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Comment:
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Deletions are marked like this. | Additions are marked like this. |
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These variables are used with the IfGosub and IfGoto scripting commands to check quantities, conditions, events, etc. within your account. | These references are used with the IfGosub and IfGoto scripting commands to check quantities, conditions, events, etc. within your account. Their values can also be [[Set]] as variables, and can be used to [[Print]] information into the log file. |
Line 433: | Line 433: |
CategoryAllScripts CategoryGeneralScripts | CategoryHowTo CategoryAllScripts |
These references are used with the IfGosub and IfGoto scripting commands to check quantities, conditions, events, etc. within your account. Their values can also be Set as variables, and can be used to Print information into the log file.
Thanks to Dismayed for compiling this list. Please leave Updates/Comments/etc at his Google page
Enemy
Print: |
Command: |
Result: |
print m_city.cityManager.hasEnemyArmiesWithin(60) |
||
print hasEnemyArmies -> m_city.cityManager.hasEnemyArmies |
cityManager.hasEnemyArmies |
...checked ok... |
print m_city.cityManager.enemyArmies[0].targetFieldCoords |
cityManager.enemyArmies[0].targetFieldCoords |
...checked ok... |
print m_city.cityManager.cityCoords |
cityManager.cityCoords |
...checked ok... |
print NumberOfRealAttacks -> m_city.cityManager.NumberOfRealAttacks |
cityManager.NumberOfRealAttacks |
...checked ok... |
print enemyArmies 0 reachTime -> m_city.cityManager.enemyArmies[0].reachTime |
cityManager.enemyArmies[0].reachTime |
...checked ok... |
print enemyArmies 0 armyId -> m_city.cityManager.enemyArmies[0].armyId |
cityManager.enemyArmies[0].armyId |
My Result Error #1069 Supplier supplied enemyArmies 0 -> armyId 123456789 |
print enemyArmies 0 missionType -> m_city.cityManager.enemyArmies[0].missionType |
cityManager.enemyArmies[0].missionType |
My Result Error #1069 Supplier supplied enemyArmies 0 -> missionType 5 |
print enemyArmies 0 king -> m_city.cityManager.enemyArmies[0].king |
cityManager.enemyArmies[0].king |
My Result Error #1069 Supplier supplied enemyArmies 0 -> king Attacker Name |
print enemyArmies 0 resource.iron -> m_city.cityManager.enemyArmies[0].resource.iron |
cityManager.enemyArmies[0].resource.iron |
My Result Error #1069 Supplier supplied enemyArmies 0 -> resource.iron 0 |
print enemyArmies 0 startFieldId -> m_city.cityManager.enemyArmies[0].startFieldId |
cityManager.enemyArmies[0].startFieldId |
My Result Error #1069 Supplier supplied enemyArmies 0 -> startFieldId 666999 |
print m_city.cityManager.enemyArmies[0].startFieldCoords |
cityManager.enemyArmies[0].startFieldCoords |
...checked ok... |
print enemyArmies 0 targetPosName -> m_city.cityManager.enemyArmies[0].targetPosName |
cityManager.enemyArmies[0].targetPosName |
My Result Error #1069 Supplier supplied enemyArmies 0 -> targetPosName MYCITY |
print enemyArmies 0 direction -> m_city.cityManager.enemyArmies[0].direction |
cityManager.enemyArmies[0].direction |
My Result Error #1069 Supplier supplied enemyArmies 0 -> direction 1 |
print enemyArmies 0 restTime -> m_city.cityManager.enemyArmies[0].restTime |
cityManager.enemyArmies[0].restTime |
My Result Error #1069 Supplier supplied enemyArmies 0 -> restTime 0 |
print enemyArmies 0 startTime -> m_city.cityManager.enemyArmies[0].startTime |
cityManager.enemyArmies[0].startTime |
My Result Error #1069 Supplier supplied enemyArmies 0 -> startTime 1339652736137 |
print enemyArmies 0 .startPosName -> m_city.cityManager.enemyArmies[0].startPosName |
cityManager.enemyArmies[0].startPosName |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .startPosName ATTACKING CITY |
print enemyArmies 0 .heroLevel -> m_city.cityManager.enemyArmies[0].heroLevel |
cityManager.enemyArmies[0].heroLevel |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .heroLevel 184 |
print enemyArmies 0 .reachTime -> m_city.cityManager.enemyArmies[0].reachTime |
cityManager.enemyArmies[0].reachTime |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .reachTime 1339656323138 |
print enemyArmies 0 .hero -> m_city.cityManager.enemyArmies[0].hero |
cityManager.enemyArmies[0].hero |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .hero HeroName |
print enemyArmies 0 .targetFieldId -> m_city.cityManager.enemyArmies[0].targetFieldId |
cityManager.enemyArmies[0].targetFieldId |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .targetFieldId 999444 |
print enemyArmies 0 .alliance -> m_city.cityManager.enemyArmies[0].alliance |
cityManager.enemyArmies[0].alliance |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .alliance ATTACKING ALLIANCE |
print enemyArmies 0 troop peasant -> m_city.cityManager.enemyArmies[0].troop.peasants |
cityManager.enemyArmies[0].troop.peasants |
...checked ok... |
print enemyArmies 0 troop militia -> m_city.cityManager.enemyArmies[0].troop.militia |
cityManager.enemyArmies[0].troop.militia |
...checked ok... |
print enemyArmies 0 troop scouter -> m_city.cityManager.enemyArmies[0].troop.scouter |
cityManager.enemyArmies[0].troop.scouter |
...checked ok... |
print enemyArmies 0 troop pikemen -> m_city.cityManager.enemyArmies[0].troop.pikemen |
cityManager.enemyArmies[0].troop.pikemen |
...checked ok... |
print enemyArmies 0 troop swordsmen -> m_city.cityManager.enemyArmies[0].troop.swordsmen |
cityManager.enemyArmies[0].troop.swordsmen |
...checked ok... |
print enemyArmies 0 troop archer -> m_city.cityManager.enemyArmies[0].troop.archer |
cityManager.enemyArmies[0].troop.archer |
...checked ok... |
print enemyArmies 0 troop lightCavalry -> m_city.cityManager.enemyArmies[0].troop.lightCavalry |
cityManager.enemyArmies[0].troop.lightCavalry |
...checked ok... |
print enemyArmies 0 troop heavyCavalry -> m_city.cityManager.enemyArmies[0].troop.heavyCavalry |
cityManager.enemyArmies[0].troop.heavyCavalry |
...checked ok... |
print enemyArmies 0 troop carriage -> m_city.cityManager.enemyArmies[0].troop.carriage |
cityManager.enemyArmies[0].troop.carriage |
