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    • Diff for "References"
    Differences between revisions 10 and 11
    Revision 10 as of 2012-10-21 15:27:57
    Size: 52287
    Editor: Inanna
    Comment:
    Revision 11 as of 2012-10-23 14:22:02
    Size: 0
    Editor: Inanna
    Comment: Broken up into Scripting -> Variables category now.
    Deletions are marked like this. Additions are marked like this.
    Line 1: Line 1:
    {{{#!wiki solid
    '''Thanks to Dismayed for compiling this list. Please leave Updates/Comments/etc at his [[https://docs.google.com/spreadsheet/ccc?key=0AmZxBXW9lbSwdHJEbVA0bnoxbXZ5QXV4eDdUMUpyQVE|Google page]]'''
    }}}

    <<TableOfContents>>

    These references are used with the IfGosub and IfGoto scripting commands to check quantities, conditions, events, etc. within your account. Their values can also be [[Set]] as variables, and can be used to [[Print]] information into the log file.

    == Enemy ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print m_city.cityManager.hasEnemyArmiesWithin(60)||||||
    ||print hasEnemyArmies -> m_city.cityManager.hasEnemyArmies||cityManager.hasEnemyArmies||...checked ok...||
    ||print m_city.cityManager.enemyArmies[0].targetFieldCoords||cityManager.enemyArmies[0].targetFieldCoords||...checked ok...||
    ||print m_city.cityManager.cityCoords||cityManager.cityCoords||...checked ok...||
    ||print !NumberOfRealAttacks -> m_city.cityManager.!NumberOfRealAttacks||cityManager.!NumberOfRealAttacks||...checked ok...||
    ||print enemyArmies 0 reachTime -> m_city.cityManager.enemyArmies[0].reachTime||cityManager.enemyArmies[0].reachTime||...checked ok...||
    ||print enemyArmies 0 armyId -> m_city.cityManager.enemyArmies[0].armyId||cityManager.enemyArmies[0].armyId||My Result Error #1069 Supplier supplied enemyArmies 0 -> armyId 123456789||
    ||print enemyArmies 0 missionType -> m_city.cityManager.enemyArmies[0].missionType||cityManager.enemyArmies[0].missionType||My Result Error #1069 Supplier supplied enemyArmies 0 -> missionType 5||
    ||print enemyArmies 0 king -> m_city.cityManager.enemyArmies[0].king||cityManager.enemyArmies[0].king||My Result Error #1069 Supplier supplied enemyArmies 0 -> king Attacker Name||
    ||print enemyArmies 0 resource.iron -> m_city.cityManager.enemyArmies[0].resource.iron||cityManager.enemyArmies[0].resource.iron||My Result Error #1069 Supplier supplied enemyArmies 0 -> resource.iron 0||
    ||print enemyArmies 0 startFieldId -> m_city.cityManager.enemyArmies[0].startFieldId||cityManager.enemyArmies[0].startFieldId||My Result Error #1069 Supplier supplied enemyArmies 0 -> startFieldId 666999||
    ||print m_city.cityManager.enemyArmies[0].startFieldCoords||cityManager.enemyArmies[0].startFieldCoords||...checked ok...||
    ||print enemyArmies 0 targetPosName -> m_city.cityManager.enemyArmies[0].targetPosName||cityManager.enemyArmies[0].targetPosName||My Result Error #1069 Supplier supplied enemyArmies 0 -> targetPosName MYCITY||
    ||print enemyArmies 0 direction -> m_city.cityManager.enemyArmies[0].direction||cityManager.enemyArmies[0].direction||My Result Error #1069 Supplier supplied enemyArmies 0 -> direction 1||
    ||print enemyArmies 0 restTime -> m_city.cityManager.enemyArmies[0].restTime||cityManager.enemyArmies[0].restTime||My Result Error #1069 Supplier supplied enemyArmies 0 -> restTime 0||
    ||print enemyArmies 0 startTime -> m_city.cityManager.enemyArmies[0].startTime||cityManager.enemyArmies[0].startTime||My Result Error #1069 Supplier supplied enemyArmies 0 -> startTime 1339652736137||
    ||print enemyArmies 0 .startPosName -> m_city.cityManager.enemyArmies[0].startPosName||cityManager.enemyArmies[0].startPosName||My Result Error #1069 Supplier supplied enemyArmies 0 -> .startPosName ATTACKING CITY||
    ||print enemyArmies 0 .heroLevel -> m_city.cityManager.enemyArmies[0].heroLevel||cityManager.enemyArmies[0].heroLevel||My Result Error #1069 Supplier supplied enemyArmies 0 -> .heroLevel 184||
    ||print enemyArmies 0 .reachTime -> m_city.cityManager.enemyArmies[0].reachTime||cityManager.enemyArmies[0].reachTime||My Result Error #1069 Supplier supplied enemyArmies 0 -> .reachTime 1339656323138||
    ||print enemyArmies 0 .hero -> m_city.cityManager.enemyArmies[0].hero||cityManager.enemyArmies[0].hero||My Result Error #1069 Supplier supplied enemyArmies 0 -> .hero !HeroName||
    ||print enemyArmies 0 .targetFieldId -> m_city.cityManager.enemyArmies[0].targetFieldId||cityManager.enemyArmies[0].targetFieldId||My Result Error #1069 Supplier supplied enemyArmies 0 -> .targetFieldId 999444||
    ||print enemyArmies 0 .alliance -> m_city.cityManager.enemyArmies[0].alliance||cityManager.enemyArmies[0].alliance||My Result Error #1069 Supplier supplied enemyArmies 0 -> .alliance ATTACKING ALLIANCE||
    ||print enemyArmies 0 troop peasant -> m_city.cityManager.enemyArmies[0].troop.peasants||cityManager.enemyArmies[0].troop.peasants||...checked ok...||
    ||print enemyArmies 0 troop militia -> m_city.cityManager.enemyArmies[0].troop.militia||cityManager.enemyArmies[0].troop.militia||...checked ok...||
    ||print enemyArmies 0 troop scouter -> m_city.cityManager.enemyArmies[0].troop.scouter||cityManager.enemyArmies[0].troop.scouter||...checked ok...||
    ||print enemyArmies 0 troop pikemen -> m_city.cityManager.enemyArmies[0].troop.pikemen||cityManager.enemyArmies[0].troop.pikemen||...checked ok...||
    ||print enemyArmies 0 troop swordsmen -> m_city.cityManager.enemyArmies[0].troop.swordsmen||cityManager.enemyArmies[0].troop.swordsmen||...checked ok...||
    ||print enemyArmies 0 troop archer -> m_city.cityManager.enemyArmies[0].troop.archer||cityManager.enemyArmies[0].troop.archer||...checked ok...||
    ||print enemyArmies 0 troop lightCavalry -> m_city.cityManager.enemyArmies[0].troop.lightCavalry||cityManager.enemyArmies[0].troop.lightCavalry||...checked ok...||
    ||print enemyArmies 0 troop heavyCavalry -> m_city.cityManager.enemyArmies[0].troop.heavyCavalry||cityManager.enemyArmies[0].troop.heavyCavalry||...checked ok...||
    ||print enemyArmies 0 troop carriage -> m_city.cityManager.enemyArmies[0].troop.carriage||cityManager.enemyArmies[0].troop.carriage||...checked ok...||
    ||print enemyArmies 0 troop ballista -> m_city.cityManager.enemyArmies[0].troop.ballista||cityManager.enemyArmies[0].troop.ballista||...checked ok...||
    ||print enemyArmies troop batteringRam -> m_city.cityManager.enemyArmies[0].troop.batteringRam||cityManager.enemyArmies[0].troop.batteringRam||...checked ok...||
    ||print enemyArmies troop catapult -> m_city.cityManager.enemyArmies[0].troop.catapult||cityManager.enemyArmies[0].troop.catapult||...checked ok...||

