print fields[1] level: ( m_city.cityManager.fields[1].level ) |
cityManager.fields[1].level |
...checked ok... |
print fields[1] name: ( m_city.cityManager.fields[1].name ) |
cityManager.fields[1].name |
...checked ok... |
print fields[1] type: ( m_city.cityManager.fields[1].type ) |
cityManager.fields[1].type |
...checked ok... |
print –fields length -> m_city.cityManager.fields.length |
cityManager.fields.length |
...checked ok... |
print –fields 9 type -> m_city.cityManager.fields[9].type |
cityManager.fields[9].type |
...checked ok... |
Hero
New version of "Hero" available here.
Print: |
Command: |
Result: |
print AnyIdleHero(any): ( m_city.AnyIdleHero(any) ) |
AnyIdleHero(any) |
...checked ok... |
print m_city.cityManager.TrainingHeroIsHere |
cityManager.TrainingHeroIsHere |
...checked ok... |
print AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) ) |
AnyIdleHero(Queen) |
...checked ok... |
print IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) ) |
IsHeroInCastle(Queen) |
...checked ok... |
print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl ) |
cityManager.heroes[0].logoUrl |
...checked ok... |
print heros[0] id: ( m_city.cityManager.heroes[0].id ) |
cityManager.heroes[0].id |
...checked ok... |
print heros[0] name: ( m_city.cityManager.heroes[0].name ) |
cityManager.heroes[0].name |
...checked ok... |
print heros[0] level: ( m_city.cityManager.heroes[0].level ) |
cityManager.heroes[0].level |
...checked ok... |
print heros[0] experience: ( m_city.cityManager.heroes[0].experience ) |
cityManager.heroes[0].experience |
...checked ok... |
print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty ) |
cityManager.heroes[0].loyalty |
...checked ok... |
print heros[0] power: ( m_city.cityManager.heroes[0].power ) |
cityManager.heroes[0].power |
...checked ok... |
print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem ) |
cityManager.heroes[0].stratagem |
...checked ok... |
print heros[0] management: ( m_city.cityManager.heroes[0].management ) |
cityManager.heroes[0].management |
...checked ok... |
print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId ) |
cityManager.heroes[0].itemId |
...checked ok... |
print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount ) |
cityManager.heroes[0].itemAmount |
...checked ok... |
print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded ) |
cityManager.heroes[0].managementAdded |
...checked ok... |
print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded ) |
cityManager.heroes[0].managementBuffAdded |
...checked ok... |
print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded ) |
cityManager.heroes[0].powerAdded |
...checked ok... |
print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded ) |
cityManager.heroes[0].powerBuffAdded |
...checked ok... |
print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded ) |
cityManager.heroes[0].stratagemAdded |
...checked ok... |
print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded ) |
cityManager.heroes[0].stratagemBuffAdded |
...checked ok... |
print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp ) |
cityManager.heroes[0].upgradeExp |
...checked ok... |
print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint ) |
cityManager.heroes[0].remainPoint |
...checked ok... |
print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl ) |
cityManager.heroes[1].logoUrl |
...checked ok... |
print heros[1] id: ( m_city.cityManager.heroes[1].id ) |
cityManager.heroes[1].id |
...checked ok... |
print heros[1] name: ( m_city.cityManager.heroes[1].name ) |
cityManager.heroes[1].name |
...checked ok... |
print heros[1] level: ( m_city.cityManager.heroes[1].level ) |
cityManager.heroes[1].level |
...checked ok... |
print heros[1] experience: ( m_city.cityManager.heroes[1].experience ) |
cityManager.heroes[1].experience |
...checked ok... |
print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty ) |
cityManager.heroes[1].loyalty |
...checked ok... |
print heros[1] power: ( m_city.cityManager.heroes[1].power ) |
cityManager.heroes[1].power |
...checked ok... |
print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem ) |
cityManager.heroes[1].stratagem |
...checked ok... |
print heros[1] management: ( m_city.cityManager.heroes[1].management ) |
cityManager.heroes[1].management |