...checked ok... |
print enemyArmies 0 troop ballista -> m_city.cityManager.enemyArmies[0].troop.ballista |
cityManager.enemyArmies[0].troop.ballista |
...checked ok... |
print enemyArmies troop batteringRam -> m_city.cityManager.enemyArmies[0].troop.batteringRam |
cityManager.enemyArmies[0].troop.batteringRam |
...checked ok... |
print enemyArmies troop catapult -> m_city.cityManager.enemyArmies[0].troop.catapult |
cityManager.enemyArmies[0].troop.catapult |
...checked ok... |
Resource
Print: |
Command: |
Result: |
print resource taxRate: ( m_city.cityManager.resource.texRate ) |
cityManager.resource.texRate |
...checked ok... |
print resource buildPeople: ( m_city.cityManager.resource.buildPeople ) |
cityManager.resource.buildPeople |
...checked ok... |
print resource complaint: ( m_city.cityManager.resource.complaint ) |
cityManager.resource.complaint |
...checked ok... |
print resource curPopulation: ( m_city.cityManager.resource.curPopulation ) |
cityManager.resource.curPopulation |
...checked ok... |
print resource food workPeople: ( m_city.cityManager.resource.food.workPeople ) |
cityManager.resource.food.workPeople |
...checked ok... |
print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople ) |
cityManager.resource.iron.workPeople |
...checked ok... |
print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople ) |
cityManager.resource.stone.workPeople |
...checked ok... |
print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople ) |
cityManager.resource.wood.workPeople |
...checked ok... |
print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation ) |
cityManager.resource.maxPopulation |
...checked ok... |
print resource workPeople: ( m_city.cityManager.resource.workPeople ) |
cityManager.resource.workPeople |
...checked ok... |
print resource support: ( m_city.cityManager.resource.support ) |
cityManager.resource.support |
...checked ok... |
print resource food: ( m_city.cityManager.resource.food ) |
cityManager.resource.food |
...checked ok... |
print resource food amount: ( m_city.cityManager.resource.food.amount ) |
cityManager.resource.food.amount |
...checked ok... |
print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate ) |
cityManager.resource.food.increaseRate |
...checked ok... |
print resource food max: ( m_city.cityManager.resource.food.max ) |
cityManager.resource.food.max |
...checked ok... |
print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent ) |
cityManager.resource.food.storeRercent |
...checked ok... |
print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood ) |
cityManager.resource.troopCostFood |
...checked ok... |
print resource gold: ( m_city.cityManager.resource.gold ) |
cityManager.resource.gold |
...checked ok... |
print resource taxIncome: ( m_city.cityManager.resource.taxIncome ) |
cityManager.resource.taxIncome |
...checked ok... |
print resource iron: ( m_city.cityManager.resource.iron ) |
cityManager.resource.iron |
...checked ok... |
print resource iron amount: ( m_city.cityManager.resource.iron.amount ) |
cityManager.resource.iron.amount |
...checked ok... |
print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate ) |
cityManager.resource.iron.increaseRate |
...checked ok... |
print resource iron max: ( m_city.cityManager.resource.iron.max ) |
cityManager.resource.iron.max |
...checked ok... |
print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent ) |
cityManager.resource.iron.storeRercent |
...checked ok... |
print resource stone: ( m_city.cityManager.resource.stone ) |
cityManager.resource.stone |
...checked ok... |
print resource stone amount: ( m_city.cityManager.resource.stone.amount ) |
cityManager.resource.stone.amount |
...checked ok... |
print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate ) |
cityManager.resource.stone.increaseRate |
...checked ok... |
print resource stone max: ( m_city.cityManager.resource.stone.max ) |
cityManager.resource.stone.max |
...checked ok... |
print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent ) |
cityManager.resource.stone.storeRercent |
...checked ok... |
print resource wood: ( m_city.cityManager.resource.wood ) |
cityManager.resource.wood |
...checked ok... |
print resource wood amount: ( m_city.cityManager.resource.wood.amount ) |
cityManager.resource.wood.amount |
...checked ok... |
print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate ) |
cityManager.resource.wood.increaseRate |
...checked ok... |
print resource wood max: ( m_city.cityManager.resource.wood.max ) |
cityManager.resource.wood.max |
...checked ok... |
print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent ) |
cityManager.resource.wood.storeRercent |
...checked ok... |
print castle resource support ( m_city.cityManager.castle.resource.support ) |
cityManager.castle.resource.support |
...checked ok... |
print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood ) |
cityManager.castle.resource.troopCostFood |
...checked ok... |
print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople ) |
cityManager.castle.resource.workPeople |
...checked ok... |
print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary ) |
cityManager.castle.resource.herosSalary |
...checked ok... |
print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation ) |
cityManager.castle.resource.maxPopulation |
...checked ok... |
print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection ) |
cityManager.castle.resource.populationDirection |
...checked ok... |
print castle resource gold ( m_city.cityManager.castle.resource.gold ) |
cityManager.castle.resource.gold |
...checked ok... |
print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation ) |
cityManager.castle.resource.curPopulation |
...checked ok... |
print castle resource complaint ( m_city.cityManager.castle.resource.complaint ) |
cityManager.castle.resource.complaint |
...checked ok... |
print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome ) |
cityManager.castle.resource.taxIncome |
...checked ok... |
print gold ( m_city.cityManager.estResource.gold ) |
cityManager.estResource.gold |
...checked ok... |
print food ( m_city.cityManager.estResource.food ) |