    == Resource ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print resource taxRate: ( m_city.cityManager.resource.texRate )||cityManager.resource.texRate||...checked ok...||
    ||print resource buildPeople: ( m_city.cityManager.resource.buildPeople )||cityManager.resource.buildPeople||...checked ok...||
    ||print resource complaint: ( m_city.cityManager.resource.complaint )||cityManager.resource.complaint||...checked ok...||
    ||print resource curPopulation: ( m_city.cityManager.resource.curPopulation )||cityManager.resource.curPopulation||...checked ok...||
    ||print resource food workPeople: ( m_city.cityManager.resource.food.workPeople )||cityManager.resource.food.workPeople||...checked ok...||
    ||print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople )||cityManager.resource.iron.workPeople||...checked ok...||
    ||print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople )||cityManager.resource.stone.workPeople||...checked ok...||
    ||print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople )||cityManager.resource.wood.workPeople||...checked ok...||
    ||print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation )||cityManager.resource.maxPopulation||...checked ok...||
    ||print resource workPeople: ( m_city.cityManager.resource.workPeople )||cityManager.resource.workPeople||...checked ok...||
    ||print resource loyalty: ( m_city.cityManager.resource.support )||cityManager.resource.support||...checked ok...||
    ||print resource food: ( m_city.cityManager.resource.food )||cityManager.resource.food||...checked ok...||
    ||print resource food amount: ( m_city.cityManager.resource.food.amount )||cityManager.resource.food.amount||...checked ok...||
    ||print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate )||cityManager.resource.food.increaseRate||...checked ok...||
    ||print resource food max: ( m_city.cityManager.resource.food.max )||cityManager.resource.food.max||...checked ok...||
    ||print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent )||cityManager.resource.food.storeRercent||...checked ok...||
    ||print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood )||cityManager.resource.troopCostFood||...checked ok...||
    ||print resource gold: ( m_city.cityManager.resource.gold )||cityManager.resource.gold||...checked ok...||
    ||print resource taxIncome: ( m_city.cityManager.resource.taxIncome )||cityManager.resource.taxIncome||...checked ok...||
    ||print resource iron: ( m_city.cityManager.resource.iron )||cityManager.resource.iron||...checked ok...||
    ||print resource iron amount: ( m_city.cityManager.resource.iron.amount )||cityManager.resource.iron.amount||...checked ok...||
    ||print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate )||cityManager.resource.iron.increaseRate||...checked ok...||
    ||print resource iron max: ( m_city.cityManager.resource.iron.max )||cityManager.resource.iron.max||...checked ok...||
    ||print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent )||cityManager.resource.iron.storeRercent||...checked ok...||
    ||print resource stone: ( m_city.cityManager.resource.stone )||cityManager.resource.stone||...checked ok...||
    ||print resource stone amount: ( m_city.cityManager.resource.stone.amount )||cityManager.resource.stone.amount||...checked ok...||
    ||print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate )||cityManager.resource.stone.increaseRate||...checked ok...||
    ||print resource stone max: ( m_city.cityManager.resource.stone.max )||cityManager.resource.stone.max||...checked ok...||
    ||print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent )||cityManager.resource.stone.storeRercent||...checked ok...||
    ||print resource wood: ( m_city.cityManager.resource.wood )||cityManager.resource.wood||...checked ok...||
    ||print resource wood amount: ( m_city.cityManager.resource.wood.amount )||cityManager.resource.wood.amount||...checked ok...||
    ||print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate )||cityManager.resource.wood.increaseRate||...checked ok...||
    ||print resource wood max: ( m_city.cityManager.resource.wood.max )||cityManager.resource.wood.max||...checked ok...||
    ||print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent )||cityManager.resource.wood.storeRercent||...checked ok...||
    ||print castle resource support ( m_city.cityManager.castle.resource.support )||cityManager.castle.resource.support||...checked ok...||
    ||print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood )||cityManager.castle.resource.troopCostFood||...checked ok...||
    ||print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople )||cityManager.castle.resource.workPeople||...checked ok...||
    ||print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary )||cityManager.castle.resource.herosSalary||...checked ok...||
    ||print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation )||cityManager.castle.resource.maxPopulation||...checked ok...||
    ||print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection )||cityManager.castle.resource.populationDirection||...checked ok...||
    ||print castle resource gold ( m_city.cityManager.castle.resource.gold )||cityManager.castle.resource.gold||...checked ok...||
    ||print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation )||cityManager.castle.resource.curPopulation||...checked ok...||
    ||print castle resource complaint ( m_city.cityManager.castle.resource.complaint )||cityManager.castle.resource.complaint||...checked ok...||
    ||print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome )||cityManager.castle.resource.taxIncome||...checked ok...||
    ||print gold ( m_city.cityManager.estResource.gold )||cityManager.estResource.gold||...checked ok...||
    ||print food ( m_city.cityManager.estResource.food )||cityManager.estResource.food||...checked ok...||
    ||print wood ( m_city.cityManager.estResource.wood )||cityManager.estResource.wood||...checked ok...||
    ||print stone ( m_city.cityManager.estResource.stone )||cityManager.estResource.stone||...checked ok...||
    ||print iron ( m_city.cityManager.estResource.iron )||cityManager.estResource.iron||...checked ok...||
    ||print ( m_city.cityManager.!ResourceProduction.food )||cityManager.!ResourceProduction.food||...checked ok...||
    ||print ( m_city.cityManager.!ResourceProduction.wood )||cityManager.!ResourceProduction.wood||...checked ok...||
    ||print ( m_city.cityManager.!ResourceProduction.stone )||cityManager.!ResourceProduction.stone||...checked ok...||
    ||print ( m_city.cityManager.!ResourceProduction.iron )||cityManager.!ResourceProduction.iron||...checked ok...||