...checked ok... |
print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId ) |
cityManager.heroes[1].itemId |
...checked ok... |
print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount ) |
cityManager.heroes[1].itemAmount |
...checked ok... |
print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded ) |
cityManager.heroes[1].managementAdded |
...checked ok... |
print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded ) |
cityManager.heroes[1].managementBuffAdded |
...checked ok... |
print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded ) |
cityManager.heroes[1].powerAdded |
...checked ok... |
print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded ) |
cityManager.heroes[1].powerBuffAdded |
...checked ok... |
print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded ) |
cityManager.heroes[1].stratagemAdded |
...checked ok... |
print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded ) |
cityManager.heroes[1].stratagemBuffAdded |
...checked ok... |
print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp ) |
cityManager.heroes[1].upgradeExp |
...checked ok... |
print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint ) |
cityManager.heroes[1].remainPoint |
...checked ok... |
print –heroes length -> m_city.cityManager.heroes.length |
cityManager.heroes.length |
...checked ok... |
print –heroes status -> m_city.cityManager.heroes[0].status |
cityManager.heroes[0].status |
...checked ok... |
print m_city.cityManager.TrainingHeroIsHere |
cityManager.TrainingHeroIsHere |
...checked ok... |
print length ( m_city.cityManager.innHeroes.length ) |
cityManager.innHeroes.length |
Do not understand results |
print status ( m_city.cityManager.innHeroes[0].status ) |
cityManager.innHeroes[0].status |
Do not understand results |
print name ( m_city.cityManager.innHeroes[0].name ) |
cityManager.innHeroes[0].name |
Do not understand results |
print management ( m_city.cityManager.innHeroes[0].management ) |
cityManager.innHeroes[0].management |
Do not understand results |
print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded ) |
cityManager.innHeroes[0].stratagemBuffAdded |
Do not understand results |
print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded ) |
cityManager.innHeroes[0].managementBuffAdded |
Do not understand results |
print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded ) |
cityManager.innHeroes[0].powerBuffAdded |
Do not understand results |
print power ( m_city.cityManager.innHeroes[0].power ) |
cityManager.innHeroes[0].power |
Do not understand results |
print level ( m_city.cityManager.innHeroes[0].level ) |
cityManager.innHeroes[0].level |
Do not understand results |
print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded ) |
cityManager.innHeroes[0].managementAdded |
Do not understand results |
print id ( m_city.cityManager.innHeroes[0].id ) |
cityManager.innHeroes[0].id |
Do not understand results |
print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray ) |
cityManager.innHeroes[0].buffsArray |
Do not understand results |
print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp ) |
cityManager.innHeroes[0].upgradeExp |
Do not understand results |
print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded ) |
cityManager.innHeroes[0].powerAdded |
Do not understand results |
print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint ) |
cityManager.innHeroes[0].remainPoint |
Do not understand results |
print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl ) |
cityManager.innHeroes[0].logoUrl |
Do not understand results |
print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded ) |
cityManager.innHeroes[0].stratagemAdded |
Do not understand results |
print itemId ( m_city.cityManager.innHeroes[0].itemId ) |
cityManager.innHeroes[0].itemId |
Do not understand results |
print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount ) |
cityManager.innHeroes[0].itemAmount |
Do not understand results |
print stratagem ( m_city.cityManager.innHeroes[0].stratagem ) |
cityManager.innHeroes[0].stratagem |
Do not understand results |
print loyalty ( m_city.cityManager.innHeroes[0].loyalty ) |
cityManager.innHeroes[0].loyalty |
Do not understand results |
Troop
New version of 'Troop' available here.
