Size: 0
Comment: Broken up into Scripting -> Variables category now.
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← Revision 15 as of 2015-08-09 20:50:37 ⇥
Size: 53437
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{{{#!wiki solid '''Thanks to Dismayed for compiling this list. Please leave Updates/Comments/etc at his [[https://docs.google.com/spreadsheet/ccc?key=0AmZxBXW9lbSwdHJEbVA0bnoxbXZ5QXV4eDdUMUpyQVE|Google page]]''' }}} '''This list is outdated. A "new version" link is listed under each section.''' <<TableOfContents>> == Enemy == [[Army|New version of "Enemy" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print m_city.cityManager.hasEnemyArmiesWithin(60) ||||<style="text-align:center"> || ||print hasEnemyArmies -> m_city.cityManager.hasEnemyArmies ||cityManager.hasEnemyArmies ||...checked ok... || ||print m_city.cityManager.enemyArmies[0].targetFieldCoords ||cityManager.enemyArmies[0].targetFieldCoords ||...checked ok... || ||print m_city.cityManager.cityCoords ||cityManager.cityCoords ||...checked ok... || ||print !NumberOfRealAttacks -> m_city.cityManager.!NumberOfRealAttacks ||cityManager.!NumberOfRealAttacks ||...checked ok... || ||print enemyArmies 0 reachTime -> m_city.cityManager.enemyArmies[0].reachTime ||cityManager.enemyArmies[0].reachTime ||...checked ok... || ||print enemyArmies 0 armyId -> m_city.cityManager.enemyArmies[0].armyId ||cityManager.enemyArmies[0].armyId ||My Result Error #1069 Supplier supplied enemyArmies 0 -> armyId 123456789 || ||print enemyArmies 0 missionType -> m_city.cityManager.enemyArmies[0].missionType ||cityManager.enemyArmies[0].missionType ||My Result Error #1069 Supplier supplied enemyArmies 0 -> missionType 5 || ||print enemyArmies 0 king -> m_city.cityManager.enemyArmies[0].king ||cityManager.enemyArmies[0].king ||My Result Error #1069 Supplier supplied enemyArmies 0 -> king Attacker Name || ||print enemyArmies 0 resource.iron -> m_city.cityManager.enemyArmies[0].resource.iron ||cityManager.enemyArmies[0].resource.iron ||My Result Error #1069 Supplier supplied enemyArmies 0 -> resource.iron 0 || ||print enemyArmies 0 startFieldId -> m_city.cityManager.enemyArmies[0].startFieldId ||cityManager.enemyArmies[0].startFieldId ||My Result Error #1069 Supplier supplied enemyArmies 0 -> startFieldId 666999 || ||print m_city.cityManager.enemyArmies[0].startFieldCoords ||cityManager.enemyArmies[0].startFieldCoords ||...checked ok... || ||print enemyArmies 0 targetPosName -> m_city.cityManager.enemyArmies[0].targetPosName ||cityManager.enemyArmies[0].targetPosName ||My Result Error #1069 Supplier supplied enemyArmies 0 -> targetPosName MYCITY || ||print enemyArmies 0 direction -> m_city.cityManager.enemyArmies[0].direction ||cityManager.enemyArmies[0].direction ||My Result Error #1069 Supplier supplied enemyArmies 0 -> direction 1 || ||print enemyArmies 0 restTime -> m_city.cityManager.enemyArmies[0].restTime ||cityManager.enemyArmies[0].restTime ||My Result Error #1069 Supplier supplied enemyArmies 0 -> restTime 0 || ||print enemyArmies 0 startTime -> m_city.cityManager.enemyArmies[0].startTime ||cityManager.enemyArmies[0].startTime ||My Result Error #1069 Supplier supplied enemyArmies 0 -> startTime 1339652736137 || ||print enemyArmies 0 .startPosName -> m_city.cityManager.enemyArmies[0].startPosName ||cityManager.enemyArmies[0].startPosName ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .startPosName ATTACKING CITY || ||print enemyArmies 0 .heroLevel -> m_city.cityManager.enemyArmies[0].heroLevel ||cityManager.enemyArmies[0].heroLevel ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .heroLevel 184 || ||print enemyArmies 0 .reachTime -> m_city.cityManager.enemyArmies[0].reachTime ||cityManager.enemyArmies[0].reachTime ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .reachTime 1339656323138 || ||print enemyArmies 0 .hero -> m_city.cityManager.enemyArmies[0].hero ||cityManager.enemyArmies[0].hero ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .hero !HeroName || ||print enemyArmies 0 .targetFieldId -> m_city.cityManager.enemyArmies[0].targetFieldId ||cityManager.enemyArmies[0].targetFieldId ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .targetFieldId 999444 || ||print enemyArmies 0 .alliance -> m_city.cityManager.enemyArmies[0].alliance ||cityManager.enemyArmies[0].alliance ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .alliance ATTACKING ALLIANCE || ||print enemyArmies 0 troop peasant -> m_city.cityManager.enemyArmies[0].troop.peasants ||cityManager.enemyArmies[0].troop.peasants ||...checked ok... || ||print enemyArmies 0 troop militia -> m_city.cityManager.enemyArmies[0].troop.militia ||cityManager.enemyArmies[0].troop.militia ||...checked ok... || ||print enemyArmies 0 troop scouter -> m_city.cityManager.enemyArmies[0].troop.scouter ||cityManager.enemyArmies[0].troop.scouter ||...checked ok... || ||print enemyArmies 0 troop pikemen -> m_city.cityManager.enemyArmies[0].troop.pikemen ||cityManager.enemyArmies[0].troop.pikemen ||...checked ok... || ||print enemyArmies 0 troop swordsmen -> m_city.cityManager.enemyArmies[0].troop.swordsmen ||cityManager.enemyArmies[0].troop.swordsmen ||...checked ok... || ||print enemyArmies 0 troop archer -> m_city.cityManager.enemyArmies[0].troop.archer ||cityManager.enemyArmies[0].troop.archer ||...checked ok... || ||print enemyArmies 0 troop lightCavalry -> m_city.cityManager.enemyArmies[0].troop.lightCavalry ||cityManager.enemyArmies[0].troop.lightCavalry ||...checked ok... || ||print enemyArmies 0 troop heavyCavalry -> m_city.cityManager.enemyArmies[0].troop.heavyCavalry ||cityManager.enemyArmies[0].troop.heavyCavalry ||...checked ok... || ||print enemyArmies 0 troop carriage -> m_city.cityManager.enemyArmies[0].troop.carriage ||cityManager.enemyArmies[0].troop.carriage ||...checked ok... || ||print enemyArmies 0 troop ballista -> m_city.cityManager.enemyArmies[0].troop.ballista ||cityManager.enemyArmies[0].troop.ballista ||...checked ok... || ||print enemyArmies troop batteringRam -> m_city.cityManager.enemyArmies[0].troop.batteringRam ||cityManager.enemyArmies[0].troop.batteringRam ||...checked ok... || ||print enemyArmies troop catapult -> m_city.cityManager.enemyArmies[0].troop.catapult ||cityManager.enemyArmies[0].troop.catapult ||...checked ok... || == Resource == [[CityResource|New version of "Resource" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print resource taxRate: ( m_city.cityManager.resource.texRate ) ||cityManager.resource.texRate ||...checked ok... || ||print resource buildPeople: ( m_city.cityManager.resource.buildPeople ) ||cityManager.resource.buildPeople ||...checked ok... || ||print resource complaint: ( m_city.cityManager.resource.complaint ) ||cityManager.resource.complaint ||...checked ok... || ||print resource curPopulation: ( m_city.cityManager.resource.curPopulation ) ||cityManager.resource.curPopulation ||...checked ok... || ||print resource food workPeople: ( m_city.cityManager.resource.food.workPeople ) ||cityManager.resource.food.workPeople ||...checked ok... || ||print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople ) ||cityManager.resource.iron.workPeople ||...checked ok... || ||print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople ) ||cityManager.resource.stone.workPeople ||...checked ok... || ||print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople ) ||cityManager.resource.wood.workPeople ||...checked ok... || ||print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation ) ||cityManager.resource.maxPopulation ||...checked ok... || ||print resource workPeople: ( m_city.cityManager.resource.workPeople ) ||cityManager.resource.workPeople ||...checked ok... || ||print resource loyalty: ( m_city.cityManager.resource.support ) ||cityManager.resource.support ||...checked ok... || ||print resource food: ( m_city.cityManager.resource.food ) ||cityManager.resource.food ||...checked ok... || ||print resource food amount: ( m_city.cityManager.resource.food.amount ) ||cityManager.resource.food.amount ||...checked ok... || ||print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate ) ||cityManager.resource.food.increaseRate ||...checked ok... || ||print resource food max: ( m_city.cityManager.resource.food.max ) ||cityManager.resource.food.max ||...checked ok... || ||print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent ) ||cityManager.resource.food.storeRercent ||...checked ok... || ||print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood ) ||cityManager.resource.troopCostFood ||...checked ok... || ||print resource gold: ( m_city.cityManager.resource.gold ) ||cityManager.resource.gold ||...checked ok... || ||print resource taxIncome: ( m_city.cityManager.resource.taxIncome ) ||cityManager.resource.taxIncome ||...checked ok... || ||print resource iron: ( m_city.cityManager.resource.iron ) ||cityManager.resource.iron ||...checked ok... || ||print resource iron amount: ( m_city.cityManager.resource.iron.amount ) ||cityManager.resource.iron.amount ||...checked ok... || ||print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate ) ||cityManager.resource.iron.increaseRate ||...checked ok... || ||print resource iron max: ( m_city.cityManager.resource.iron.max ) ||cityManager.resource.iron.max ||...checked ok... || ||print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent ) ||cityManager.resource.iron.storeRercent ||...checked ok... || ||print resource stone: ( m_city.cityManager.resource.stone ) ||cityManager.resource.stone ||...checked ok... || ||print resource stone amount: ( m_city.cityManager.resource.stone.amount ) ||cityManager.resource.stone.amount ||...checked ok... || ||print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate ) ||cityManager.resource.stone.increaseRate ||...checked ok... || ||print resource stone max: ( m_city.cityManager.resource.stone.max ) ||cityManager.resource.stone.max ||...checked ok... || ||print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent ) ||cityManager.resource.stone.storeRercent ||...checked ok... || ||print resource wood: ( m_city.cityManager.resource.wood ) ||cityManager.resource.wood ||...checked ok... || ||print resource wood amount: ( m_city.cityManager.resource.wood.amount ) ||cityManager.resource.wood.amount ||...checked ok... || ||print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate ) ||cityManager.resource.wood.increaseRate ||...checked ok... || ||print resource wood max: ( m_city.cityManager.resource.wood.max ) ||cityManager.resource.wood.max ||...checked ok... || ||print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent ) ||cityManager.resource.wood.storeRercent ||...checked ok... || ||print castle resource support ( m_city.cityManager.castle.resource.support ) ||cityManager.castle.resource.support ||...checked ok... || ||print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood ) ||cityManager.castle.resource.troopCostFood ||...checked ok... || ||print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople ) ||cityManager.castle.resource.workPeople ||...checked ok... || ||print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary ) ||cityManager.castle.resource.herosSalary ||...checked ok... || ||print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation ) ||cityManager.castle.resource.maxPopulation ||...checked ok... || ||print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection ) ||cityManager.castle.resource.populationDirection ||...checked ok... || ||print castle resource gold ( m_city.cityManager.castle.resource.gold ) ||cityManager.castle.resource.gold ||...checked ok... || ||print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation ) ||cityManager.castle.resource.curPopulation ||...checked ok... || ||print castle resource complaint ( m_city.cityManager.castle.resource.complaint ) ||cityManager.castle.resource.complaint ||...checked ok... || ||print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome ) ||cityManager.castle.resource.taxIncome ||...checked ok... || ||print gold ( m_city.cityManager.estResource.gold ) ||cityManager.estResource.gold ||...checked ok... || ||print food ( m_city.cityManager.estResource.food ) ||cityManager.estResource.food ||...checked ok... || ||print wood ( m_city.cityManager.estResource.wood ) ||cityManager.estResource.wood ||...checked ok... || ||print stone ( m_city.cityManager.estResource.stone ) ||cityManager.estResource.stone ||...checked ok... || ||print iron ( m_city.cityManager.estResource.iron ) ||cityManager.estResource.iron ||...checked ok... || ||print ( m_city.cityManager.!ResourceProduction.food ) ||cityManager.!ResourceProduction.food ||...checked ok... || ||print ( m_city.cityManager.!ResourceProduction.wood ) ||cityManager.!ResourceProduction.wood ||...checked ok... || ||print ( m_city.cityManager.!ResourceProduction.stone ) ||cityManager.!ResourceProduction.stone ||...checked ok... || ||print ( m_city.cityManager.!ResourceProduction.iron ) ||cityManager.!ResourceProduction.iron ||...checked ok... || == Fields == [[Field|New version of "Fields" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print fieldId ( m_city.cityManager.fieldId ) ||cityManager.fieldId ||...checked ok... || ||print fields[0] id: ( m_city.cityManager.fields[0].id ) ||cityManager.fields[0].id ||...checked ok... || ||print fields[0] level: ( m_city.cityManager.fields[0].level ) ||cityManager.fields[0].level ||...checked ok... || ||print fields[0] name: ( m_city.cityManager.fields[0].name ) ||cityManager.fields[0].name ||...checked ok... || ||print fields[0] type: ( m_city.cityManager.fields[0].type ) ||cityManager.fields[0].type ||...checked ok... || ||print fields[1] id: ( m_city.cityManager.fields[1].id ) ||cityManager.fields[1].id ||...checked ok... || ||print fields[1] level: ( m_city.cityManager.fields[1].level ) ||cityManager.fields[1].level ||...checked ok... || ||print fields[1] name: ( m_city.cityManager.fields[1].name ) ||cityManager.fields[1].name ||...checked ok... || ||print fields[1] type: ( m_city.cityManager.fields[1].type ) ||cityManager.fields[1].type ||...checked ok... || ||print –fields length -> m_city.cityManager.fields.length ||cityManager.fields.length ||...checked ok... || ||print –fields 9 type -> m_city.cityManager.fields[9].type ||cityManager.fields[9].type ||...checked ok... || == Hero == [[Heroes|New version of "Hero" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print !AnyIdleHero(any): ( m_city.!AnyIdleHero(any) ) ||!AnyIdleHero(any) ||...checked ok... || ||print m_city.cityManager.!TrainingHeroIsHere ||cityManager.!TrainingHeroIsHere ||...checked ok... || ||print !AnyIdleHero(Queen): ( m_city.!AnyIdleHero(Queen) ) ||!AnyIdleHero(Queen) ||...checked ok... || ||print !IsHeroInCastle(Queen): ( m_city.!IsHeroInCastle(Queen) ) ||!IsHeroInCastle(Queen) ||...checked ok... || ||print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl ) ||cityManager.heroes[0].logoUrl ||...checked ok... || ||print heros[0] id: ( m_city.cityManager.heroes[0].id ) ||cityManager.heroes[0].id ||...checked ok... || ||print heros[0] name: ( m_city.cityManager.heroes[0].name ) ||cityManager.heroes[0].name ||...checked ok... || ||print heros[0] level: ( m_city.cityManager.heroes[0].level ) ||cityManager.heroes[0].level ||...checked ok... || ||print heros[0] experience: ( m_city.cityManager.heroes[0].experience ) ||cityManager.heroes[0].experience ||...checked ok... || ||print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty ) ||cityManager.heroes[0].loyalty ||...checked ok... || ||print heros[0] power: ( m_city.cityManager.heroes[0].power ) ||cityManager.heroes[0].power ||...checked ok... || ||print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem ) ||cityManager.heroes[0].stratagem ||...checked ok... || ||print heros[0] management: ( m_city.cityManager.heroes[0].management ) ||cityManager.heroes[0].management ||...checked ok... || ||print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId ) ||cityManager.heroes[0].itemId ||...checked ok... || ||print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount ) ||cityManager.heroes[0].itemAmount ||...checked ok... || ||print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded ) ||cityManager.heroes[0].managementAdded ||...checked ok... || ||print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded ) ||cityManager.heroes[0].managementBuffAdded ||...checked ok... || ||print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded ) ||cityManager.heroes[0].powerAdded ||...checked ok... || ||print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded ) ||cityManager.heroes[0].powerBuffAdded ||...checked ok... || ||print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded ) ||cityManager.heroes[0].stratagemAdded ||...checked ok... || ||print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded ) ||cityManager.heroes[0].stratagemBuffAdded ||...checked ok... || ||print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp ) ||cityManager.heroes[0].upgradeExp ||...checked ok... || ||print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint ) ||cityManager.heroes[0].remainPoint ||...checked ok... || ||print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl ) ||cityManager.heroes[1].logoUrl ||...checked ok... || ||print heros[1] id: ( m_city.cityManager.heroes[1].id ) ||cityManager.heroes[1].id ||...checked ok... || ||print heros[1] name: ( m_city.cityManager.heroes[1].name ) ||cityManager.heroes[1].name ||...checked ok... || ||print heros[1] level: ( m_city.cityManager.heroes[1].level ) ||cityManager.heroes[1].level ||...checked ok... || ||print heros[1] experience: ( m_city.cityManager.heroes[1].experience ) ||cityManager.heroes[1].experience ||...checked ok... || ||print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty ) ||cityManager.heroes[1].loyalty ||...checked ok... || ||print heros[1] power: ( m_city.cityManager.heroes[1].power ) ||cityManager.heroes[1].power ||...checked ok... || ||print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem ) ||cityManager.heroes[1].stratagem ||...checked ok... || ||print heros[1] management: ( m_city.cityManager.heroes[1].management ) ||cityManager.heroes[1].management ||...checked ok... || ||print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId ) ||cityManager.heroes[1].itemId ||...checked ok... || ||print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount ) ||cityManager.heroes[1].itemAmount ||...checked ok... || ||print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded ) ||cityManager.heroes[1].managementAdded ||...checked ok... || ||print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded ) ||cityManager.heroes[1].managementBuffAdded ||...checked ok... || ||print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded ) ||cityManager.heroes[1].powerAdded ||...checked ok... || ||print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded ) ||cityManager.heroes[1].powerBuffAdded ||...checked ok... || ||print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded ) ||cityManager.heroes[1].stratagemAdded ||...checked ok... || ||print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded ) ||cityManager.heroes[1].stratagemBuffAdded ||...checked ok... || ||print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp ) ||cityManager.heroes[1].upgradeExp ||...checked ok... || ||print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint ) ||cityManager.heroes[1].remainPoint ||...checked ok... || ||print –heroes length -> m_city.cityManager.heroes.length ||cityManager.heroes.length ||...checked ok... || ||print –heroes status -> m_city.cityManager.heroes[0].status ||cityManager.heroes[0].status ||...checked ok... || ||print m_city.cityManager.!TrainingHeroIsHere ||cityManager.!TrainingHeroIsHere ||...checked ok... || ||print length ( m_city.cityManager.innHeroes.length ) ||cityManager.innHeroes.length ||Do not understand results || ||print status ( m_city.cityManager.innHeroes[0].status ) ||cityManager.innHeroes[0].status ||Do not understand results || ||print name ( m_city.cityManager.innHeroes[0].name ) ||cityManager.innHeroes[0].name ||Do not understand results || ||print management ( m_city.cityManager.innHeroes[0].management ) ||cityManager.innHeroes[0].management ||Do not understand results || ||print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded ) ||cityManager.innHeroes[0].stratagemBuffAdded ||Do not understand results || ||print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded ) ||cityManager.innHeroes[0].managementBuffAdded ||Do not understand results || ||print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded ) ||cityManager.innHeroes[0].powerBuffAdded ||Do not understand results || ||print power ( m_city.cityManager.innHeroes[0].power ) ||cityManager.innHeroes[0].power ||Do not understand results || ||print level ( m_city.cityManager.innHeroes[0].level ) ||cityManager.innHeroes[0].level ||Do not understand results || ||print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded ) ||cityManager.innHeroes[0].managementAdded ||Do not understand results || ||print id ( m_city.cityManager.innHeroes[0].id ) ||cityManager.innHeroes[0].id ||Do not understand results || ||print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray ) ||cityManager.innHeroes[0].buffsArray ||Do not understand results || ||print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp ) ||cityManager.innHeroes[0].upgradeExp ||Do not understand results || ||print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded ) ||cityManager.innHeroes[0].powerAdded ||Do not understand results || ||print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint ) ||cityManager.innHeroes[0].remainPoint ||Do not understand results || ||print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl ) ||cityManager.innHeroes[0].logoUrl ||Do not understand results || ||print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded ) ||cityManager.innHeroes[0].stratagemAdded ||Do not understand results || ||print itemId ( m_city.cityManager.innHeroes[0].itemId ) ||cityManager.innHeroes[0].itemId ||Do not understand results || ||print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount ) ||cityManager.innHeroes[0].itemAmount ||Do not understand results || ||print stratagem ( m_city.cityManager.innHeroes[0].stratagem ) ||cityManager.innHeroes[0].stratagem ||Do not understand results || ||print loyalty ( m_city.cityManager.innHeroes[0].loyalty ) ||cityManager.innHeroes[0].loyalty ||Do not understand results || == Troop == [[troop|New version of 'Troop' available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print troop archer: ( m_city.cityManager.troop.archer ) ||cityManager.troop.archer ||...checked ok... || ||print troop ballista: ( m_city.cityManager.troop.ballista ) ||cityManager.troop.ballista ||...checked ok... || ||print troop batteringRam: ( m_city.cityManager.troop.batteringRam ) ||cityManager.troop.batteringRam ||...checked ok... || ||print troop carriage: ( m_city.cityManager.troop.carriage ) ||cityManager.troop.carriage ||...checked ok... || ||print troop catapult: ( m_city.cityManager.troop.catapult ) ||cityManager.troop.catapult ||...checked ok... || ||print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry ) ||cityManager.troop.heavyCavalry ||...checked ok... || ||print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry ) ||cityManager.troop.lightCavalry ||...checked ok... || ||print troop militia: ( m_city.cityManager.troop.militia ) ||cityManager.troop.militia ||...checked ok... || ||print troop peasants: ( m_city.cityManager.troop.peasants ) ||cityManager.troop.peasants ||...checked ok... || ||print troop pikemen: ( m_city.cityManager.troop.pikemen ) ||cityManager.troop.pikemen ||...checked ok... || ||print troop scouter: ( m_city.cityManager.troop.scouter ) ||cityManager.troop.scouter ||...checked ok... || ||print troop swordsmen: ( m_city.cityManager.troop.swordsmen ) ||cityManager.troop.swordsmen ||...checked ok... || ||print archer ( m_city.cityManager.troopStillInProduction().archer ) ||cityManager.troopStillInProduction().archer ||...checked ok... || ||print ballista ( m_city.cityManager.troopStillInProduction().ballista ) ||cityManager.troopStillInProduction().ballista ||...checked ok... || ||print batteringRam ( m_city.cityManager.troopStillInProduction().batteringRam ) ||cityManager.troopStillInProduction().batteringRam ||...checked ok... || ||print carriage ( m_city.cityManager.troopStillInProduction().carriage ) ||cityManager.troopStillInProduction().carriage ||...checked ok... || ||print catapult ( m_city.cityManager.troopStillInProduction().catapult ) ||cityManager.troopStillInProduction().catapult ||...checked ok... || ||print heavyCavalry ( m_city.cityManager.troopStillInProduction().heavyCavalry ) ||cityManager.troopStillInProduction().heavyCavalry ||...checked ok... || ||print lightCavalry ( m_city.cityManager.troopStillInProduction().lightCavalry ) ||cityManager.troopStillInProduction().lightCavalry ||...checked ok... || ||print militia ( m_city.cityManager.troopStillInProduction().militia ) ||cityManager.troopStillInProduction().militia ||...checked ok... || ||print peasants ( m_city.cityManager.troopStillInProduction().peasants ) ||cityManager.troopStillInProduction().peasants ||...checked ok... || ||print pikemen ( m_city.cityManager.troopStillInProduction().pikemen ) ||cityManager.troopStillInProduction().pikemen ||...checked ok... || ||print