    == Fields ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print fieldId ( m_city.cityManager.fieldId )||cityManager.fieldId||...checked ok...||
    ||print fields[0] id: ( m_city.cityManager.fields[0].id )||cityManager.fields[0].id||...checked ok...||
    ||print fields[0] level: ( m_city.cityManager.fields[0].level )||cityManager.fields[0].level||...checked ok...||
    ||print fields[0] name: ( m_city.cityManager.fields[0].name )||cityManager.fields[0].name||...checked ok...||
    ||print fields[0] type: ( m_city.cityManager.fields[0].type )||cityManager.fields[0].type||...checked ok...||
    ||print fields[1] id: ( m_city.cityManager.fields[1].id )||cityManager.fields[1].id||...checked ok...||
    ||print fields[1] level: ( m_city.cityManager.fields[1].level )||cityManager.fields[1].level||...checked ok...||
    ||print fields[1] name: ( m_city.cityManager.fields[1].name )||cityManager.fields[1].name||...checked ok...||
    ||print fields[1] type: ( m_city.cityManager.fields[1].type )||cityManager.fields[1].type||...checked ok...||
    ||print –fields length -> m_city.cityManager.fields.length||cityManager.fields.length||...checked ok...||
    ||print –fields 9 type -> m_city.cityManager.fields[9].type||cityManager.fields[9].type||...checked ok...||