Print: |
Command: |
Result: |
print troop archer: ( m_city.cityManager.troop.archer ) |
cityManager.troop.archer |
...checked ok... |
print troop ballista: ( m_city.cityManager.troop.ballista ) |
cityManager.troop.ballista |
...checked ok... |
print troop batteringRam: ( m_city.cityManager.troop.batteringRam ) |
cityManager.troop.batteringRam |
...checked ok... |
print troop carriage: ( m_city.cityManager.troop.carriage ) |
cityManager.troop.carriage |
...checked ok... |
print troop catapult: ( m_city.cityManager.troop.catapult ) |
cityManager.troop.catapult |
...checked ok... |
print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry ) |
cityManager.troop.heavyCavalry |
...checked ok... |
print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry ) |
cityManager.troop.lightCavalry |
...checked ok... |
print troop militia: ( m_city.cityManager.troop.militia ) |
cityManager.troop.militia |
...checked ok... |
print troop peasants: ( m_city.cityManager.troop.peasants ) |
cityManager.troop.peasants |
...checked ok... |
print troop pikemen: ( m_city.cityManager.troop.pikemen ) |
cityManager.troop.pikemen |
...checked ok... |
print troop scouter: ( m_city.cityManager.troop.scouter ) |
cityManager.troop.scouter |
...checked ok... |
print troop swordsmen: ( m_city.cityManager.troop.swordsmen ) |
cityManager.troop.swordsmen |
...checked ok... |
print archer ( m_city.cityManager.troopStillInProduction().archer ) |
cityManager.troopStillInProduction().archer |
...checked ok... |
print ballista ( m_city.cityManager.troopStillInProduction().ballista ) |
cityManager.troopStillInProduction().ballista |
...checked ok... |
print batteringRam ( m_city.cityManager.troopStillInProduction().batteringRam ) |
cityManager.troopStillInProduction().batteringRam |
...checked ok... |
print carriage ( m_city.cityManager.troopStillInProduction().carriage ) |
cityManager.troopStillInProduction().carriage |
...checked ok... |
print catapult ( m_city.cityManager.troopStillInProduction().catapult ) |
cityManager.troopStillInProduction().catapult |
...checked ok... |
print heavyCavalry ( m_city.cityManager.troopStillInProduction().heavyCavalry ) |
cityManager.troopStillInProduction().heavyCavalry |
...checked ok... |
print lightCavalry ( m_city.cityManager.troopStillInProduction().lightCavalry ) |
cityManager.troopStillInProduction().lightCavalry |
...checked ok... |
print militia ( m_city.cityManager.troopStillInProduction().militia ) |
cityManager.troopStillInProduction().militia |
...checked ok... |
print peasants ( m_city.cityManager.troopStillInProduction().peasants ) |
cityManager.troopStillInProduction().peasants |
...checked ok... |
print pikemen ( m_city.cityManager.troopStillInProduction().pikemen ) |
cityManager.troopStillInProduction().pikemen |
...checked ok... |
print scouter ( m_city.cityManager.troopStillInProduction().scouter ) |
cityManager.troopStillInProduction().scouter |
...checked ok... |
Forts
New version of "Forts" available here.
Print: |
Command: |
Result: |
print fortification abatis: ( m_city.cityManager.fortification.abatis ) |
cityManager.fortification.abatis |
...checked ok... |
print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower ) |
cityManager.fortification.arrowTower |
...checked ok... |
print fortification rockfall: ( m_city.cityManager.fortification.rockfall ) |
cityManager.fortification.rockfall |
...checked ok... |
print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs ) |
cityManager.fortification.rollingLogs |
...checked ok... |
print fortification trap: ( m_city.cityManager.fortification.trap ) |
cityManager.fortification.trap |
...checked ok... |
print trap ( m_city.cityManager.fortificationsRequirement.trap ) |
cityManager.fortificationsRequirement.trap |
...checked ok... |
print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower ) |
cityManager.fortificationsRequirement.arrowTower |
...checked ok... |
print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall ) |
cityManager.fortificationsRequirement.rockfall |
...checked ok... |
print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs ) |
cityManager.fortificationsRequirement.rollingLogs |
...checked ok... |
print abatis ( m_city.cityManager.fortificationsRequirement.abatis ) |
cityManager.fortificationsRequirement.abatis |
...checked ok... |
Buildings
New version of "Buildings" available here.