cityManager.estResource.food |
...checked ok... |
print wood ( m_city.cityManager.estResource.wood ) |
cityManager.estResource.wood |
...checked ok... |
print stone ( m_city.cityManager.estResource.stone ) |
cityManager.estResource.stone |
...checked ok... |
print iron ( m_city.cityManager.estResource.iron ) |
cityManager.estResource.iron |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.food ) |
cityManager.ResourceProduction.food |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.wood ) |
cityManager.ResourceProduction.wood |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.stone ) |
cityManager.ResourceProduction.stone |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.iron ) |
cityManager.ResourceProduction.iron |
...checked ok... |
Fields
Print: |
Command: |
Result: |
print fieldId ( m_city.cityManager.fieldId ) |
cityManager.fieldId |
...checked ok... |
print fields[0] id: ( m_city.cityManager.fields[0].id ) |
cityManager.fields[0].id |
...checked ok... |
print fields[0] level: ( m_city.cityManager.fields[0].level ) |
cityManager.fields[0].level |
...checked ok... |
print fields[0] name: ( m_city.cityManager.fields[0].name ) |
cityManager.fields[0].name |
...checked ok... |
print fields[0] type: ( m_city.cityManager.fields[0].type ) |
cityManager.fields[0].type |
...checked ok... |
print fields[1] id: ( m_city.cityManager.fields[1].id ) |
cityManager.fields[1].id |
...checked ok... |
print fields[1] level: ( m_city.cityManager.fields[1].level ) |
cityManager.fields[1].level |
...checked ok... |
print fields[1] name: ( m_city.cityManager.fields[1].name ) |
cityManager.fields[1].name |
...checked ok... |
print fields[1] type: ( m_city.cityManager.fields[1].type ) |
cityManager.fields[1].type |
...checked ok... |
print –fields length -> m_city.cityManager.fields.length |
cityManager.fields.length |
...checked ok... |
print –fields 9 type -> m_city.cityManager.fields[9].type |
cityManager.fields[9].type |
...checked ok... |
Hero
Print: |
Command: |
Result: |
print AnyIdleHero(any): ( m_city.AnyIdleHero(any) ) |
AnyIdleHero(any) |
...checked ok... |
print m_city.cityManager.TrainingHeroIsHere |
cityManager.TrainingHeroIsHere |
...checked ok... |
print AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) ) |
AnyIdleHero(Queen) |
...checked ok... |
print IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) ) |
IsHeroInCastle(Queen) |
...checked ok... |
print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl ) |
cityManager.heroes[0].logoUrl |
...checked ok... |
print heros[0] id: ( m_city.cityManager.heroes[0].id ) |
cityManager.heroes[0].id |
...checked ok... |
print heros[0] name: ( m_city.cityManager.heroes[0].name ) |
cityManager.heroes[0].name |
...checked ok... |
print heros[0] level: ( m_city.cityManager.heroes[0].level ) |
cityManager.heroes[0].level |
...checked ok... |
print heros[0] experience: ( m_city.cityManager.heroes[0].experience ) |
cityManager.heroes[0].experience |
...checked ok... |
print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty ) |
cityManager.heroes[0].loyalty |
...checked ok... |
print heros[0] power: ( m_city.cityManager.heroes[0].power ) |
cityManager.heroes[0].power |
...checked ok... |
print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem ) |
cityManager.heroes[0].stratagem |
...checked ok... |
print heros[0] management: ( m_city.cityManager.heroes[0].management ) |
cityManager.heroes[0].management |
...checked ok... |
print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId ) |
cityManager.heroes[0].itemId |
...checked ok... |
print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount ) |
cityManager.heroes[0].itemAmount |
...checked ok... |
print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded ) |
cityManager.heroes[0].managementAdded |
...checked ok... |
print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded ) |
cityManager.heroes[0].managementBuffAdded |
...checked ok... |
print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded ) |
cityManager.heroes[0].powerAdded |
...checked ok... |
print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded ) |
cityManager.heroes[0].powerBuffAdded |
...checked ok... |
print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded ) |
cityManager.heroes[0].stratagemAdded |
...checked ok... |
print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded ) |
cityManager.heroes[0].stratagemBuffAdded |
...checked ok... |
print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp ) |
cityManager.heroes[0].upgradeExp |
...checked ok... |
print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint ) |
cityManager.heroes[0].remainPoint |
...checked ok... |
print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl ) |
cityManager.heroes[1].logoUrl |
...checked ok... |
print heros[1] id: ( m_city.cityManager.heroes[1].id ) |
cityManager.heroes[1].id |
...checked ok... |
print heros[1] name: ( m_city.cityManager.heroes[1].name ) |
cityManager.heroes[1].name |
...checked ok... |
print heros[1] level: ( m_city.cityManager.heroes[1].level ) |
cityManager.heroes[1].level |
...checked ok... |
print heros[1] experience: ( m_city.cityManager.heroes[1].experience ) |
cityManager.heroes[1].experience |
...checked ok... |
print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty ) |
cityManager.heroes[1].loyalty |
...checked ok... |
print heros[1] power: ( m_city.cityManager.heroes[1].power ) |
cityManager.heroes[1].power |
...checked ok... |
print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem ) |
cityManager.heroes[1].stratagem |
...checked ok... |
print heros[1] management: ( m_city.cityManager.heroes[1].management ) |
cityManager.heroes[1].management |
...checked ok... |
print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId ) |
cityManager.heroes[1].itemId |
...checked ok... |
print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount ) |
cityManager.heroes[1].itemAmount |
...checked ok... |
print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded ) |
cityManager.heroes[1].managementAdded |
...checked ok... |
print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded ) |