    == Hero ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print !AnyIdleHero(any): ( m_city.!AnyIdleHero(any) )||!AnyIdleHero(any)||...checked ok...||
    ||print m_city.cityManager.!TrainingHeroIsHere||cityManager.!TrainingHeroIsHere||...checked ok...||
    ||print !AnyIdleHero(Queen): ( m_city.!AnyIdleHero(Queen) )||!AnyIdleHero(Queen)||...checked ok...||
    ||print !IsHeroInCastle(Queen): ( m_city.!IsHeroInCastle(Queen) )||!IsHeroInCastle(Queen)||...checked ok...||
    ||print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl )||cityManager.heroes[0].logoUrl||...checked ok...||
    ||print heros[0] id: ( m_city.cityManager.heroes[0].id )||cityManager.heroes[0].id||...checked ok...||
    ||print heros[0] name: ( m_city.cityManager.heroes[0].name )||cityManager.heroes[0].name||...checked ok...||
    ||print heros[0] level: ( m_city.cityManager.heroes[0].level )||cityManager.heroes[0].level||...checked ok...||
    ||print heros[0] experience: ( m_city.cityManager.heroes[0].experience )||cityManager.heroes[0].experience||...checked ok...||
    ||print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty )||cityManager.heroes[0].loyalty||...checked ok...||
    ||print heros[0] power: ( m_city.cityManager.heroes[0].power )||cityManager.heroes[0].power||...checked ok...||
    ||print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem )||cityManager.heroes[0].stratagem||...checked ok...||
    ||print heros[0] management: ( m_city.cityManager.heroes[0].management )||cityManager.heroes[0].management||...checked ok...||
    ||print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId )||cityManager.heroes[0].itemId||...checked ok...||
    ||print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount )||cityManager.heroes[0].itemAmount||...checked ok...||
    ||print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded )||cityManager.heroes[0].managementAdded||...checked ok...||
    ||print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded )||cityManager.heroes[0].managementBuffAdded||...checked ok...||
    ||print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded )||cityManager.heroes[0].powerAdded||...checked ok...||
    ||print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded )||cityManager.heroes[0].powerBuffAdded||...checked ok...||
    ||print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded )||cityManager.heroes[0].stratagemAdded||...checked ok...||
    ||print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded )||cityManager.heroes[0].stratagemBuffAdded||...checked ok...||
    ||print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp )||cityManager.heroes[0].upgradeExp||...checked ok...||
    ||print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint )||cityManager.heroes[0].remainPoint||...checked ok...||
    ||print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl )||cityManager.heroes[1].logoUrl||...checked ok...||
    ||print heros[1] id: ( m_city.cityManager.heroes[1].id )||cityManager.heroes[1].id||...checked ok...||
    ||print heros[1] name: ( m_city.cityManager.heroes[1].name )||cityManager.heroes[1].name||...checked ok...||
    ||print heros[1] level: ( m_city.cityManager.heroes[1].level )||cityManager.heroes[1].level||...checked ok...||
    ||print heros[1] experience: ( m_city.cityManager.heroes[1].experience )||cityManager.heroes[1].experience||...checked ok...||
    ||print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty )||cityManager.heroes[1].loyalty||...checked ok...||
    ||print heros[1] power: ( m_city.cityManager.heroes[1].power )||cityManager.heroes[1].power||...checked ok...||
    ||print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem )||cityManager.heroes[1].stratagem||...checked ok...||
    ||print heros[1] management: ( m_city.cityManager.heroes[1].management )||cityManager.heroes[1].management||...checked ok...||
    ||print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId )||cityManager.heroes[1].itemId||...checked ok...||
    ||print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount )||cityManager.heroes[1].itemAmount||...checked ok...||
    ||print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded )||cityManager.heroes[1].managementAdded||...checked ok...||
    ||print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded )||cityManager.heroes[1].managementBuffAdded||...checked ok...||
    ||print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded )||cityManager.heroes[1].powerAdded||...checked ok...||
    ||print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded )||cityManager.heroes[1].powerBuffAdded||...checked ok...||
    ||print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded )||cityManager.heroes[1].stratagemAdded||...checked ok...||
    ||print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded )||cityManager.heroes[1].stratagemBuffAdded||...checked ok...||
    ||print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp )||cityManager.heroes[1].upgradeExp||...checked ok...||
    ||print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint )||cityManager.heroes[1].remainPoint||...checked ok...||
    ||print –heroes length -> m_city.cityManager.heroes.length||cityManager.heroes.length||...checked ok...||
    ||print –heroes status -> m_city.cityManager.heroes[0].status||cityManager.heroes[0].status||...checked ok...||
    ||print m_city.cityManager.!TrainingHeroIsHere||cityManager.!TrainingHeroIsHere||...checked ok...||
    ||print length ( m_city.cityManager.innHeroes.length )||cityManager.innHeroes.length||Do not understand results||