Print: |
Command: |
Result: |
print buildings[0]: ( m_city.cityManager.buildings[0] ) |
cityManager.buildings[0] |
...checked ok... |
print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime ) |
cityManager.buildings[0].endTime |
...checked ok... |
print buildings[0] level: ( m_city.cityManager.buildings[0].level ) |
cityManager.buildings[0].level |
...checked ok... |
print buildings[0] name: ( m_city.cityManager.buildings[0].name ) |
cityManager.buildings[0].name |
...checked ok... |
print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId ) |
cityManager.buildings[0].positionId |
...checked ok... |
print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime ) |
cityManager.buildings[0].startTime |
...checked ok... |
print buildings[0] status: ( m_city.cityManager.buildings[0].status ) |
cityManager.buildings[0].status |
...checked ok... |
print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId ) |
cityManager.buildings[0].typeId |
...checked ok... |
print buildings[1]: ( m_city.cityManager.buildings[1] ) |
cityManager.buildings[1] |
...checked ok... |
print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime ) |
cityManager.buildings[1].endTime |
...checked ok... |
print buildings[1] level: ( m_city.cityManager.buildings[1].level ) |
cityManager.buildings[1].level |
...checked ok... |
print buildings[1] name: ( m_city.cityManager.buildings[1].name ) |
cityManager.buildings[1].name |
...checked ok... |
print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId ) |
cityManager.buildings[1].positionId |
...checked ok... |
print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime ) |
cityManager.buildings[1].startTime |
...checked ok... |
print buildings[1] status: ( m_city.cityManager.buildings[1].status ) |
cityManager.buildings[1].status |
...checked ok... |
print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId ) |
cityManager.buildings[1].typeId |
...checked ok... |
print –Buildings 73 level -> m_city.cityManager.buildings[73].level |
cityManager.buildings[73].level |
...checked ok... |
print buildings length ( m_city.cityManager.buildings.length ) |
cityManager.buildings.length |
...checked ok... |
Market
New version of "Market" available here.
Print: |
Command: |
Result: |
print –buyPrice -> m_city.cityManager.buyPrice() |
cityManager.buyPrice() |
...checked ok... |
print –buyPrice -> m_city.cityManager.buyPrice(1) |
cityManager.buyPrice(1) |
...checked ok... |
print –buyPrice 2 -> m_city.cityManager.buyPrice(2) |
cityManager.buyPrice(2) |
...checked ok... |
print –buyPrice 3 -> m_city.cityManager.buyPrice(3) |
cityManager.buyPrice(3) |
...checked ok... |
print –sellPrice food -> m_city.cityManager.sellPrice(food) |
cityManager.sellPrice(food) |
...checked ok... |
print –tradesArray length -> m_city.cityManager.tradesArray.length |
cityManager.tradesArray.length |
...checked ok... |
print –tradesArray 0 amount -> m_city.cityManager.tradesArray[0].amount |
cityManager.tradesArray[0].amount |
...checked ok... |
print –tradesArray 1 amount -> m_city.cityManager.tradesArray[1].amount |
cityManager.tradesArray[1].amount |
...checked ok... |
print –tradesArray 2 amount -> m_city.cityManager.tradesArray[2].amount |
cityManager.tradesArray[2].amount |
...checked ok... |
print –tradesArray 6 amount -> m_city.cityManager.tradesArray[6].amount |
cityManager.tradesArray[6].amount |
...checked ok... |
print m_city.cityManager.tradesArray[0].resType |
cityManager.tradesArray[0].resType |
...checked ok... |
print m_city.cityManager.tradesArray[0].tradeType |
cityManager.tradesArray[0].tradeType |
...checked ok... |
print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName ) |
cityManager.tradesArray[0].resourceName |
...checked ok... |
print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price ) |
cityManager.tradesArray[0].price |
...checked ok... |
print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id ) |
cityManager.tradesArray[0].id |
...checked ok... |
print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName ) |
cityManager.tradesArray[0].tradeTypeName |
...checked ok... |
print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount ) |
cityManager.tradesArray[0].dealedAmount |
...checked ok... |
print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal ) |
cityManager.tradesArray[0].dealedTotal |
...checked ok... |
print transingTradesArray length ( m_city.cityManager.transingTradesArray.length ) |
cityManager.transingTradesArray.length |
...checked ok... |
print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount ) |
cityManager.transingTradesArray[0].amount |
...checked ok... |
print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime ) |
cityManager.transingTradesArray[0].endTime |
...checked ok... |
print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName ) |
cityManager.transingTradesArray[0].resourceName |
...checked ok... |
print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price ) |
cityManager.transingTradesArray[0].price |
...checked ok... |
print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total ) |
cityManager.transingTradesArray[0].total |
...checked ok... |
print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id ) |
cityManager.transingTradesArray[0].id |
...checked ok... |
print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType ) |
cityManager.transingTradesArray[0].resType |
...checked ok... |
print sellPrice 0 ( m_context.sellPrice(0) ) |
m_context.sellPrice(0) |
...checked ok... |
print buyPrice 0 ( m_context.buyPrice(0) ) |
m_context.buyPrice(0) |
...checked ok... |
print sellPrice 1 ( m_context.sellPrice(1) ) |
m_context.sellPrice(1) |
...checked ok... |
print buyPrice 1 ( m_context.buyPrice(1) ) |
m_context.buyPrice(1) |
...checked ok... |
print sellPrice 2 ( m_context.sellPrice(2) ) |
m_context.sellPrice(2) |
...checked ok... |
print buyPrice 2 ( m_context.buyPrice(2) ) |
m_context.buyPrice(2) |
...checked ok... |
print sellPrice 3 ( m_context.sellPrice(3) ) |
m_context.sellPrice(3) |
...checked ok... |
print buyPrice 3 ( m_context.buyPrice(3) ) |
m_context.buyPrice(3) |
...checked ok... |
Armies
New version of "Armies" available here.