scouter ( m_city.cityManager.troopStillInProduction().scouter ) ||cityManager.troopStillInProduction().scouter ||...checked ok... || == Forts == [[Fortification|New version of "Forts" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print fortification abatis: ( m_city.cityManager.fortification.abatis ) ||cityManager.fortification.abatis ||...checked ok... || ||print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower ) ||cityManager.fortification.arrowTower ||...checked ok... || ||print fortification rockfall: ( m_city.cityManager.fortification.rockfall ) ||cityManager.fortification.rockfall ||...checked ok... || ||print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs ) ||cityManager.fortification.rollingLogs ||...checked ok... || ||print fortification trap: ( m_city.cityManager.fortification.trap ) ||cityManager.fortification.trap ||...checked ok... || ||print trap ( m_city.cityManager.fortificationsRequirement.trap ) ||cityManager.fortificationsRequirement.trap ||...checked ok... || ||print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower ) ||cityManager.fortificationsRequirement.arrowTower ||...checked ok... || ||print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall ) ||cityManager.fortificationsRequirement.rockfall ||...checked ok... || ||print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs ) ||cityManager.fortificationsRequirement.rollingLogs ||...checked ok... || ||print abatis ( m_city.cityManager.fortificationsRequirement.abatis ) ||cityManager.fortificationsRequirement.abatis ||...checked ok... || == Buildings == [[Building|New version of "Buildings" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print buildings[0]: ( m_city.cityManager.buildings[0] ) ||cityManager.buildings[0] ||...checked ok... || ||print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime ) ||cityManager.buildings[0].endTime ||...checked ok... || ||print buildings[0] level: ( m_city.cityManager.buildings[0].level ) ||cityManager.buildings[0].level ||...checked ok... || ||print buildings[0] name: ( m_city.cityManager.buildings[0].name ) ||cityManager.buildings[0].name ||...checked ok... || ||print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId ) ||cityManager.buildings[0].positionId ||...checked ok... || ||print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime ) ||cityManager.buildings[0].startTime ||...checked ok... || ||print buildings[0] status: ( m_city.cityManager.buildings[0].status ) ||cityManager.buildings[0].status ||...checked ok... || ||print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId ) ||cityManager.buildings[0].typeId ||...checked ok... || ||print buildings[1]: ( m_city.cityManager.buildings[1] ) ||cityManager.buildings[1] ||...checked ok... || ||print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime ) ||cityManager.buildings[1].endTime ||...checked ok... || ||print buildings[1] level: ( m_city.cityManager.buildings[1].level ) ||cityManager.buildings[1].level ||...checked ok... || ||print buildings[1] name: ( m_city.cityManager.buildings[1].name ) ||cityManager.buildings[1].name ||...checked ok... || ||print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId ) ||cityManager.buildings[1].positionId ||...checked ok... || ||print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime ) ||cityManager.buildings[1].startTime ||...checked ok... || ||print buildings[1] status: ( m_city.cityManager.buildings[1].status ) ||cityManager.buildings[1].status ||...checked ok... || ||print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId ) ||cityManager.buildings[1].typeId ||...checked ok... || ||print –Buildings 73 level -> m_city.cityManager.buildings[73].level ||cityManager.buildings[73].level ||...checked ok... || ||print buildings length ( m_city.cityManager.buildings.length ) ||cityManager.buildings.length ||...checked ok... || == Market == [[Market|New version of "Market" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print –buyPrice -> m_city.cityManager.buyPrice() ||cityManager.buyPrice() ||...checked ok... || ||print –buyPrice -> m_city.cityManager.buyPrice(1) ||cityManager.buyPrice(1) ||...checked ok... || ||print –buyPrice 2 -> m_city.cityManager.buyPrice(2) ||cityManager.buyPrice(2) ||...checked ok... || ||print –buyPrice 3 -> m_city.cityManager.buyPrice(3) ||cityManager.buyPrice(3) ||...checked ok... || ||print –sellPrice food -> m_city.cityManager.sellPrice(food) ||cityManager.sellPrice(food) ||...checked ok... || ||print –tradesArray length -> m_city.cityManager.tradesArray.length ||cityManager.tradesArray.length ||...checked ok... || ||print –tradesArray 0 amount -> m_city.cityManager.tradesArray[0].amount ||cityManager.tradesArray[0].amount ||...checked ok... || ||print –tradesArray 1 amount -> m_city.cityManager.tradesArray[1].amount ||cityManager.tradesArray[1].amount ||...checked ok... || ||print –tradesArray 2 amount -> m_city.cityManager.tradesArray[2].amount ||cityManager.tradesArray[2].amount ||...checked ok... || ||print –tradesArray 6 amount -> m_city.cityManager.tradesArray[6].amount ||cityManager.tradesArray[6].amount ||...checked ok... || ||print m_city.cityManager.tradesArray[0].resType ||cityManager.tradesArray[0].resType ||...checked ok... || ||print m_city.cityManager.tradesArray[0].tradeType ||cityManager.tradesArray[0].tradeType ||...checked ok... || ||print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName ) ||cityManager.tradesArray[0].resourceName ||...checked ok... || ||print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price ) ||cityManager.tradesArray[0].price ||...checked ok... || ||print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id ) ||cityManager.tradesArray[0].id ||...checked ok... || ||print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName ) ||cityManager.tradesArray[0].tradeTypeName ||...checked ok... || ||print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount ) ||cityManager.tradesArray[0].dealedAmount ||...checked ok... || ||print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal ) ||cityManager.tradesArray[0].dealedTotal ||...checked ok... || ||print transingTradesArray length ( m_city.cityManager.transingTradesArray.length ) ||cityManager.transingTradesArray.length ||...checked ok... || ||print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount ) ||cityManager.transingTradesArray[0].amount ||...checked ok... || ||print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime ) ||cityManager.transingTradesArray[0].endTime ||...checked ok... || ||print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName ) ||cityManager.transingTradesArray[0].resourceName ||...checked ok... || ||print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price ) ||cityManager.transingTradesArray[0].price ||...checked ok... || ||print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total ) ||cityManager.transingTradesArray[0].total ||...checked ok... || ||print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id ) ||cityManager.transingTradesArray[0].id ||...checked ok... || ||print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType ) ||cityManager.transingTradesArray[0].resType ||...checked ok... || ||print sellPrice 0 ( m_context.sellPrice(0) ) ||m_context.sellPrice(0) ||...checked ok... || ||print buyPrice 0 ( m_context.buyPrice(0) ) ||m_context.buyPrice(0) ||...checked ok... || ||print sellPrice 1 ( m_context.sellPrice(1) ) ||m_context.sellPrice(1) ||...checked ok... || ||print buyPrice 1 ( m_context.buyPrice(1) ) ||m_context.buyPrice(1) ||...checked ok... || ||print sellPrice 2 ( m_context.sellPrice(2) ) ||m_context.sellPrice(2) ||...checked ok... || ||print buyPrice 2 ( m_context.buyPrice(2) ) ||m_context.buyPrice(2) ||...checked ok... || ||print sellPrice 3 ( m_context.sellPrice(3) ) ||m_context.sellPrice(3) ||...checked ok... || ||print buyPrice 3 ( m_context.buyPrice(3) ) ||m_context.buyPrice(3) ||...checked ok... || == Armies == [[Army|New version of "Armies" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print –selfArmies length -> m_city.cityManager.selfArmies.length ||cityManager.selfArmies.length ||...checked ok... || ||print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType ) ||cityManager.selfArmies[0].missionType ||...checked ok... || ||print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king ) ||cityManager.selfArmies[0].king ||...checked ok... || ||print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId ) ||cityManager.selfArmies[0].startFieldId ||...checked ok... || ||print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName ) ||cityManager.selfArmies[0].targetPosName ||...checked ok... || ||print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction ) ||cityManager.selfArmies[0].direction ||...checked ok... || ||print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime ) ||cityManager.selfArmies[0].restTime ||...checked ok... || ||print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime ) ||cityManager.selfArmies[0].startTime ||...checked ok... || ||print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName ) ||cityManager.selfArmies[0].startPosName ||...checked ok... || ||print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel ) ||cityManager.selfArmies[0].heroLevel ||...checked ok... || ||print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime ) ||cityManager.selfArmies[0].reachTime ||...checked ok... || ||print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero ) ||cityManager.selfArmies[0].hero ||...checked ok... || ||print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId ) ||cityManager.selfArmies[0].targetFieldId ||...checked ok... || ||print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance ) ||cityManager.selfArmies[0].alliance ||...checked ok... || ||print –selfArmies 0 troop peasant -> m_city.cityManager.selfArmies[0].troop.peasants ||cityManager.selfArmies[0].troop.peasants ||...checked ok... || ||print –selfArmies 0 troop militia -> m_city.cityManager.selfArmies[0].troop.militia ||cityManager.selfArmies[0].troop.militia ||...checked ok... || ||print –selfArmies 0 troop scouter -> m_city.cityManager.selfArmies[0].troop.scouter ||cityManager.selfArmies[0].troop.scouter ||...checked ok... || ||print –selfArmies 0 troop pikemen -> m_city.cityManager.selfArmies[0].troop.pikemen ||cityManager.selfArmies[0].troop.pikemen ||...checked ok... || ||print –selfArmies 0 troop swordsmen -> m_city.cityManager.selfArmies[0].troop.swordsmen ||cityManager.selfArmies[0].troop.swordsmen ||...checked ok... || ||print –selfArmies 0 troop archer -> m_city.cityManager.selfArmies[0].troop.archer ||cityManager.selfArmies[0].troop.archer ||...checked ok... || ||print –selfArmies 0 troop lightCavalry -> m_city.cityManager.selfArmies[0].troop.lightCavalry ||cityManager.selfArmies[0].troop.lightCavalry ||...checked ok... || ||print –selfArmies 0 troop heavyCavalry -> m_city.cityManager.selfArmies[0].troop.heavyCavalry ||cityManager.selfArmies[0].troop.heavyCavalry ||...checked ok... || ||print –selfArmies 0 troop carriage -> m_city.cityManager.selfArmies[0].troop.carriage ||cityManager.selfArmies[0].troop.carriage ||...checked ok... || ||print –selfArmies 0 troop ballista -> m_city.cityManager.selfArmies[0].troop.ballista ||cityManager.selfArmies[0].troop.ballista ||...checked ok... || ||print –selfArmies troop batteringRam -> m_city.cityManager.selfArmies[0].troop.batteringRam ||cityManager.selfArmies[0].troop.batteringRam ||...checked ok... || ||print –selfArmies troop catapult -> m_city.cityManager.selfArmies[0].troop.catapult ||cityManager.selfArmies[0].troop.catapult ||...checked ok... || ||print gold ( m_city.cityManager.selfArmies[0].resource.gold ) ||cityManager.selfArmies[0].resource.gold ||...checked ok... || ||print food ( m_city.cityManager.selfArmies[0].resource.food ) ||cityManager.selfArmies[0].resource.food ||...checked ok... || ||print wood ( m_city.cityManager.selfArmies[0].resource.wood ) ||cityManager.selfArmies[0].resource.wood ||...checked ok... || ||print iron ( m_city.cityManager.selfArmies[0].resource.iron ) ||cityManager.selfArmies[0].resource.iron ||...checked ok... || ||print 0 -> -> -> -> -> stone ( m_city.cityManager.selfArmies[0].resource.stone ) ||cityManager.selfArmies[0].resource.stone ||...checked ok... || ||print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle ) ||cityManager.castle.goOutForBattle ||...checked ok... || ||print missionType ( m_city.cityManager.friendlyArmies[0].missionType ) ||cityManager.friendlyArmies[0].missionType ||...checked ok... || ||print king ( m_city.cityManager.friendlyArmies[0].king ) ||cityManager.friendlyArmies[0].king ||...checked ok... || ||print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId ) ||cityManager.friendlyArmies[0].startFieldId ||...checked ok... || ||print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName ) ||cityManager.friendlyArmies[0].targetPosName ||...checked ok... || ||print direction ( m_city.cityManager.friendlyArmies[0].direction ) ||cityManager.friendlyArmies[0].direction ||...checked ok... || ||print restTime ( m_city.cityManager.friendlyArmies[0].restTime ) ||cityManager.friendlyArmies[0].restTime ||...checked ok... || ||print startTime ( m_city.cityManager.friendlyArmies[0].startTime ) ||cityManager.friendlyArmies[0].startTime ||...checked ok... || ||print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName ) ||cityManager.friendlyArmies[0].startPosName ||...checked ok... || ||print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel ) ||cityManager.friendlyArmies[0].heroLevel ||...checked ok... || ||print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime ) ||cityManager.friendlyArmies[0].reachTime ||...checked ok... || ||print hero ( m_city.cityManager.friendlyArmies[0].hero ) ||cityManager.friendlyArmies[0].hero ||...checked ok... || ||print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId ) ||cityManager.friendlyArmies[0].targetFieldId ||...checked ok... || ||print alliance ( m_city.cityManager.friendlyArmies[0].alliance ) ||cityManager.friendlyArmies[0].alliance ||...checked ok... || ||print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants ) ||cityManager.friendlyArmies[0].troop.peasants ||...checked ok... || ||print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia ) ||cityManager.friendlyArmies[0].troop.militia ||...checked ok... || ||print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter ) ||cityManager.friendlyArmies[0].troop.scouter ||...checked ok... || ||print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen ) ||cityManager.friendlyArmies[0].troop.pikemen ||...checked ok... || ||print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen ) ||cityManager.friendlyArmies[0].troop.swordsmen ||...checked ok... || ||print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer ) ||cityManager.friendlyArmies[0].troop.archer ||...checked ok... || ||print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry ) ||cityManager.friendlyArmies[0].troop.lightCavalry ||...checked ok... || ||print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry ) ||cityManager.friendlyArmies[0].troop.heavyCavalry ||...checked ok... || ||print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage ) ||cityManager.friendlyArmies[0].troop.carriage ||...checked ok... || ||print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista ) ||cityManager.friendlyArmies[0].troop.ballista ||...checked ok... || ||print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam ) ||cityManager.friendlyArmies[0].troop.batteringRam ||...checked ok... || ||print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult ) ||cityManager.friendlyArmies[0].troop.catapult ||...checked ok... || ||print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold ) ||cityManager.friendlyArmies[0].resource.gold ||...checked ok... || ||print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food ) ||cityManager.friendlyArmies[0].resource.food ||...checked ok... || ||print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood ) ||cityManager.friendlyArmies[0].resource.wood ||...checked ok... || ||print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron ) ||cityManager.friendlyArmies[0].resource.iron ||...checked ok... || ||print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone ) ||cityManager.friendlyArmies[0].resource.stone ||...checked ok... || ||print estResource food: ( m_city.cityManager.estResource.food ) ||cityManager.estResource.food ||...checked ok... || ||print estResource gold: ( m_city.cityManager.estResource.gold ) ||cityManager.estResource.gold ||...checked ok... || ||print estResource iron: ( m_city.cityManager.estResource.iron ) ||cityManager.estResource.iron ||...checked ok... || ||print estResource stone: ( m_city.cityManager.estResource.stone ) ||cityManager.estResource.stone ||...checked ok... || ||print reservedResource food: ( m_city.cityManager.reservedResource.food ) ||cityManager.reservedResource.food ||...checked ok... || ||print reservedResource gold: ( m_city.cityManager.reservedResource.gold ) ||cityManager.reservedResource.gold ||...checked ok... || ||print reservedResource iron: ( m_city.cityManager.reservedResource.iron ) ||cityManager.reservedResource.iron ||...checked ok... || ||print reservedResource stone: ( m_city.cityManager.reservedResource.stone ) ||cityManager.reservedResource.stone ||...checked ok... || == General == [[City|New version of "General" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print id: ( m_city.cityManager.id ) ||cityManager.id ||...checked ok... || ||print name: ( m_city.cityManager.name ) ||cityManager.name ||...checked ok... || ||print –heros Queen stratagem -> m_city.cityManager.heros(Queen).stratagem ||cityManager.heros(Queen).stratagem ||line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069 || ||print timeSlot ( m_city.cityManager.timeSlot ) // int; ||m_city.cityManager.timeSlot ||...checked ok... || ||print directionChange ( m_city.cityManager.directionChange ) // Boolean = false; ||m_city.cityManager.directionChange ||...checked ok... || ||print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true; ||m_city.cityManager.furtherInitNeeded ||...checked ok... || ||print mapInitState ( m_city.cityManager.mapInitState ) // int; // 0 - ok, 1 - pending, 2 - init needed ||m_city.cityManager.mapInitState ||...checked ok... || ||print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean; ||m_city.cityManager.checkFeastingHallSpace ||...checked ok... || ||print innStatus ( m_city.cityManager.innStatus ) // int; ||m_city.cityManager.innStatus ||...checked ok... || ||print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int; ||m_city.cityManager.troopQueueStatus ||...checked ok... || ||print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int; ||m_city.cityManager.fortificationQueueStatus ||...checked ok... || ||print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array; ||m_city.cityManager.pendingProductionRates ||...checked ok... || ||print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0); ||m_city.cityManager.distanceSettings ||...checked ok... || ||print name ( m_city.cityManager.name ) ||cityManager.name ||...checked ok... || ||print castle allowAlliance ( m_city.cityManager.castle.allowAlliance ) ||cityManager.castle.allowAlliance ||...checked ok... || ||print id ( m_city.cityManager.id ) ||cityManager.id ||...checked ok... || ||print Player currentTime ( m_context.Player.currentTime ) ||m_context.Player.currentTime ||...checked ok... || ||print serverMinutes ( m_context.serverMinutes ) ||m_context.serverMinutes ||...checked ok... || ||print serverHours ( m_context.serverHours ) ||m_context.serverHours ||...checked ok... || ||print serverDate ( m_context.serverDate ) ||m_context.serverDate ||...checked ok... || ||print serverMonth ( m_context.serverMonth ) ||m_context.serverMonth ||...checked ok... || ||print serverYear ( m_context.serverYear ) ||m_context.serverYear ||...checked ok... || ||print Player currentDateTime ( m_context.Player.currentDateTime ) ||m_context.Player.currentDateTime ||...checked ok... || ||print Player currentTime ( m_context.Player.currentTime ) ||m_context.Player.currentTime ||...checked ok... || ||print Player playerInfo lastLoginTime ( m_context.Player.playerInfo.lastLoginTime ) ||m_context.Player.playerInfo.lastLoginTime ||...checked ok... || ||print Player playerInfo createrTime ( m_context.Player.playerInfo.createrTime ) ||m_context.Player.playerInfo.createrTime ||...checked ok... || ||print Player playerInfo office ( m_context.Player.playerInfo.office ) ||m_context.Player.playerInfo.office ||...checked ok... || ||print Player playerInfo castleCount ( m_context.Player.playerInfo.castleCount ) ||m_context.Player.playerInfo.castleCount ||...checked ok... || ||print Player playerInfo honor ( m_context.Player.playerInfo.honor ) ||m_context.Player.playerInfo.honor ||...checked ok... || ||print Player playerInfo levelId ( m_context.Player.playerInfo.levelId ) ||m_context.Player.playerInfo.levelId ||...checked ok... || ||print Player playerInfo medal ( m_context.Player.playerInfo.medal ) ||m_context.Player.playerInfo.medal ||...checked ok... || ||print Player playerInfo sex ( m_context.Player.playerInfo.sex ) ||m_context.Player.playerInfo.sex ||...checked ok... || ||print Player playerInfo accountName ( m_context.Player.playerInfo.accountName ) ||m_context.Player.playerInfo.accountName ||...checked ok... || ||print Player playerInfo faceUrl ( m_context.Player.playerInfo.faceUrl ) ||m_context.Player.playerInfo.faceUrl ||...checked ok... || ||print Player playerInfo id ( m_context.Player.playerInfo.id ) ||m_context.Player.playerInfo.id ||...checked ok... || ||print Player playerInfo allianceLevel ( m_context.Player.playerInfo.allianceLevel ) ||m_context.Player.playerInfo.allianceLevel ||...checked ok... || ||print Player playerInfo bdenyotherplayer ( m_context.Player.playerInfo.bdenyotherplayer ) ||m_context.Player.playerInfo.bdenyotherplayer ||...checked ok... || ||print Player playerInfo population ( m_context.Player.playerInfo.population ) ||m_context.Player.playerInfo.population ||...checked ok... || ||print Player playerInfo flag ( m_context.Player.playerInfo.flag ) ||m_context.Player.playerInfo.flag ||...checked ok... || ||print Player playerInfo prestige ( m_context.Player.playerInfo.prestige ) ||m_context.Player.playerInfo.prestige ||...checked ok... || ||print Player playerInfo userName ( m_context.Player.playerInfo.userName ) ||m_context.Player.playerInfo.userName ||...checked ok... || ||print Player playerInfo userId ( m_context.Player.playerInfo.userId ) ||m_context.Player.playerInfo.userId ||...checked ok... || ||print Player playerInfo titleId ( m_context.Player.playerInfo.titleId ) ||m_context.Player.playerInfo.titleId ||...checked ok... || ||print Player playerInfo ranking ( m_context.Player.playerInfo.ranking ) ||m_context.Player.playerInfo.ranking ||...checked ok... || ||print Player playerInfo alliance ( m_context.Player.playerInfo.alliance ) ||m_context.Player.playerInfo.alliance ||...checked ok... || ||print m_city.cityManager.distanceSettings[0] ||cityManager.distanceSettings[0 ||...checked ok... || ||print m_city.cityManager.distanceSettings[1] ||cityManager.distanceSettings[1 ||...checked ok... || ||print m_city.cityManager.distanceSettings[2] ||cityManager.distanceSettings[2 ||...checked ok... || ||print m_city.cityManager.distanceSettings[3] ||cityManager.distanceSettings[3 ||...checked ok... || ||print m_city.cityManager.distanceSettings[4] ||cityManager.distanceSettings[4 ||...checked ok... || ||print ( m_context.maintenanceStart ) ||m_context.maintenanceStart ||...checked ok... || ||print m_city.cityManager.!CityHasGoalErrors ||cityManager.!CityHasGoalErrors ||...checked ok... || ||print m_city.cityManager.!GateControl ||cityManager.!GateContro ||...checked ok... || ||print m_city.cityManager.trainingHeroName ||cityManager.trainingHeroNam ||...checked ok... || == Research == [[Researches|New version of "Research" available here.]] ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' || ||print avalevel ( m_city.cityManager.researches[0].avalevel ) ||cityManager.researches[0].avalevel ||...checked ok... || ||print endTime ( m_city.cityManager.researches[0].endTime ) ||cityManager.researches[0].endTime ||...checked ok... || ||print upgradeing ( m_city.cityManager.researches[0].upgradeing ) ||cityManager.researches[0].upgradeing ||...checked ok... || ||print level ( m_city.cityManager.researches[0].level ) ||cityManager.researches[0].level ||...checked ok... || ||print startTime ( m_city.cityManager.researches[0].startTime ) ||cityManager.researches[0].startTime ||...checked ok... || ||print castleId ( m_city.cityManager.researches[0].castleId ) ||cityManager.researches[0].castleId ||...checked ok... || ||print typeId ( m_city.cityManager.researches[0].typeId ) ||cityManager.researches[0].typeId ||...checked ok... || ||print permition ( m_city.cityManager.researches[0].permition ) ||cityManager.researches[0].permition ||...checked ok... || ||print m_city.cityManager.isSafeFarming ||cityManager.isSafeFarmin ||...checked ok... || ---- CategoryHowTo |
Thanks to Dismayed for compiling this list. Please leave Updates/Comments/etc at his Google page
This list is outdated. A "new version" link is listed under each section.
Enemy
New version of "Enemy" available here.