    ||print status ( m_city.cityManager.innHeroes[0].status )||cityManager.innHeroes[0].status||Do not understand results||
    ||print name ( m_city.cityManager.innHeroes[0].name )||cityManager.innHeroes[0].name||Do not understand results||
    ||print management ( m_city.cityManager.innHeroes[0].management )||cityManager.innHeroes[0].management||Do not understand results||
    ||print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded )||cityManager.innHeroes[0].stratagemBuffAdded||Do not understand results||
    ||print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded )||cityManager.innHeroes[0].managementBuffAdded||Do not understand results||
    ||print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded )||cityManager.innHeroes[0].powerBuffAdded||Do not understand results||
    ||print power ( m_city.cityManager.innHeroes[0].power )||cityManager.innHeroes[0].power||Do not understand results||
    ||print level ( m_city.cityManager.innHeroes[0].level )||cityManager.innHeroes[0].level||Do not understand results||
    ||print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded )||cityManager.innHeroes[0].managementAdded||Do not understand results||
    ||print id ( m_city.cityManager.innHeroes[0].id )||cityManager.innHeroes[0].id||Do not understand results||
    ||print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray )||cityManager.innHeroes[0].buffsArray||Do not understand results||
    ||print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp )||cityManager.innHeroes[0].upgradeExp||Do not understand results||
    ||print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded )||cityManager.innHeroes[0].powerAdded||Do not understand results||
    ||print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint )||cityManager.innHeroes[0].remainPoint||Do not understand results||
    ||print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl )||cityManager.innHeroes[0].logoUrl||Do not understand results||
    ||print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded )||cityManager.innHeroes[0].stratagemAdded||Do not understand results||
    ||print itemId ( m_city.cityManager.innHeroes[0].itemId )||cityManager.innHeroes[0].itemId||Do not understand results||
    ||print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount )||cityManager.innHeroes[0].itemAmount||Do not understand results||
    ||print stratagem ( m_city.cityManager.innHeroes[0].stratagem )||cityManager.innHeroes[0].stratagem||Do not understand results||
    ||print loyalty ( m_city.cityManager.innHeroes[0].loyalty )||cityManager.innHeroes[0].loyalty||Do not understand results||

    == Troop ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print troop archer: ( m_city.cityManager.troop.archer )||cityManager.troop.archer||...checked ok...||
    ||print troop ballista: ( m_city.cityManager.troop.ballista )||cityManager.troop.ballista||...checked ok...||
    ||print troop batteringRam: ( m_city.cityManager.troop.batteringRam )||cityManager.troop.batteringRam||...checked ok...||
    ||print troop carriage: ( m_city.cityManager.troop.carriage )||cityManager.troop.carriage||...checked ok...||
    ||print troop catapult: ( m_city.cityManager.troop.catapult )||cityManager.troop.catapult||...checked ok...||
    ||print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry )||cityManager.troop.heavyCavalry||...checked ok...||
    ||print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry )||cityManager.troop.lightCavalry||...checked ok...||
    ||print troop militia: ( m_city.cityManager.troop.militia )||cityManager.troop.militia||...checked ok...||
    ||print troop peasants: ( m_city.cityManager.troop.peasants )||cityManager.troop.peasants||...checked ok...||
    ||print troop pikemen: ( m_city.cityManager.troop.pikemen )||cityManager.troop.pikemen||...checked ok...||
    ||print troop scouter: ( m_city.cityManager.troop.scouter )||cityManager.troop.scouter||...checked ok...||
    ||print troop swordsmen: ( m_city.cityManager.troop.swordsmen )||cityManager.troop.swordsmen||...checked ok...||
    ||print archer ( m_city.cityManager.troopStillInProduction.archer )||cityManager.troopStillInProduction.archer||...checked ok...||
    ||print ballista ( m_city.cityManager.troopStillInProduction.ballista )||cityManager.troopStillInProduction.ballista||...checked ok...||
    ||print batteringRam ( m_city.cityManager.troopStillInProduction.batteringRam )||cityManager.troopStillInProduction.batteringRam||...checked ok...||
    ||print carriage ( m_city.cityManager.troopStillInProduction.carriage )||cityManager.troopStillInProduction.carriage||...checked ok...||
    ||print catapult ( m_city.cityManager.troopStillInProduction.catapult )||cityManager.troopStillInProduction.catapult||...checked ok...||
    ||print heavyCavalry ( m_city.cityManager.troopStillInProduction.heavyCavalry )||cityManager.troopStillInProduction.heavyCavalry||...checked ok...||
    ||print lightCavalry ( m_city.cityManager.troopStillInProduction.lightCavalry )||cityManager.troopStillInProduction.lightCavalry||...checked ok...||
    ||print militia ( m_city.cityManager.troopStillInProduction.militia )||cityManager.troopStillInProduction.militia||...checked ok...||
    ||print peasants ( m_city.cityManager.troopStillInProduction.peasants )||cityManager.troopStillInProduction.peasants||...checked ok...||
    ||print pikemen ( m_city.cityManager.troopStillInProduction.pikemen )||cityManager.troopStillInProduction.pikemen||...checked ok...||
    ||print scouter ( m_city.cityManager.troopStillInProduction.scouter )||cityManager.troopStillInProduction.scouter||...checked ok...||