Print: |
Command: |
Result: |
print –selfArmies length -> m_city.cityManager.selfArmies.length |
cityManager.selfArmies.length |
...checked ok... |
print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType ) |
cityManager.selfArmies[0].missionType |
...checked ok... |
print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king ) |
cityManager.selfArmies[0].king |
...checked ok... |
print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId ) |
cityManager.selfArmies[0].startFieldId |
...checked ok... |
print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName ) |
cityManager.selfArmies[0].targetPosName |
...checked ok... |
print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction ) |
cityManager.selfArmies[0].direction |
...checked ok... |
print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime ) |
cityManager.selfArmies[0].restTime |
...checked ok... |
print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime ) |
cityManager.selfArmies[0].startTime |
...checked ok... |
print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName ) |
cityManager.selfArmies[0].startPosName |
...checked ok... |
print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel ) |
cityManager.selfArmies[0].heroLevel |
...checked ok... |
print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime ) |
cityManager.selfArmies[0].reachTime |
...checked ok... |
print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero ) |
cityManager.selfArmies[0].hero |
...checked ok... |
print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId ) |
cityManager.selfArmies[0].targetFieldId |
...checked ok... |
print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance ) |
cityManager.selfArmies[0].alliance |
...checked ok... |
print –selfArmies 0 troop peasant -> m_city.cityManager.selfArmies[0].troop.peasants |
cityManager.selfArmies[0].troop.peasants |
...checked ok... |
print –selfArmies 0 troop militia -> m_city.cityManager.selfArmies[0].troop.militia |
cityManager.selfArmies[0].troop.militia |
...checked ok... |
print –selfArmies 0 troop scouter -> m_city.cityManager.selfArmies[0].troop.scouter |
cityManager.selfArmies[0].troop.scouter |
...checked ok... |
print –selfArmies 0 troop pikemen -> m_city.cityManager.selfArmies[0].troop.pikemen |
cityManager.selfArmies[0].troop.pikemen |
...checked ok... |
print –selfArmies 0 troop swordsmen -> m_city.cityManager.selfArmies[0].troop.swordsmen |
cityManager.selfArmies[0].troop.swordsmen |
...checked ok... |
print –selfArmies 0 troop archer -> m_city.cityManager.selfArmies[0].troop.archer |
cityManager.selfArmies[0].troop.archer |
...checked ok... |
print –selfArmies 0 troop lightCavalry -> m_city.cityManager.selfArmies[0].troop.lightCavalry |
cityManager.selfArmies[0].troop.lightCavalry |
...checked ok... |
print –selfArmies 0 troop heavyCavalry -> m_city.cityManager.selfArmies[0].troop.heavyCavalry |
cityManager.selfArmies[0].troop.heavyCavalry |
...checked ok... |
print –selfArmies 0 troop carriage -> m_city.cityManager.selfArmies[0].troop.carriage |
cityManager.selfArmies[0].troop.carriage |
...checked ok... |
print –selfArmies 0 troop ballista -> m_city.cityManager.selfArmies[0].troop.ballista |
cityManager.selfArmies[0].troop.ballista |
...checked ok... |
print –selfArmies troop batteringRam -> m_city.cityManager.selfArmies[0].troop.batteringRam |
cityManager.selfArmies[0].troop.batteringRam |
...checked ok... |
print –selfArmies troop catapult -> m_city.cityManager.selfArmies[0].troop.catapult |
cityManager.selfArmies[0].troop.catapult |
...checked ok... |
print gold ( m_city.cityManager.selfArmies[0].resource.gold ) |
cityManager.selfArmies[0].resource.gold |
...checked ok... |
print food ( m_city.cityManager.selfArmies[0].resource.food ) |
cityManager.selfArmies[0].resource.food |
...checked ok... |
print wood ( m_city.cityManager.selfArmies[0].resource.wood ) |
cityManager.selfArmies[0].resource.wood |
...checked ok... |
print iron ( m_city.cityManager.selfArmies[0].resource.iron ) |
cityManager.selfArmies[0].resource.iron |
...checked ok... |
print 0 -> -> -> -> -> stone ( m_city.cityManager.selfArmies[0].resource.stone ) |
cityManager.selfArmies[0].resource.stone |
...checked ok... |
print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle ) |
cityManager.castle.goOutForBattle |
...checked ok... |
print missionType ( m_city.cityManager.friendlyArmies[0].missionType ) |
cityManager.friendlyArmies[0].missionType |
...checked ok... |
print king ( m_city.cityManager.friendlyArmies[0].king ) |
cityManager.friendlyArmies[0].king |
...checked ok... |
print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId ) |