Print: |
Command: |
Result: |
print m_city.cityManager.hasEnemyArmiesWithin(60) |
|
|
print hasEnemyArmies -> m_city.cityManager.hasEnemyArmies |
cityManager.hasEnemyArmies |
...checked ok... |
print m_city.cityManager.enemyArmies[0].targetFieldCoords |
cityManager.enemyArmies[0].targetFieldCoords |
...checked ok... |
print m_city.cityManager.cityCoords |
cityManager.cityCoords |
...checked ok... |
print NumberOfRealAttacks -> m_city.cityManager.NumberOfRealAttacks |
cityManager.NumberOfRealAttacks |
...checked ok... |
print enemyArmies 0 reachTime -> m_city.cityManager.enemyArmies[0].reachTime |
cityManager.enemyArmies[0].reachTime |
...checked ok... |
print enemyArmies 0 armyId -> m_city.cityManager.enemyArmies[0].armyId |
cityManager.enemyArmies[0].armyId |
My Result Error #1069 Supplier supplied enemyArmies 0 -> armyId 123456789 |
print enemyArmies 0 missionType -> m_city.cityManager.enemyArmies[0].missionType |
cityManager.enemyArmies[0].missionType |
My Result Error #1069 Supplier supplied enemyArmies 0 -> missionType 5 |
print enemyArmies 0 king -> m_city.cityManager.enemyArmies[0].king |
cityManager.enemyArmies[0].king |
My Result Error #1069 Supplier supplied enemyArmies 0 -> king Attacker Name |
print enemyArmies 0 resource.iron -> m_city.cityManager.enemyArmies[0].resource.iron |
cityManager.enemyArmies[0].resource.iron |
My Result Error #1069 Supplier supplied enemyArmies 0 -> resource.iron 0 |
print enemyArmies 0 startFieldId -> m_city.cityManager.enemyArmies[0].startFieldId |
cityManager.enemyArmies[0].startFieldId |
My Result Error #1069 Supplier supplied enemyArmies 0 -> startFieldId 666999 |
print m_city.cityManager.enemyArmies[0].startFieldCoords |
cityManager.enemyArmies[0].startFieldCoords |
...checked ok... |
print enemyArmies 0 targetPosName -> m_city.cityManager.enemyArmies[0].targetPosName |
cityManager.enemyArmies[0].targetPosName |
My Result Error #1069 Supplier supplied enemyArmies 0 -> targetPosName MYCITY |
print enemyArmies 0 direction -> m_city.cityManager.enemyArmies[0].direction |
cityManager.enemyArmies[0].direction |
My Result Error #1069 Supplier supplied enemyArmies 0 -> direction 1 |
print enemyArmies 0 restTime -> m_city.cityManager.enemyArmies[0].restTime |
cityManager.enemyArmies[0].restTime |
My Result Error #1069 Supplier supplied enemyArmies 0 -> restTime 0 |
print enemyArmies 0 startTime -> m_city.cityManager.enemyArmies[0].startTime |
cityManager.enemyArmies[0].startTime |
My Result Error #1069 Supplier supplied enemyArmies 0 -> startTime 1339652736137 |
print enemyArmies 0 .startPosName -> m_city.cityManager.enemyArmies[0].startPosName |
cityManager.enemyArmies[0].startPosName |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .startPosName ATTACKING CITY |
print enemyArmies 0 .heroLevel -> m_city.cityManager.enemyArmies[0].heroLevel |
cityManager.enemyArmies[0].heroLevel |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .heroLevel 184 |
print enemyArmies 0 .reachTime -> m_city.cityManager.enemyArmies[0].reachTime |
cityManager.enemyArmies[0].reachTime |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .reachTime 1339656323138 |
print enemyArmies 0 .hero -> m_city.cityManager.enemyArmies[0].hero |
cityManager.enemyArmies[0].hero |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .hero HeroName |
print enemyArmies 0 .targetFieldId -> m_city.cityManager.enemyArmies[0].targetFieldId |
cityManager.enemyArmies[0].targetFieldId |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .targetFieldId 999444 |
print enemyArmies 0 .alliance -> m_city.cityManager.enemyArmies[0].alliance |
cityManager.enemyArmies[0].alliance |
My Result Error #1069 Supplier supplied enemyArmies 0 -> .alliance ATTACKING ALLIANCE |
print enemyArmies 0 troop peasant -> m_city.cityManager.enemyArmies[0].troop.peasants |
cityManager.enemyArmies[0].troop.peasants |
...checked ok... |
print enemyArmies 0 troop militia -> m_city.cityManager.enemyArmies[0].troop.militia |
cityManager.enemyArmies[0].troop.militia |
...checked ok... |
print enemyArmies 0 troop scouter -> m_city.cityManager.enemyArmies[0].troop.scouter |
cityManager.enemyArmies[0].troop.scouter |
...checked ok... |
print enemyArmies 0 troop pikemen -> m_city.cityManager.enemyArmies[0].troop.pikemen |
cityManager.enemyArmies[0].troop.pikemen |
...checked ok... |
print enemyArmies 0 troop swordsmen -> m_city.cityManager.enemyArmies[0].troop.swordsmen |
cityManager.enemyArmies[0].troop.swordsmen |
...checked ok... |
print enemyArmies 0 troop archer -> m_city.cityManager.enemyArmies[0].troop.archer |
cityManager.enemyArmies[0].troop.archer |
...checked ok... |
print enemyArmies 0 troop lightCavalry -> m_city.cityManager.enemyArmies[0].troop.lightCavalry |
cityManager.enemyArmies[0].troop.lightCavalry |
...checked ok... |
print enemyArmies 0 troop heavyCavalry -> m_city.cityManager.enemyArmies[0].troop.heavyCavalry |
cityManager.enemyArmies[0].troop.heavyCavalry |
...checked ok... |
print enemyArmies 0 troop carriage -> m_city.cityManager.enemyArmies[0].troop.carriage |
cityManager.enemyArmies[0].troop.carriage |
...checked ok... |
print enemyArmies 0 troop ballista -> m_city.cityManager.enemyArmies[0].troop.ballista |
cityManager.enemyArmies[0].troop.ballista |
...checked ok... |
print enemyArmies troop batteringRam -> m_city.cityManager.enemyArmies[0].troop.batteringRam |
cityManager.enemyArmies[0].troop.batteringRam |
...checked ok... |
print enemyArmies troop catapult -> m_city.cityManager.enemyArmies[0].troop.catapult |
cityManager.enemyArmies[0].troop.catapult |
...checked ok... |
Resource
New version of "Resource" available here.