    == Forts ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print fortification abatis: ( m_city.cityManager.fortification.abatis )||cityManager.fortification.abatis||...checked ok...||
    ||print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower )||cityManager.fortification.arrowTower||...checked ok...||
    ||print fortification rockfall: ( m_city.cityManager.fortification.rockfall )||cityManager.fortification.rockfall||...checked ok...||
    ||print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs )||cityManager.fortification.rollingLogs||...checked ok...||
    ||print fortification trap: ( m_city.cityManager.fortification.trap )||cityManager.fortification.trap||...checked ok...||
    ||print trap ( m_city.cityManager.fortificationsRequirement.trap )||cityManager.fortificationsRequirement.trap||...checked ok...||
    ||print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower )||cityManager.fortificationsRequirement.arrowTower||...checked ok...||
    ||print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall )||cityManager.fortificationsRequirement.rockfall||...checked ok...||
    ||print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs )||cityManager.fortificationsRequirement.rollingLogs||...checked ok...||
    ||print abatis ( m_city.cityManager.fortificationsRequirement.abatis )||cityManager.fortificationsRequirement.abatis||...checked ok...||

    == Buildings ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print buildings[0]: ( m_city.cityManager.buildings[0] )||cityManager.buildings[0]||...checked ok...||
    ||print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime )||cityManager.buildings[0].endTime||...checked ok...||
    ||print buildings[0] level: ( m_city.cityManager.buildings[0].level )||cityManager.buildings[0].level||...checked ok...||
    ||print buildings[0] name: ( m_city.cityManager.buildings[0].name )||cityManager.buildings[0].name||...checked ok...||
    ||print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId )||cityManager.buildings[0].positionId||...checked ok...||
    ||print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime )||cityManager.buildings[0].startTime||...checked ok...||
    ||print buildings[0] status: ( m_city.cityManager.buildings[0].status )||cityManager.buildings[0].status||...checked ok...||
    ||print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId )||cityManager.buildings[0].typeId||...checked ok...||
    ||print buildings[1]: ( m_city.cityManager.buildings[1] )||cityManager.buildings[1]||...checked ok...||
    ||print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime )||cityManager.buildings[1].endTime||...checked ok...||
    ||print buildings[1] level: ( m_city.cityManager.buildings[1].level )||cityManager.buildings[1].level||...checked ok...||
    ||print buildings[1] name: ( m_city.cityManager.buildings[1].name )||cityManager.buildings[1].name||...checked ok...||
    ||print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId )||cityManager.buildings[1].positionId||...checked ok...||
    ||print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime )||cityManager.buildings[1].startTime||...checked ok...||
    ||print buildings[1] status: ( m_city.cityManager.buildings[1].status )||cityManager.buildings[1].status||...checked ok...||
    ||print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId )||cityManager.buildings[1].typeId||...checked ok...||
    ||print –Buildings 73 level -> m_city.cityManager.buildings[73].level||cityManager.buildings[73].level||...checked ok...||
    ||print buildings length ( m_city.cityManager.buildings.length )||cityManager.buildings.length||...checked ok...||

    == Market ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print –buyPrice -> m_city.cityManager.buyPrice()||cityManager.buyPrice()||...checked ok...||
    ||print –buyPrice -> m_city.cityManager.buyPrice(1)||cityManager.buyPrice(1)||...checked ok...||
    ||print –buyPrice 2 -> m_city.cityManager.buyPrice(2)||cityManager.buyPrice(2)||...checked ok...||
    ||print –buyPrice 3 -> m_city.cityManager.buyPrice(3)||cityManager.buyPrice(3)||...checked ok...||
    ||print –sellPrice food -> m_city.cityManager.sellPrice(food)||cityManager.sellPrice(food)||...checked ok...||
    ||print –tradesArray length -> m_city.cityManager.tradesArray.length||cityManager.tradesArray.length||...checked ok...||
    ||print –tradesArray 0 amount -> m_city.cityManager.tradesArray[0].amount||cityManager.tradesArray[0].amount||...checked ok...||
    ||print –tradesArray 1 amount -> m_city.cityManager.tradesArray[1].amount||cityManager.tradesArray[1].amount||...checked ok...||
    ||print –tradesArray 2 amount -> m_city.cityManager.tradesArray[2].amount||cityManager.tradesArray[2].amount||...checked ok...||
    ||print –tradesArray 6 amount -> m_city.cityManager.tradesArray[6].amount||cityManager.tradesArray[6].amount||...checked ok...||
    ||print m_city.cityManager.tradesArray[0].resType||cityManager.tradesArray[0].resType||...checked ok...||
    ||print m_city.cityManager.tradesArray[0].tradeType||cityManager.tradesArray[0].tradeType||...checked ok...||
    ||print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName )||cityManager.tradesArray[0].resourceName||...checked ok...||
    ||print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price )||cityManager.tradesArray[0].price||...checked ok...||
    ||print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id )||cityManager.tradesArray[0].id||...checked ok...||
    ||print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName )||cityManager.tradesArray[0].tradeTypeName||...checked ok...||
    ||print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount )||cityManager.tradesArray[0].dealedAmount||...checked ok...||
    ||print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal )||cityManager.tradesArray[0].dealedTotal||...checked ok...||
    ||print transingTradesArray length ( m_city.cityManager.transingTradesArray.length )||cityManager.transingTradesArray.length||...checked ok...||
    ||print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount )||cityManager.transingTradesArray[0].amount||...checked ok...||
    ||print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime )||cityManager.transingTradesArray[0].endTime||...checked ok...||
    ||print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName )||cityManager.transingTradesArray[0].resourceName||...checked ok...||
    ||print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price )||cityManager.transingTradesArray[0].price||...checked ok...||
    ||print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total )||cityManager.transingTradesArray[0].total||...checked ok...||
    ||print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id )||cityManager.transingTradesArray[0].id||...checked ok...||
    ||print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType )||cityManager.transingTradesArray[0].resType||...checked ok...||
    ||print sellPrice 0 ( m_context.sellPrice(0) )||m_context.sellPrice(0)||...checked ok...||
    ||print buyPrice 0 ( m_context.buyPrice(0) )||m_context.buyPrice(0)||...checked ok...||
    ||print sellPrice 1 ( m_context.sellPrice(1) )||m_context.sellPrice(1)||...checked ok...||
    ||print buyPrice 1 ( m_context.buyPrice(1) )||m_context.buyPrice(1)||...checked ok...||
    ||print sellPrice 2 ( m_context.sellPrice(2) )||m_context.sellPrice(2)||...checked ok...||
    ||print buyPrice 2 ( m_context.buyPrice(2) )||m_context.buyPrice(2)||...checked ok...||
    ||print sellPrice 3 ( m_context.sellPrice(3) )||m_context.sellPrice(3)||...checked ok...||
    ||print buyPrice 3 ( m_context.buyPrice(3) )||m_context.buyPrice(3)||...checked ok...||