cityManager.friendlyArmies[0].startFieldId |
...checked ok... |
print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName ) |
cityManager.friendlyArmies[0].targetPosName |
...checked ok... |
print direction ( m_city.cityManager.friendlyArmies[0].direction ) |
cityManager.friendlyArmies[0].direction |
...checked ok... |
print restTime ( m_city.cityManager.friendlyArmies[0].restTime ) |
cityManager.friendlyArmies[0].restTime |
...checked ok... |
print startTime ( m_city.cityManager.friendlyArmies[0].startTime ) |
cityManager.friendlyArmies[0].startTime |
...checked ok... |
print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName ) |
cityManager.friendlyArmies[0].startPosName |
...checked ok... |
print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel ) |
cityManager.friendlyArmies[0].heroLevel |
...checked ok... |
print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime ) |
cityManager.friendlyArmies[0].reachTime |
...checked ok... |
print hero ( m_city.cityManager.friendlyArmies[0].hero ) |
cityManager.friendlyArmies[0].hero |
...checked ok... |
print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId ) |
cityManager.friendlyArmies[0].targetFieldId |
...checked ok... |
print alliance ( m_city.cityManager.friendlyArmies[0].alliance ) |
cityManager.friendlyArmies[0].alliance |
...checked ok... |
print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants ) |
cityManager.friendlyArmies[0].troop.peasants |
...checked ok... |
print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia ) |
cityManager.friendlyArmies[0].troop.militia |
...checked ok... |
print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter ) |
cityManager.friendlyArmies[0].troop.scouter |
...checked ok... |
print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen ) |
cityManager.friendlyArmies[0].troop.pikemen |
...checked ok... |
print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen ) |
cityManager.friendlyArmies[0].troop.swordsmen |
...checked ok... |
print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer ) |
cityManager.friendlyArmies[0].troop.archer |
...checked ok... |
print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry ) |
cityManager.friendlyArmies[0].troop.lightCavalry |
...checked ok... |
print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry ) |
cityManager.friendlyArmies[0].troop.heavyCavalry |
...checked ok... |
print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage ) |
cityManager.friendlyArmies[0].troop.carriage |
...checked ok... |
print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista ) |
cityManager.friendlyArmies[0].troop.ballista |
...checked ok... |
print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam ) |
cityManager.friendlyArmies[0].troop.batteringRam |
...checked ok... |
print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult ) |
cityManager.friendlyArmies[0].troop.catapult |
...checked ok... |
print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold ) |
cityManager.friendlyArmies[0].resource.gold |
...checked ok... |
print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food ) |
cityManager.friendlyArmies[0].resource.food |
...checked ok... |
print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood ) |
cityManager.friendlyArmies[0].resource.wood |
...checked ok... |
print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron ) |
cityManager.friendlyArmies[0].resource.iron |
...checked ok... |
print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone ) |
cityManager.friendlyArmies[0].resource.stone |
...checked ok... |
print estResource food: ( m_city.cityManager.estResource.food ) |
cityManager.estResource.food |
...checked ok... |
print estResource gold: ( m_city.cityManager.estResource.gold ) |
cityManager.estResource.gold |
...checked ok... |
print estResource iron: ( m_city.cityManager.estResource.iron ) |
cityManager.estResource.iron |
...checked ok... |
print estResource stone: ( m_city.cityManager.estResource.stone ) |
cityManager.estResource.stone |
...checked ok... |
print reservedResource food: ( m_city.cityManager.reservedResource.food ) |
cityManager.reservedResource.food |
...checked ok... |
print reservedResource gold: ( m_city.cityManager.reservedResource.gold ) |
cityManager.reservedResource.gold |
...checked ok... |
print reservedResource iron: ( m_city.cityManager.reservedResource.iron ) |
cityManager.reservedResource.iron |
...checked ok... |
print reservedResource stone: ( m_city.cityManager.reservedResource.stone ) |
cityManager.reservedResource.stone |
...checked ok... |
General
New version of "General" available here.