cityManager.heroes[1].managementBuffAdded |
...checked ok... |
print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded ) |
cityManager.heroes[1].powerAdded |
...checked ok... |
print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded ) |
cityManager.heroes[1].powerBuffAdded |
...checked ok... |
print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded ) |
cityManager.heroes[1].stratagemAdded |
...checked ok... |
print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded ) |
cityManager.heroes[1].stratagemBuffAdded |
...checked ok... |
print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp ) |
cityManager.heroes[1].upgradeExp |
...checked ok... |
print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint ) |
cityManager.heroes[1].remainPoint |
...checked ok... |
print –heroes length -> m_city.cityManager.heroes.length |
cityManager.heroes.length |
...checked ok... |
print –heroes status -> m_city.cityManager.heroes[0].status |
cityManager.heroes[0].status |
...checked ok... |
print m_city.cityManager.TrainingHeroIsHere |
cityManager.TrainingHeroIsHere |
...checked ok... |
print length ( m_city.cityManager.innHeroes.length ) |
cityManager.innHeroes.length |
Do not understand results |
print status ( m_city.cityManager.innHeroes[0].status ) |
cityManager.innHeroes[0].status |
Do not understand results |
print name ( m_city.cityManager.innHeroes[0].name ) |
cityManager.innHeroes[0].name |
Do not understand results |
print management ( m_city.cityManager.innHeroes[0].management ) |
cityManager.innHeroes[0].management |
Do not understand results |
print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded ) |
cityManager.innHeroes[0].stratagemBuffAdded |
Do not understand results |
print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded ) |
cityManager.innHeroes[0].managementBuffAdded |
Do not understand results |
print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded ) |
cityManager.innHeroes[0].powerBuffAdded |
Do not understand results |
print power ( m_city.cityManager.innHeroes[0].power ) |
cityManager.innHeroes[0].power |
Do not understand results |
print level ( m_city.cityManager.innHeroes[0].level ) |
cityManager.innHeroes[0].level |
Do not understand results |
print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded ) |
cityManager.innHeroes[0].managementAdded |
Do not understand results |
print id ( m_city.cityManager.innHeroes[0].id ) |
cityManager.innHeroes[0].id |
Do not understand results |
print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray ) |
cityManager.innHeroes[0].buffsArray |
Do not understand results |
print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp ) |
cityManager.innHeroes[0].upgradeExp |
Do not understand results |
print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded ) |
cityManager.innHeroes[0].powerAdded |
Do not understand results |
print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint ) |
cityManager.innHeroes[0].remainPoint |
Do not understand results |
print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl ) |
cityManager.innHeroes[0].logoUrl |
Do not understand results |
print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded ) |
cityManager.innHeroes[0].stratagemAdded |
Do not understand results |
print itemId ( m_city.cityManager.innHeroes[0].itemId ) |
cityManager.innHeroes[0].itemId |
Do not understand results |
print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount ) |
cityManager.innHeroes[0].itemAmount |
Do not understand results |
print stratagem ( m_city.cityManager.innHeroes[0].stratagem ) |
cityManager.innHeroes[0].stratagem |
Do not understand results |
print loyalty ( m_city.cityManager.innHeroes[0].loyalty ) |
cityManager.innHeroes[0].loyalty |
Do not understand results |
Troop
Print: |
Command: |
Result: |
print troop archer: ( m_city.cityManager.troop.archer ) |
cityManager.troop.archer |
...checked ok... |
print troop ballista: ( m_city.cityManager.troop.ballista ) |
cityManager.troop.ballista |
...checked ok... |
print troop batteringRam: ( m_city.cityManager.troop.batteringRam ) |
cityManager.troop.batteringRam |
...checked ok... |
print troop carriage: ( m_city.cityManager.troop.carriage ) |
cityManager.troop.carriage |
...checked ok... |
print troop catapult: ( m_city.cityManager.troop.catapult ) |
cityManager.troop.catapult |
...checked ok... |
print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry ) |
cityManager.troop.heavyCavalry |
...checked ok... |
print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry ) |
cityManager.troop.lightCavalry |
...checked ok... |
print troop militia: ( m_city.cityManager.troop.militia ) |
cityManager.troop.militia |
...checked ok... |
print troop peasants: ( m_city.cityManager.troop.peasants ) |
cityManager.troop.peasants |
...checked ok... |
print troop pikemen: ( m_city.cityManager.troop.pikemen ) |
cityManager.troop.pikemen |
...checked ok... |
print troop scouter: ( m_city.cityManager.troop.scouter ) |
cityManager.troop.scouter |
...checked ok... |
print troop swordsmen: ( m_city.cityManager.troop.swordsmen ) |
cityManager.troop.swordsmen |
...checked ok... |
print archer ( m_city.cityManager.troopStillInProduction.archer ) |
cityManager.troopStillInProduction.archer |
...checked ok... |
print ballista ( m_city.cityManager.troopStillInProduction.ballista ) |
cityManager.troopStillInProduction.ballista |
...checked ok... |
print batteringRam ( m_city.cityManager.troopStillInProduction.batteringRam ) |
cityManager.troopStillInProduction.batteringRam |
...checked ok... |
print carriage ( m_city.cityManager.troopStillInProduction.carriage ) |
cityManager.troopStillInProduction.carriage |
...checked ok... |
print catapult ( m_city.cityManager.troopStillInProduction.catapult ) |
cityManager.troopStillInProduction.catapult |
...checked ok... |
print heavyCavalry ( m_city.cityManager.troopStillInProduction.heavyCavalry ) |
cityManager.troopStillInProduction.heavyCavalry |
...checked ok... |
print lightCavalry ( m_city.cityManager.troopStillInProduction.lightCavalry ) |
cityManager.troopStillInProduction.lightCavalry |
...checked ok... |