    == Armies ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print –selfArmies length -> m_city.cityManager.selfArmies.length||cityManager.selfArmies.length||...checked ok...||
    ||print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType )||cityManager.selfArmies[0].missionType||...checked ok...||
    ||print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king )||cityManager.selfArmies[0].king||...checked ok...||
    ||print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId )||cityManager.selfArmies[0].startFieldId||...checked ok...||
    ||print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName )||cityManager.selfArmies[0].targetPosName||...checked ok...||
    ||print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction )||cityManager.selfArmies[0].direction||...checked ok...||
    ||print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime )||cityManager.selfArmies[0].restTime||...checked ok...||
    ||print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime )||cityManager.selfArmies[0].startTime||...checked ok...||
    ||print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName )||cityManager.selfArmies[0].startPosName||...checked ok...||
    ||print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel )||cityManager.selfArmies[0].heroLevel||...checked ok...||
    ||print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime )||cityManager.selfArmies[0].reachTime||...checked ok...||
    ||print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero )||cityManager.selfArmies[0].hero||...checked ok...||
    ||print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId )||cityManager.selfArmies[0].targetFieldId||...checked ok...||
    ||print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance )||cityManager.selfArmies[0].alliance||...checked ok...||
    ||print –selfArmies 0 troop peasant -> m_city.cityManager.selfArmies[0].troop.peasants||cityManager.selfArmies[0].troop.peasants||...checked ok...||
    ||print –selfArmies 0 troop militia -> m_city.cityManager.selfArmies[0].troop.militia||cityManager.selfArmies[0].troop.militia||...checked ok...||
    ||print –selfArmies 0 troop scouter -> m_city.cityManager.selfArmies[0].troop.scouter||cityManager.selfArmies[0].troop.scouter||...checked ok...||
    ||print –selfArmies 0 troop pikemen -> m_city.cityManager.selfArmies[0].troop.pikemen||cityManager.selfArmies[0].troop.pikemen||...checked ok...||
    ||print –selfArmies 0 troop swordsmen -> m_city.cityManager.selfArmies[0].troop.swordsmen||cityManager.selfArmies[0].troop.swordsmen||...checked ok...||
    ||print –selfArmies 0 troop archer -> m_city.cityManager.selfArmies[0].troop.archer||cityManager.selfArmies[0].troop.archer||...checked ok...||
    ||print –selfArmies 0 troop lightCavalry -> m_city.cityManager.selfArmies[0].troop.lightCavalry||cityManager.selfArmies[0].troop.lightCavalry||...checked ok...||
    ||print –selfArmies 0 troop heavyCavalry -> m_city.cityManager.selfArmies[0].troop.heavyCavalry||cityManager.selfArmies[0].troop.heavyCavalry||...checked ok...||
    ||print –selfArmies 0 troop carriage -> m_city.cityManager.selfArmies[0].troop.carriage||cityManager.selfArmies[0].troop.carriage||...checked ok...||
    ||print –selfArmies 0 troop ballista -> m_city.cityManager.selfArmies[0].troop.ballista||cityManager.selfArmies[0].troop.ballista||...checked ok...||
    ||print –selfArmies troop batteringRam -> m_city.cityManager.selfArmies[0].troop.batteringRam||cityManager.selfArmies[0].troop.batteringRam||...checked ok...||
    ||print –selfArmies troop catapult -> m_city.cityManager.selfArmies[0].troop.catapult||cityManager.selfArmies[0].troop.catapult||...checked ok...||
    ||print gold ( m_city.cityManager.selfArmies[0].resource.gold )||cityManager.selfArmies[0].resource.gold||...checked ok...||
    ||print food ( m_city.cityManager.selfArmies[0].resource.food )||cityManager.selfArmies[0].resource.food||...checked ok...||
    ||print wood ( m_city.cityManager.selfArmies[0].resource.wood )||cityManager.selfArmies[0].resource.wood||...checked ok...||
    ||print iron ( m_city.cityManager.selfArmies[0].resource.iron )||cityManager.selfArmies[0].resource.iron||...checked ok...||
    ||print 0 -> -> -> -> -> stone ( m_city.cityManager.selfArmies[0].resource.stone )||cityManager.selfArmies[0].resource.stone||...checked ok...||
    ||print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle )||cityManager.castle.goOutForBattle||...checked ok...||
    ||print missionType ( m_city.cityManager.friendlyArmies[0].missionType )||cityManager.friendlyArmies[0].missionType||...checked ok...||
    ||print king ( m_city.cityManager.friendlyArmies[0].king )||cityManager.friendlyArmies[0].king||...checked ok...||
    ||print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId )||cityManager.friendlyArmies[0].startFieldId||...checked ok...||
    ||print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName )||cityManager.friendlyArmies[0].targetPosName||...checked ok...||
    ||print direction ( m_city.cityManager.friendlyArmies[0].direction )||cityManager.friendlyArmies[0].direction||...checked ok...||
    ||print restTime ( m_city.cityManager.friendlyArmies[0].restTime )||cityManager.friendlyArmies[0].restTime||...checked ok...||
    ||print startTime ( m_city.cityManager.friendlyArmies[0].startTime )||cityManager.friendlyArmies[0].startTime||...checked ok...||
    ||print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName )||cityManager.friendlyArmies[0].startPosName||...checked ok...||
    ||print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel )||cityManager.friendlyArmies[0].heroLevel||...checked ok...||
    ||print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime )||cityManager.friendlyArmies[0].reachTime||...checked ok...||
    ||print hero ( m_city.cityManager.friendlyArmies[0].hero )||cityManager.friendlyArmies[0].hero||...checked ok...||
    ||print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId )||cityManager.friendlyArmies[0].targetFieldId||...checked ok...||
    ||print alliance ( m_city.cityManager.friendlyArmies[0].alliance )||cityManager.friendlyArmies[0].alliance||...checked ok...||
    ||print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants )||cityManager.friendlyArmies[0].troop.peasants||...checked ok...||
    ||print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia )||cityManager.friendlyArmies[0].troop.militia||...checked ok...||
    ||print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter )||cityManager.friendlyArmies[0].troop.scouter||...checked ok...||
    ||print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen )||cityManager.friendlyArmies[0].troop.pikemen||...checked ok...||
    ||print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen )||cityManager.friendlyArmies[0].troop.swordsmen||...checked ok...||
    ||print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer )||cityManager.friendlyArmies[0].troop.archer||...checked ok...||
    ||print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry )||cityManager.friendlyArmies[0].troop.lightCavalry||...checked ok...||
    ||print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry )||cityManager.friendlyArmies[0].troop.heavyCavalry||...checked ok...||
    ||print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage )||cityManager.friendlyArmies[0].troop.carriage||...checked ok...||
    ||print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista )||cityManager.friendlyArmies[0].troop.ballista||...checked ok...||
    ||print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam )||cityManager.friendlyArmies[0].troop.batteringRam||...checked ok...||
    ||print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult )||cityManager.friendlyArmies[0].troop.catapult||...checked ok...||
    ||print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold )||cityManager.friendlyArmies[0].resource.gold||...checked ok...||
    ||print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food )||cityManager.friendlyArmies[0].resource.food||...checked ok...||
    ||print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood )||cityManager.friendlyArmies[0].resource.wood||...checked ok...||
    ||print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron )||cityManager.friendlyArmies[0].resource.iron||...checked ok...||
    ||print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone )||cityManager.friendlyArmies[0].resource.stone||...checked ok...||
    ||print estResource food: ( m_city.cityManager.estResource.food )||cityManager.estResource.food||...checked ok...||
    ||print estResource gold: ( m_city.cityManager.estResource.gold )||cityManager.estResource.gold||...checked ok...||
    ||print estResource iron: ( m_city.cityManager.estResource.iron )||cityManager.estResource.iron||...checked ok...||
    ||print estResource stone: ( m_city.cityManager.estResource.stone )||cityManager.estResource.stone||...checked ok...||
    ||print reservedResource food: ( m_city.cityManager.reservedResource.food )||cityManager.reservedResource.food||...checked ok...||
    ||print reservedResource gold: ( m_city.cityManager.reservedResource.gold )||cityManager.reservedResource.gold||...checked ok...||
    ||print reservedResource iron: ( m_city.cityManager.reservedResource.iron )||cityManager.reservedResource.iron||...checked ok...||
    ||print reservedResource stone: ( m_city.cityManager.reservedResource.stone )||cityManager.reservedResource.stone||...checked ok...||