Print: |
Command: |
Result: |
print id: ( m_city.cityManager.id ) |
cityManager.id |
...checked ok... |
print name: ( m_city.cityManager.name ) |
cityManager.name |
...checked ok... |
print –heros Queen stratagem -> m_city.cityManager.heros(Queen).stratagem |
cityManager.heros(Queen).stratagem |
line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069 |
print timeSlot ( m_city.cityManager.timeSlot ) // int; |
m_city.cityManager.timeSlot |
...checked ok... |
print directionChange ( m_city.cityManager.directionChange ) // Boolean = false; |
m_city.cityManager.directionChange |
...checked ok... |
print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true; |
m_city.cityManager.furtherInitNeeded |
...checked ok... |
print mapInitState ( m_city.cityManager.mapInitState ) // int; // 0 - ok, 1 - pending, 2 - init needed |
m_city.cityManager.mapInitState |
...checked ok... |
print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean; |
m_city.cityManager.checkFeastingHallSpace |
...checked ok... |
print innStatus ( m_city.cityManager.innStatus ) // int; |
m_city.cityManager.innStatus |
...checked ok... |
print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int; |
m_city.cityManager.troopQueueStatus |
...checked ok... |
print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int; |
m_city.cityManager.fortificationQueueStatus |
...checked ok... |
print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array; |
m_city.cityManager.pendingProductionRates |
...checked ok... |
print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0); |
m_city.cityManager.distanceSettings |
...checked ok... |
print name ( m_city.cityManager.name ) |
cityManager.name |
...checked ok... |
print castle allowAlliance ( m_city.cityManager.castle.allowAlliance ) |
cityManager.castle.allowAlliance |
...checked ok... |
print id ( m_city.cityManager.id ) |
cityManager.id |
...checked ok... |
print Player currentTime ( m_context.Player.currentTime ) |
m_context.Player.currentTime |
...checked ok... |
print serverMinutes ( m_context.serverMinutes ) |
m_context.serverMinutes |
...checked ok... |
print serverHours ( m_context.serverHours ) |
m_context.serverHours |
...checked ok... |
print serverDate ( m_context.serverDate ) |
m_context.serverDate |
...checked ok... |
print serverMonth ( m_context.serverMonth ) |
m_context.serverMonth |
...checked ok... |
print serverYear ( m_context.serverYear ) |
m_context.serverYear |
...checked ok... |
print Player currentDateTime ( m_context.Player.currentDateTime ) |
m_context.Player.currentDateTime |
...checked ok... |
print Player currentTime ( m_context.Player.currentTime ) |
m_context.Player.currentTime |
...checked ok... |
print Player playerInfo lastLoginTime ( m_context.Player.playerInfo.lastLoginTime ) |
m_context.Player.playerInfo.lastLoginTime |
...checked ok... |
print Player playerInfo createrTime ( m_context.Player.playerInfo.createrTime ) |
m_context.Player.playerInfo.createrTime |
...checked ok... |
print Player playerInfo office ( m_context.Player.playerInfo.office ) |
m_context.Player.playerInfo.office |
...checked ok... |
print Player playerInfo castleCount ( m_context.Player.playerInfo.castleCount ) |
m_context.Player.playerInfo.castleCount |
...checked ok... |
print Player playerInfo honor ( m_context.Player.playerInfo.honor ) |
m_context.Player.playerInfo.honor |
...checked ok... |
print Player playerInfo levelId ( m_context.Player.playerInfo.levelId ) |
m_context.Player.playerInfo.levelId |
...checked ok... |
print Player playerInfo medal ( m_context.Player.playerInfo.medal ) |
m_context.Player.playerInfo.medal |
...checked ok... |
print Player playerInfo sex ( m_context.Player.playerInfo.sex ) |
m_context.Player.playerInfo.sex |