print militia ( m_city.cityManager.troopStillInProduction.militia ) |
cityManager.troopStillInProduction.militia |
...checked ok... |
print peasants ( m_city.cityManager.troopStillInProduction.peasants ) |
cityManager.troopStillInProduction.peasants |
...checked ok... |
print pikemen ( m_city.cityManager.troopStillInProduction.pikemen ) |
cityManager.troopStillInProduction.pikemen |
...checked ok... |
print scouter ( m_city.cityManager.troopStillInProduction.scouter ) |
cityManager.troopStillInProduction.scouter |
...checked ok... |
Forts
Print: |
Command: |
Result: |
print fortification abatis: ( m_city.cityManager.fortification.abatis ) |
cityManager.fortification.abatis |
...checked ok... |
print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower ) |
cityManager.fortification.arrowTower |
...checked ok... |
print fortification rockfall: ( m_city.cityManager.fortification.rockfall ) |
cityManager.fortification.rockfall |
...checked ok... |
print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs ) |
cityManager.fortification.rollingLogs |
...checked ok... |
print fortification trap: ( m_city.cityManager.fortification.trap ) |
cityManager.fortification.trap |
...checked ok... |
print trap ( m_city.cityManager.fortificationsRequirement.trap ) |
cityManager.fortificationsRequirement.trap |
...checked ok... |
print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower ) |
cityManager.fortificationsRequirement.arrowTower |
...checked ok... |
print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall ) |
cityManager.fortificationsRequirement.rockfall |
...checked ok... |
print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs ) |
cityManager.fortificationsRequirement.rollingLogs |
...checked ok... |
print abatis ( m_city.cityManager.fortificationsRequirement.abatis ) |
cityManager.fortificationsRequirement.abatis |
...checked ok... |
Buildings
Print: |
Command: |
Result: |
print buildings[0]: ( m_city.cityManager.buildings[0] ) |
cityManager.buildings[0] |
...checked ok... |
print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime ) |
cityManager.buildings[0].endTime |
...checked ok... |
print buildings[0] level: ( m_city.cityManager.buildings[0].level ) |
cityManager.buildings[0].level |
...checked ok... |
print buildings[0] name: ( m_city.cityManager.buildings[0].name ) |
cityManager.buildings[0].name |
...checked ok... |
print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId ) |
cityManager.buildings[0].positionId |
...checked ok... |
print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime ) |
cityManager.buildings[0].startTime |
...checked ok... |
print buildings[0] status: ( m_city.cityManager.buildings[0].status ) |
cityManager.buildings[0].status |
...checked ok... |
print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId ) |
cityManager.buildings[0].typeId |
...checked ok... |
print buildings[1]: ( m_city.cityManager.buildings[1] ) |
cityManager.buildings[1] |
...checked ok... |
print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime ) |
cityManager.buildings[1].endTime |
...checked ok... |
print buildings[1] level: ( m_city.cityManager.buildings[1].level ) |
cityManager.buildings[1].level |
...checked ok... |
print buildings[1] name: ( m_city.cityManager.buildings[1].name ) |
cityManager.buildings[1].name |
...checked ok... |
print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId ) |
cityManager.buildings[1].positionId |
...checked ok... |
print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime ) |
cityManager.buildings[1].startTime |
...checked ok... |
print buildings[1] status: ( m_city.cityManager.buildings[1].status ) |
cityManager.buildings[1].status |
...checked ok... |
print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId ) |
cityManager.buildings[1].typeId |
...checked ok... |
print –Buildings 73 level -> m_city.cityManager.buildings[73].level |
cityManager.buildings[73].level |
...checked ok... |
print buildings length ( m_city.cityManager.buildings.length ) |
cityManager.buildings.length |
...checked ok... |
Market
Print: |
Command: |
Result: |
print –buyPrice -> m_city.cityManager.buyPrice() |
cityManager.buyPrice() |
...checked ok... |
print –buyPrice -> m_city.cityManager.buyPrice(1) |
cityManager.buyPrice(1) |
...checked ok... |
print –buyPrice 2 -> m_city.cityManager.buyPrice(2) |
cityManager.buyPrice(2) |
...checked ok... |
print –buyPrice 3 -> m_city.cityManager.buyPrice(3) |
cityManager.buyPrice(3) |
...checked ok... |
print –sellPrice food -> m_city.cityManager.sellPrice(food) |
cityManager.sellPrice(food) |
...checked ok... |
print –tradesArray length -> m_city.cityManager.tradesArray.length |
cityManager.tradesArray.length |
...checked ok... |
print –tradesArray 0 amount -> m_city.cityManager.tradesArray[0].amount |
cityManager.tradesArray[0].amount |
...checked ok... |
print –tradesArray 1 amount -> m_city.cityManager.tradesArray[1].amount |
cityManager.tradesArray[1].amount |
...checked ok... |
print –tradesArray 2 amount -> m_city.cityManager.tradesArray[2].amount |
cityManager.tradesArray[2].amount |
...checked ok... |
print –tradesArray 6 amount -> m_city.cityManager.tradesArray[6].amount |
cityManager.tradesArray[6].amount |
...checked ok... |
print m_city.cityManager.tradesArray[0].resType |
cityManager.tradesArray[0].resType |
...checked ok... |
print m_city.cityManager.tradesArray[0].tradeType |
cityManager.tradesArray[0].tradeType |
...checked ok... |
print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName ) |
cityManager.tradesArray[0].resourceName |
...checked ok... |
print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price ) |
cityManager.tradesArray[0].price |
...checked ok... |
print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id ) |
cityManager.tradesArray[0].id |
...checked ok... |
print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName ) |
cityManager.tradesArray[0].tradeTypeName |
...checked ok... |
print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount ) |
cityManager.tradesArray[0].dealedAmount |
...checked ok... |
print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal ) |
cityManager.tradesArray[0].dealedTotal |