    == General ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print id: ( m_city.cityManager.id )||cityManager.id||...checked ok...||
    ||print name: ( m_city.cityManager.name )||cityManager.name||...checked ok...||
    ||print –heros Queen stratagem -> m_city.cityManager.heros(Queen).stratagem||cityManager.heros(Queen).stratagem||line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069||
    ||print timeSlot ( m_city.cityManager.timeSlot ) // int;||m_city.cityManager.timeSlot||...checked ok...||
    ||print directionChange ( m_city.cityManager.directionChange ) // Boolean = false;||m_city.cityManager.directionChange||...checked ok...||
    ||print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true;||m_city.cityManager.furtherInitNeeded||...checked ok...||
    ||print mapInitState ( m_city.cityManager.mapInitState ) // int; // 0 - ok, 1 - pending, 2 - init needed||m_city.cityManager.mapInitState||...checked ok...||
    ||print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean;||m_city.cityManager.checkFeastingHallSpace||...checked ok...||
    ||print innStatus ( m_city.cityManager.innStatus ) // int;||m_city.cityManager.innStatus||...checked ok...||
    ||print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int;||m_city.cityManager.troopQueueStatus||...checked ok...||
    ||print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int;||m_city.cityManager.fortificationQueueStatus||...checked ok...||
    ||print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array;||m_city.cityManager.pendingProductionRates||...checked ok...||
    ||print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0);||m_city.cityManager.distanceSettings||...checked ok...||
    ||print name ( m_city.cityManager.name )||cityManager.name||...checked ok...||
    ||print castle allowAlliance ( m_city.cityManager.castle.allowAlliance )||cityManager.castle.allowAlliance||...checked ok...||
    ||print id ( m_city.cityManager.id )||cityManager.id||...checked ok...||
    ||print Player currentTime ( m_context.Player.currentTime )||m_context.Player.currentTime||...checked ok...||
    ||print serverMinutes ( m_context.serverMinutes )||m_context.serverMinutes ||...checked ok...||
    ||print serverHours ( m_context.serverHours )||m_context.serverHours ||...checked ok...||
    ||print serverDate ( m_context.serverDate )||m_context.serverDate ||...checked ok...||
    ||print serverMonth ( m_context.serverMonth )||m_context.serverMonth ||...checked ok...||
    ||print serverYear ( m_context.serverYear )||m_context.serverYear||...checked ok...||
    ||print Player currentDateTime ( m_context.Player.currentDateTime )||m_context.Player.currentDateTime ||...checked ok...||
    ||print Player currentTime ( m_context.Player.currentTime )||m_context.Player.currentTime||...checked ok...||
    ||print Player playerInfo lastLoginTime ( m_context.Player.playerInfo.lastLoginTime )||m_context.Player.playerInfo.lastLoginTime ||...checked ok...||
    ||print Player playerInfo createrTime ( m_context.Player.playerInfo.createrTime )||m_context.Player.playerInfo.createrTime ||...checked ok...||
    ||print Player playerInfo office ( m_context.Player.playerInfo.office )||m_context.Player.playerInfo.office ||...checked ok...||
    ||print Player playerInfo castleCount ( m_context.Player.playerInfo.castleCount )||m_context.Player.playerInfo.castleCount ||...checked ok...||
    ||print Player playerInfo honor ( m_context.Player.playerInfo.honor )||m_context.Player.playerInfo.honor ||...checked ok...||
    ||print Player playerInfo levelId ( m_context.Player.playerInfo.levelId )||m_context.Player.playerInfo.levelId ||...checked ok...||
    ||print Player playerInfo medal ( m_context.Player.playerInfo.medal )||m_context.Player.playerInfo.medal ||...checked ok...||
    ||print Player playerInfo sex ( m_context.Player.playerInfo.sex )||m_context.Player.playerInfo.sex ||...checked ok...||
    ||print Player playerInfo accountName ( m_context.Player.playerInfo.accountName )||m_context.Player.playerInfo.accountName ||...checked ok...||
    ||print Player playerInfo faceUrl ( m_context.Player.playerInfo.faceUrl )||m_context.Player.playerInfo.faceUrl ||...checked ok...||
    ||print Player playerInfo id ( m_context.Player.playerInfo.id )||m_context.Player.playerInfo.id ||...checked ok...||
    ||print Player playerInfo allianceLevel ( m_context.Player.playerInfo.allianceLevel )||m_context.Player.playerInfo.allianceLevel ||...checked ok...||
    ||print Player playerInfo bdenyotherplayer ( m_context.Player.playerInfo.bdenyotherplayer )||m_context.Player.playerInfo.bdenyotherplayer ||...checked ok...||
    ||print Player playerInfo population ( m_context.Player.playerInfo.population )||m_context.Player.playerInfo.population ||...checked ok...||
    ||print Player playerInfo flag ( m_context.Player.playerInfo.flag )||m_context.Player.playerInfo.flag ||...checked ok...||
    ||print Player playerInfo prestige ( m_context.Player.playerInfo.prestige )||m_context.Player.playerInfo.prestige ||...checked ok...||
    ||print Player playerInfo userName ( m_context.Player.playerInfo.userName )||m_context.Player.playerInfo.userName ||...checked ok...||
    ||print Player playerInfo userId ( m_context.Player.playerInfo.userId )||m_context.Player.playerInfo.userId ||...checked ok...||
    ||print Player playerInfo titleId ( m_context.Player.playerInfo.titleId )||m_context.Player.playerInfo.titleId ||...checked ok...||
    ||print Player playerInfo ranking ( m_context.Player.playerInfo.ranking )||m_context.Player.playerInfo.ranking ||...checked ok...||
    ||print Player playerInfo alliance ( m_context.Player.playerInfo.alliance )||m_context.Player.playerInfo.alliance ||...checked ok...||
    ||print m_city.cityManager.distanceSettings[0]||cityManager.distanceSettings[0||...checked ok...||
    ||print m_city.cityManager.distanceSettings[1]||cityManager.distanceSettings[1||...checked ok...||
    ||print m_city.cityManager.distanceSettings[2]||cityManager.distanceSettings[2||...checked ok...||
    ||print m_city.cityManager.distanceSettings[3]||cityManager.distanceSettings[3||...checked ok...||
    ||print m_city.cityManager.distanceSettings[4]||cityManager.distanceSettings[4||...checked ok...||
    ||print ( m_context.maintenanceStart )||m_context.maintenanceStart||...checked ok...||
    ||print m_city.cityManager.!CityHasGoalErrors||cityManager.!CityHasGoalErrors||...checked ok...||
    ||print m_city.cityManager.!GateControl||cityManager.!GateContro||...checked ok...||
    ||print m_city.cityManager.trainingHeroName||cityManager.trainingHeroNam||...checked ok...||

    == Research ==

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print avalevel ( m_city.cityManager.researches[0].avalevel )||cityManager.researches[0].avalevel||...checked ok...||
    ||print endTime ( m_city.cityManager.researches[0].endTime )||cityManager.researches[0].endTime||...checked ok...||
    ||print upgradeing ( m_city.cityManager.researches[0].upgradeing )||cityManager.researches[0].upgradeing||...checked ok...||
    ||print level ( m_city.cityManager.researches[0].level )||cityManager.researches[0].level||...checked ok...||
    ||print startTime ( m_city.cityManager.researches[0].startTime )||cityManager.researches[0].startTime||...checked ok...||
    ||print castleId ( m_city.cityManager.researches[0].castleId )||cityManager.researches[0].castleId||...checked ok...||
    ||print typeId ( m_city.cityManager.researches[0].typeId )||cityManager.researches[0].typeId||...checked ok...||
    ||print permition ( m_city.cityManager.researches[0].permition )||cityManager.researches[0].permition||...checked ok...||
    ||print m_city.cityManager.isSafeFarming||cityManager.isSafeFarmin||...checked ok...||
    ----
    CategoryHowTo

    References (last edited 2015-08-09 20:50:37 by LKD70)