...checked ok... |
print Player playerInfo accountName ( m_context.Player.playerInfo.accountName ) |
m_context.Player.playerInfo.accountName |
...checked ok... |
print Player playerInfo faceUrl ( m_context.Player.playerInfo.faceUrl ) |
m_context.Player.playerInfo.faceUrl |
...checked ok... |
print Player playerInfo id ( m_context.Player.playerInfo.id ) |
m_context.Player.playerInfo.id |
...checked ok... |
print Player playerInfo allianceLevel ( m_context.Player.playerInfo.allianceLevel ) |
m_context.Player.playerInfo.allianceLevel |
...checked ok... |
print Player playerInfo bdenyotherplayer ( m_context.Player.playerInfo.bdenyotherplayer ) |
m_context.Player.playerInfo.bdenyotherplayer |
...checked ok... |
print Player playerInfo population ( m_context.Player.playerInfo.population ) |
m_context.Player.playerInfo.population |
...checked ok... |
print Player playerInfo flag ( m_context.Player.playerInfo.flag ) |
m_context.Player.playerInfo.flag |
...checked ok... |
print Player playerInfo prestige ( m_context.Player.playerInfo.prestige ) |
m_context.Player.playerInfo.prestige |
...checked ok... |
print Player playerInfo userName ( m_context.Player.playerInfo.userName ) |
m_context.Player.playerInfo.userName |
...checked ok... |
print Player playerInfo userId ( m_context.Player.playerInfo.userId ) |
m_context.Player.playerInfo.userId |
...checked ok... |
print Player playerInfo titleId ( m_context.Player.playerInfo.titleId ) |
m_context.Player.playerInfo.titleId |
...checked ok... |
print Player playerInfo ranking ( m_context.Player.playerInfo.ranking ) |
m_context.Player.playerInfo.ranking |
...checked ok... |
print Player playerInfo alliance ( m_context.Player.playerInfo.alliance ) |
m_context.Player.playerInfo.alliance |
...checked ok... |
print m_city.cityManager.distanceSettings[0] |
cityManager.distanceSettings[0 |
...checked ok... |
print m_city.cityManager.distanceSettings[1] |
cityManager.distanceSettings[1 |
...checked ok... |
print m_city.cityManager.distanceSettings[2] |
cityManager.distanceSettings[2 |
...checked ok... |
print m_city.cityManager.distanceSettings[3] |
cityManager.distanceSettings[3 |
...checked ok... |
print m_city.cityManager.distanceSettings[4] |
cityManager.distanceSettings[4 |
...checked ok... |
print ( m_context.maintenanceStart ) |
m_context.maintenanceStart |
...checked ok... |
print m_city.cityManager.CityHasGoalErrors |
cityManager.CityHasGoalErrors |
...checked ok... |
print m_city.cityManager.GateControl |
cityManager.GateContro |
...checked ok... |
print m_city.cityManager.trainingHeroName |
cityManager.trainingHeroNam |
...checked ok... |
Research
New version of "Research" available here.
Print: |
Command: |
Result: |
print avalevel ( m_city.cityManager.researches[0].avalevel ) |
cityManager.researches[0].avalevel |
...checked ok... |
print endTime ( m_city.cityManager.researches[0].endTime ) |
cityManager.researches[0].endTime |
...checked ok... |
print upgradeing ( m_city.cityManager.researches[0].upgradeing ) |
cityManager.researches[0].upgradeing |
...checked ok... |
print level ( m_city.cityManager.researches[0].level ) |
cityManager.researches[0].level |
...checked ok... |
print startTime ( m_city.cityManager.researches[0].startTime ) |
cityManager.researches[0].startTime |
...checked ok... |
print castleId ( m_city.cityManager.researches[0].castleId ) |
cityManager.researches[0].castleId |
...checked ok... |
print typeId ( m_city.cityManager.researches[0].typeId ) |
cityManager.researches[0].typeId |
...checked ok... |
print permition ( m_city.cityManager.researches[0].permition ) |
cityManager.researches[0].permition |
...checked ok... |
print m_city.cityManager.isSafeFarming |
cityManager.isSafeFarmin |
...checked ok... |