...checked ok... |
print transingTradesArray length ( m_city.cityManager.transingTradesArray.length ) |
cityManager.transingTradesArray.length |
...checked ok... |
print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount ) |
cityManager.transingTradesArray[0].amount |
...checked ok... |
print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime ) |
cityManager.transingTradesArray[0].endTime |
...checked ok... |
print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName ) |
cityManager.transingTradesArray[0].resourceName |
...checked ok... |
print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price ) |
cityManager.transingTradesArray[0].price |
...checked ok... |
print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total ) |
cityManager.transingTradesArray[0].total |
...checked ok... |
print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id ) |
cityManager.transingTradesArray[0].id |
...checked ok... |
print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType ) |
cityManager.transingTradesArray[0].resType |
...checked ok... |
print sellPrice 0 ( m_context.sellPrice(0) ) |
m_context.sellPrice(0) |
...checked ok... |
print buyPrice 0 ( m_context.buyPrice(0) ) |
m_context.buyPrice(0) |
...checked ok... |
print sellPrice 1 ( m_context.sellPrice(1) ) |
m_context.sellPrice(1) |
...checked ok... |
print buyPrice 1 ( m_context.buyPrice(1) ) |
m_context.buyPrice(1) |
...checked ok... |
print sellPrice 2 ( m_context.sellPrice(2) ) |
m_context.sellPrice(2) |
...checked ok... |
print buyPrice 2 ( m_context.buyPrice(2) ) |
m_context.buyPrice(2) |
...checked ok... |
print sellPrice 3 ( m_context.sellPrice(3) ) |
m_context.sellPrice(3) |
...checked ok... |
print buyPrice 3 ( m_context.buyPrice(3) ) |
m_context.buyPrice(3) |
...checked ok... |
Armies
Print: |
Command: |
Result: |
print –selfArmies length -> m_city.cityManager.selfArmies.length |
cityManager.selfArmies.length |
...checked ok... |
print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType ) |
cityManager.selfArmies[0].missionType |
...checked ok... |
print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king ) |
cityManager.selfArmies[0].king |
...checked ok... |
print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId ) |
cityManager.selfArmies[0].startFieldId |
...checked ok... |
print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName ) |
cityManager.selfArmies[0].targetPosName |
...checked ok... |
print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction ) |
cityManager.selfArmies[0].direction |
...checked ok... |
print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime ) |
cityManager.selfArmies[0].restTime |
...checked ok... |
print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime ) |
cityManager.selfArmies[0].startTime |
...checked ok... |
print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName ) |
cityManager.selfArmies[0].startPosName |
...checked ok... |
print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel ) |
cityManager.selfArmies[0].heroLevel |
...checked ok... |
print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime ) |
cityManager.selfArmies[0].reachTime |
...checked ok... |
print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero ) |
cityManager.selfArmies[0].hero |
...checked ok... |
print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId ) |
cityManager.selfArmies[0].targetFieldId |
...checked ok... |
print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance ) |
cityManager.selfArmies[0].alliance |
...checked ok... |
print –selfArmies 0 troop peasant -> m_city.cityManager.selfArmies[0].troop.peasants |
cityManager.selfArmies[0].troop.peasants |
...checked ok... |
print –selfArmies 0 troop militia -> m_city.cityManager.selfArmies[0].troop.militia |
cityManager.selfArmies[0].troop.militia |
...checked ok... |
print –selfArmies 0 troop scouter -> m_city.cityManager.selfArmies[0].troop.scouter |
cityManager.selfArmies[0].troop.scouter |
...checked ok... |
print –selfArmies 0 troop pikemen -> m_city.cityManager.selfArmies[0].troop.pikemen |
cityManager.selfArmies[0].troop.pikemen |
...checked ok... |
print –selfArmies 0 troop swordsmen -> m_city.cityManager.selfArmies[0].troop.swordsmen |
cityManager.selfArmies[0].troop.swordsmen |
...checked ok... |
print –selfArmies 0 troop archer -> m_city.cityManager.selfArmies[0].troop.archer |
cityManager.selfArmies[0].troop.archer |
...checked ok... |
print –selfArmies 0 troop lightCavalry -> m_city.cityManager.selfArmies[0].troop.lightCavalry |
cityManager.selfArmies[0].troop.lightCavalry |
...checked ok... |
print –selfArmies 0 troop heavyCavalry -> m_city.cityManager.selfArmies[0].troop.heavyCavalry |
cityManager.selfArmies[0].troop.heavyCavalry |
...checked ok... |
print –selfArmies 0 troop carriage -> m_city.cityManager.selfArmies[0].troop.carriage |
cityManager.selfArmies[0].troop.carriage |
...checked ok... |
print –selfArmies 0 troop ballista -> m_city.cityManager.selfArmies[0].troop.ballista |
cityManager.selfArmies[0].troop.ballista |
...checked ok... |
print –selfArmies troop batteringRam -> m_city.cityManager.selfArmies[0].troop.batteringRam |
cityManager.selfArmies[0].troop.batteringRam |
...checked ok... |
print –selfArmies troop catapult -> m_city.cityManager.selfArmies[0].troop.catapult |
cityManager.selfArmies[0].troop.catapult |
...checked ok... |
print gold ( m_city.cityManager.selfArmies[0].resource.gold ) |
cityManager.selfArmies[0].resource.gold |
...checked ok... |
print food ( m_city.cityManager.selfArmies[0].resource.food ) |
cityManager.selfArmies[0].resource.food |
...checked ok... |
print wood ( m_city.cityManager.selfArmies[0].resource.wood ) |
cityManager.selfArmies[0].resource.wood |
...checked ok... |
print iron ( m_city.cityManager.selfArmies[0].resource.iron ) |
cityManager.selfArmies[0].resource.iron |
...checked ok... |
print 0 -> -> -> -> -> stone ( m_city.cityManager.selfArmies[0].resource.stone ) |
cityManager.selfArmies[0].resource.stone |
...checked ok... |
print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle ) |
cityManager.castle.goOutForBattle |
...checked ok... |
print missionType ( m_city.cityManager.friendlyArmies[0].missionType ) |
cityManager.friendlyArmies[0].missionType |
...checked ok... |
print king ( m_city.cityManager.friendlyArmies[0].king ) |
cityManager.friendlyArmies[0].king |
...checked ok... |
print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId ) |
cityManager.friendlyArmies[0].startFieldId |
...checked ok... |
print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName ) |
cityManager.friendlyArmies[0].targetPosName |
...checked ok... |
print direction ( m_city.cityManager.friendlyArmies[0].direction ) |
cityManager.friendlyArmies[0].direction |
...checked ok... |
print restTime ( m_city.cityManager.friendlyArmies[0].restTime ) |
cityManager.friendlyArmies[0].restTime |
...checked ok... |
print startTime ( m_city.cityManager.friendlyArmies[0].startTime ) |
cityManager.friendlyArmies[0].startTime |
...checked ok... |
print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName ) |
cityManager.friendlyArmies[0].startPosName |
...checked ok... |
print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel ) |
cityManager.friendlyArmies[0].heroLevel |
...checked ok... |
print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime ) |
cityManager.friendlyArmies[0].reachTime |
...checked ok... |
print hero ( m_city.cityManager.friendlyArmies[0].hero ) |
cityManager.friendlyArmies[0].hero |
...checked ok... |
print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId ) |
cityManager.friendlyArmies[0].targetFieldId |
...checked ok... |
print alliance ( m_city.cityManager.friendlyArmies[0].alliance ) |
cityManager.friendlyArmies[0].alliance |
...checked ok... |
print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants ) |
cityManager.friendlyArmies[0].troop.peasants |
...checked ok... |
print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia ) |
cityManager.friendlyArmies[0].troop.militia |
...checked ok... |
print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter ) |
cityManager.friendlyArmies[0].troop.scouter |
...checked ok... |
print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen ) |
cityManager.friendlyArmies[0].troop.pikemen |
...checked ok... |
print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen ) |
cityManager.friendlyArmies[0].troop.swordsmen |
...checked ok... |
print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer ) |
cityManager.friendlyArmies[0].troop.archer |
...checked ok... |
print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry ) |
cityManager.friendlyArmies[0].troop.lightCavalry |
...checked ok... |
print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry ) |
cityManager.friendlyArmies[0].troop.heavyCavalry |
...checked ok... |
print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage ) |
cityManager.friendlyArmies[0].troop.carriage |
...checked ok... |
print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista ) |
cityManager.friendlyArmies[0].troop.ballista |
...checked ok... |
print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam ) |
cityManager.friendlyArmies[0].troop.batteringRam |
...checked ok... |
print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult ) |
cityManager.friendlyArmies[0].troop.catapult |
...checked ok... |
print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold ) |
cityManager.friendlyArmies[0].resource.gold |
...checked ok... |
print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food ) |
cityManager.friendlyArmies[0].resource.food |
...checked ok... |
print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood ) |
cityManager.friendlyArmies[0].resource.wood |
...checked ok... |
print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron ) |
cityManager.friendlyArmies[0].resource.iron |
...checked ok... |
print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone ) |
cityManager.friendlyArmies[0].resource.stone |
...checked ok... |
print estResource food: ( m_city.cityManager.estResource.food ) |
cityManager.estResource.food |
...checked ok... |
print estResource gold: ( m_city.cityManager.estResource.gold ) |
cityManager.estResource.gold |
...checked ok... |
print estResource iron: ( m_city.cityManager.estResource.iron ) |
cityManager.estResource.iron |
...checked ok... |
print estResource stone: ( m_city.cityManager.estResource.stone ) |
cityManager.estResource.stone |
...checked ok... |
print reservedResource food: ( m_city.cityManager.reservedResource.food ) |
cityManager.reservedResource.food |
...checked ok... |
print reservedResource gold: ( m_city.cityManager.reservedResource.gold ) |
cityManager.reservedResource.gold |
...checked ok... |
print reservedResource iron: ( m_city.cityManager.reservedResource.iron ) |
cityManager.reservedResource.iron |
...checked ok... |
print reservedResource stone: ( m_city.cityManager.reservedResource.stone ) |
cityManager.reservedResource.stone |
...checked ok... |
General
Print: |
Command: |
Result: |
print id: ( m_city.cityManager.id ) |
cityManager.id |
...checked ok... |
print name: ( m_city.cityManager.name ) |
cityManager.name |
...checked ok... |
print –heros Queen stratagem -> m_city.cityManager.heros(Queen).stratagem |
cityManager.heros(Queen).stratagem |
line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069 |
print timeSlot ( m_city.cityManager.timeSlot ) // int; |
m_city.cityManager.timeSlot |
...checked ok... |
print directionChange ( m_city.cityManager.directionChange ) // Boolean = false; |
m_city.cityManager.directionChange |
...checked ok... |
print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true; |
m_city.cityManager.furtherInitNeeded |
...checked ok... |
print mapInitState ( m_city.cityManager.mapInitState ) // int; // 0 - ok, 1 - pending, 2 - init needed |
m_city.cityManager.mapInitState |
...checked ok... |
print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean; |
m_city.cityManager.checkFeastingHallSpace |
...checked ok... |
print innStatus ( m_city.cityManager.innStatus ) // int; |
m_city.cityManager.innStatus |
...checked ok... |
print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int; |
m_city.cityManager.troopQueueStatus |
...checked ok... |
print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int; |
m_city.cityManager.fortificationQueueStatus |
...checked ok... |
print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array; |
m_city.cityManager.pendingProductionRates |
...checked ok... |
print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0); |
m_city.cityManager.distanceSettings |
...checked ok... |
print name ( m_city.cityManager.name ) |
cityManager.name |
...checked ok... |
print castle allowAlliance ( m_city.cityManager.castle.allowAlliance ) |
cityManager.castle.allowAlliance |
...checked ok... |
print id ( m_city.cityManager.id ) |
cityManager.id |
...checked ok... |
print Player currentTime ( m_context.Player.currentTime ) |
m_context.Player.currentTime |
...checked ok... |
print serverMinutes ( m_context.serverMinutes ) |
m_context.serverMinutes |
...checked ok... |
print serverHours ( m_context.serverHours ) |
m_context.serverHours |
...checked ok... |
print serverDate ( m_context.serverDate ) |
m_context.serverDate |
...checked ok... |
print serverMonth ( m_context.serverMonth ) |
m_context.serverMonth |
...checked ok... |
print serverYear ( m_context.serverYear ) |
m_context.serverYear |
...checked ok... |
print Player currentDateTime ( m_context.Player.currentDateTime ) |
m_context.Player.currentDateTime |
...checked ok... |
print Player currentTime ( m_context.Player.currentTime ) |
m_context.Player.currentTime |
...checked ok... |
print Player playerInfo lastLoginTime ( m_context.Player.playerInfo.lastLoginTime ) |
m_context.Player.playerInfo.lastLoginTime |
...checked ok... |
print Player playerInfo createrTime ( m_context.Player.playerInfo.createrTime ) |
m_context.Player.playerInfo.createrTime |
...checked ok... |
print Player playerInfo office ( m_context.Player.playerInfo.office ) |
m_context.Player.playerInfo.office |
...checked ok... |
print Player playerInfo castleCount ( m_context.Player.playerInfo.castleCount ) |
m_context.Player.playerInfo.castleCount |
...checked ok... |
print Player playerInfo honor ( m_context.Player.playerInfo.honor ) |
m_context.Player.playerInfo.honor |
...checked ok... |
print Player playerInfo levelId ( m_context.Player.playerInfo.levelId ) |
m_context.Player.playerInfo.levelId |
...checked ok... |
print Player playerInfo medal ( m_context.Player.playerInfo.medal ) |
m_context.Player.playerInfo.medal |
...checked ok... |
print Player playerInfo sex ( m_context.Player.playerInfo.sex ) |
m_context.Player.playerInfo.sex |
...checked ok... |
print Player playerInfo accountName ( m_context.Player.playerInfo.accountName ) |
m_context.Player.playerInfo.accountName |
...checked ok... |
print Player playerInfo faceUrl ( m_context.Player.playerInfo.faceUrl ) |
m_context.Player.playerInfo.faceUrl |
...checked ok... |
print Player playerInfo id ( m_context.Player.playerInfo.id ) |
m_context.Player.playerInfo.id |
...checked ok... |
print Player playerInfo allianceLevel ( m_context.Player.playerInfo.allianceLevel ) |
m_context.Player.playerInfo.allianceLevel |
...checked ok... |
print Player playerInfo bdenyotherplayer ( m_context.Player.playerInfo.bdenyotherplayer ) |
m_context.Player.playerInfo.bdenyotherplayer |
...checked ok... |
print Player playerInfo population ( m_context.Player.playerInfo.population ) |
m_context.Player.playerInfo.population |
...checked ok... |
print Player playerInfo flag ( m_context.Player.playerInfo.flag ) |
m_context.Player.playerInfo.flag |
...checked ok... |
print Player playerInfo prestige ( m_context.Player.playerInfo.prestige ) |
m_context.Player.playerInfo.prestige |
...checked ok... |
print Player playerInfo userName ( m_context.Player.playerInfo.userName ) |
m_context.Player.playerInfo.userName |
...checked ok... |
print Player playerInfo userId ( m_context.Player.playerInfo.userId ) |
m_context.Player.playerInfo.userId |
...checked ok... |
print Player playerInfo titleId ( m_context.Player.playerInfo.titleId ) |
m_context.Player.playerInfo.titleId |
...checked ok... |
print Player playerInfo ranking ( m_context.Player.playerInfo.ranking ) |
m_context.Player.playerInfo.ranking |
...checked ok... |
print Player playerInfo alliance ( m_context.Player.playerInfo.alliance ) |
m_context.Player.playerInfo.alliance |
...checked ok... |
print m_city.cityManager.distanceSettings[0] |
cityManager.distanceSettings[0 |
...checked ok... |
print m_city.cityManager.distanceSettings[1] |
cityManager.distanceSettings[1 |
...checked ok... |
print m_city.cityManager.distanceSettings[2] |
cityManager.distanceSettings[2 |
...checked ok... |
print m_city.cityManager.distanceSettings[3] |
cityManager.distanceSettings[3 |
...checked ok... |
print m_city.cityManager.distanceSettings[4] |
cityManager.distanceSettings[4 |
...checked ok... |
print ( m_context.maintenanceStart ) |
m_context.maintenanceStar |
...checked ok... |
print m_city.cityManager.CityHasGoalErrors |
cityManager.CityHasGoalErrors |
...checked ok... |
print m_city.cityManager.GateControl |
cityManager.GateContro |
...checked ok... |
print m_city.cityManager.trainingHeroName |
cityManager.trainingHeroNam |
...checked ok... |
Research
Print: |
Command: |
Result: |
print avalevel ( m_city.cityManager.researches[0].avalevel ) |
cityManager.researches[0].avalevel |
...checked ok... |
print endTime ( m_city.cityManager.researches[0].endTime ) |
cityManager.researches[0].endTime |
...checked ok... |
print upgradeing ( m_city.cityManager.researches[0].upgradeing ) |
cityManager.researches[0].upgradeing |
...checked ok... |
print level ( m_city.cityManager.researches[0].level ) |
cityManager.researches[0].level |
...checked ok... |
print startTime ( m_city.cityManager.researches[0].startTime ) |
cityManager.researches[0].startTime |
...checked ok... |
print castleId ( m_city.cityManager.researches[0].castleId ) |
cityManager.researches[0].castleId |
...checked ok... |
print typeId ( m_city.cityManager.researches[0].typeId ) |
cityManager.researches[0].typeId |
...checked ok... |
print permition ( m_city.cityManager.researches[0].permition ) |
cityManager.researches[0].permition |
...checked ok... |
print m_city.cityManager.isSafeFarming |
cityManager.isSafeFarmin |
...checked ok... |