Print: |
Command: |
Result: |
print resource taxRate: ( m_city.cityManager.resource.texRate ) |
cityManager.resource.texRate |
...checked ok... |
print resource buildPeople: ( m_city.cityManager.resource.buildPeople ) |
cityManager.resource.buildPeople |
...checked ok... |
print resource complaint: ( m_city.cityManager.resource.complaint ) |
cityManager.resource.complaint |
...checked ok... |
print resource curPopulation: ( m_city.cityManager.resource.curPopulation ) |
cityManager.resource.curPopulation |
...checked ok... |
print resource food workPeople: ( m_city.cityManager.resource.food.workPeople ) |
cityManager.resource.food.workPeople |
...checked ok... |
print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople ) |
cityManager.resource.iron.workPeople |
...checked ok... |
print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople ) |
cityManager.resource.stone.workPeople |
...checked ok... |
print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople ) |
cityManager.resource.wood.workPeople |
...checked ok... |
print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation ) |
cityManager.resource.maxPopulation |
...checked ok... |
print resource workPeople: ( m_city.cityManager.resource.workPeople ) |
cityManager.resource.workPeople |
...checked ok... |
print resource loyalty: ( m_city.cityManager.resource.support ) |
cityManager.resource.support |
...checked ok... |
print resource food: ( m_city.cityManager.resource.food ) |
cityManager.resource.food |
...checked ok... |
print resource food amount: ( m_city.cityManager.resource.food.amount ) |
cityManager.resource.food.amount |
...checked ok... |
print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate ) |
cityManager.resource.food.increaseRate |
...checked ok... |
print resource food max: ( m_city.cityManager.resource.food.max ) |
cityManager.resource.food.max |
...checked ok... |
print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent ) |
cityManager.resource.food.storeRercent |
...checked ok... |
print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood ) |
cityManager.resource.troopCostFood |
...checked ok... |
print resource gold: ( m_city.cityManager.resource.gold ) |
cityManager.resource.gold |
...checked ok... |
print resource taxIncome: ( m_city.cityManager.resource.taxIncome ) |
cityManager.resource.taxIncome |
...checked ok... |
print resource iron: ( m_city.cityManager.resource.iron ) |
cityManager.resource.iron |
...checked ok... |
print resource iron amount: ( m_city.cityManager.resource.iron.amount ) |
cityManager.resource.iron.amount |
...checked ok... |
print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate ) |
cityManager.resource.iron.increaseRate |
...checked ok... |
print resource iron max: ( m_city.cityManager.resource.iron.max ) |
cityManager.resource.iron.max |
...checked ok... |
print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent ) |
cityManager.resource.iron.storeRercent |
...checked ok... |
print resource stone: ( m_city.cityManager.resource.stone ) |
cityManager.resource.stone |
...checked ok... |
print resource stone amount: ( m_city.cityManager.resource.stone.amount ) |
cityManager.resource.stone.amount |
...checked ok... |
print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate ) |
cityManager.resource.stone.increaseRate |
...checked ok... |
print resource stone max: ( m_city.cityManager.resource.stone.max ) |
cityManager.resource.stone.max |
...checked ok... |
print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent ) |
cityManager.resource.stone.storeRercent |
...checked ok... |
print resource wood: ( m_city.cityManager.resource.wood ) |
cityManager.resource.wood |
...checked ok... |
print resource wood amount: ( m_city.cityManager.resource.wood.amount ) |
cityManager.resource.wood.amount |
...checked ok... |
print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate ) |
cityManager.resource.wood.increaseRate |
...checked ok... |
print resource wood max: ( m_city.cityManager.resource.wood.max ) |
cityManager.resource.wood.max |
...checked ok... |
print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent ) |
cityManager.resource.wood.storeRercent |
...checked ok... |
print castle resource support ( m_city.cityManager.castle.resource.support ) |
cityManager.castle.resource.support |
...checked ok... |
print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood ) |
cityManager.castle.resource.troopCostFood |
...checked ok... |
print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople ) |
cityManager.castle.resource.workPeople |
...checked ok... |
print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary ) |
cityManager.castle.resource.herosSalary |
...checked ok... |
print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation ) |
cityManager.castle.resource.maxPopulation |
...checked ok... |
print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection ) |
cityManager.castle.resource.populationDirection |
...checked ok... |
print castle resource gold ( m_city.cityManager.castle.resource.gold ) |
cityManager.castle.resource.gold |
...checked ok... |
print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation ) |
cityManager.castle.resource.curPopulation |
...checked ok... |
print castle resource complaint ( m_city.cityManager.castle.resource.complaint ) |
cityManager.castle.resource.complaint |
...checked ok... |
print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome ) |
cityManager.castle.resource.taxIncome |
...checked ok... |
print gold ( m_city.cityManager.estResource.gold ) |
cityManager.estResource.gold |
...checked ok... |
print food ( m_city.cityManager.estResource.food ) |
cityManager.estResource.food |
...checked ok... |
print wood ( m_city.cityManager.estResource.wood ) |
cityManager.estResource.wood |
...checked ok... |
print stone ( m_city.cityManager.estResource.stone ) |
cityManager.estResource.stone |
...checked ok... |
print iron ( m_city.cityManager.estResource.iron ) |
cityManager.estResource.iron |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.food ) |
cityManager.ResourceProduction.food |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.wood ) |
cityManager.ResourceProduction.wood |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.stone ) |
cityManager.ResourceProduction.stone |
...checked ok... |
print ( m_city.cityManager.ResourceProduction.iron ) |
cityManager.ResourceProduction.iron |
...checked ok... |
Fields
New version of "Fields" available here.
Print: |
Command: |
Result: |
print fieldId ( m_city.cityManager.fieldId ) |
cityManager.fieldId |
...checked ok... |
print fields[0] id: ( m_city.cityManager.fields[0].id ) |
cityManager.fields[0].id |
...checked ok... |
print fields[0] level: ( m_city.cityManager.fields[0].level ) |
cityManager.fields[0].level |
...checked ok... |
print fields[0] name: ( m_city.cityManager.fields[0].name ) |
cityManager.fields[0].name |
...checked ok... |
print fields[0] type: ( m_city.cityManager.fields[0].type ) |
cityManager.fields[0].type |
...checked ok... |
print fields[1] id: ( m_city.cityManager.fields[1].id ) |
cityManager.fields[1].id |
...checked ok... |
print fields[1] level: ( m_city.cityManager.fields[1].level ) |
cityManager.fields[1].level |
...checked ok... |
print fields[1] name: ( m_city.cityManager.fields[1].name ) |
cityManager.fields[1].name |
...checked ok... |
print fields[1] type: ( m_city.cityManager.fields[1].type ) |
cityManager.fields[1].type |
...checked ok... |
print –fields length -> m_city.cityManager.fields.length |
cityManager.fields.length |
...checked ok... |
print –fields 9 type -> m_city.cityManager.fields[9].type |
cityManager.fields[9].type |
...checked ok... |
Hero
New version of "Hero" available here.
Print: |
Command: |
Result: |
print AnyIdleHero(any): ( m_city.AnyIdleHero(any) ) |
AnyIdleHero(any) |
...checked ok... |
print m_city.cityManager.TrainingHeroIsHere |
cityManager.TrainingHeroIsHere |
...checked ok... |
print AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) ) |
AnyIdleHero(Queen) |
...checked ok... |
print IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) ) |
IsHeroInCastle(Queen) |
...checked ok... |
print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl ) |
cityManager.heroes[0].logoUrl |
...checked ok... |
print heros[0] id: ( m_city.cityManager.heroes[0].id ) |
cityManager.heroes[0].id |
...checked ok... |
print heros[0] name: ( m_city.cityManager.heroes[0].name ) |
cityManager.heroes[0].name |
...checked ok... |
print heros[0] level: ( m_city.cityManager.heroes[0].level ) |
cityManager.heroes[0].level |
...checked ok... |
print heros[0] experience: ( m_city.cityManager.heroes[0].experience ) |
cityManager.heroes[0].experience |
...checked ok... |
print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty ) |
cityManager.heroes[0].loyalty |
...checked ok... |
print heros[0] power: ( m_city.cityManager.heroes[0].power ) |
cityManager.heroes[0].power |
...checked ok... |
print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem ) |
cityManager.heroes[0].stratagem |
...checked ok... |
print heros[0] management: ( m_city.cityManager.heroes[0].management ) |
cityManager.heroes[0].management |
...checked ok... |
print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId ) |
cityManager.heroes[0].itemId |
...checked ok... |
print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount ) |
cityManager.heroes[0].itemAmount |
...checked ok... |
print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded ) |
cityManager.heroes[0].managementAdded |
...checked ok... |
print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded ) |
cityManager.heroes[0].managementBuffAdded |
...checked ok... |
print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded ) |
cityManager.heroes[0].powerAdded |
...checked ok... |
print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded ) |
cityManager.heroes[0].powerBuffAdded |
...checked ok... |
print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded ) |
cityManager.heroes[0].stratagemAdded |
...checked ok... |
print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded ) |
cityManager.heroes[0].stratagemBuffAdded |
...checked ok... |
print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp ) |
cityManager.heroes[0].upgradeExp |
...checked ok... |
print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint ) |
cityManager.heroes[0].remainPoint |
...checked ok... |
print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl ) |
cityManager.heroes[1].logoUrl |
...checked ok... |
print heros[1] id: ( m_city.cityManager.heroes[1].id ) |
cityManager.heroes[1].id |
...checked ok... |
print heros[1] name: ( m_city.cityManager.heroes[1].name ) |
cityManager.heroes[1].name |
...checked ok... |
print heros[1] level: ( m_city.cityManager.heroes[1].level ) |
cityManager.heroes[1].level |
...checked ok... |
print heros[1] experience: ( m_city.cityManager.heroes[1].experience ) |
cityManager.heroes[1].experience |
...checked ok... |
print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty ) |
cityManager.heroes[1].loyalty |
...checked ok... |
print heros[1] power: ( m_city.cityManager.heroes[1].power ) |
cityManager.heroes[1].power |
...checked ok... |
print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem ) |
cityManager.heroes[1].stratagem |
...checked ok... |
print heros[1] management: ( m_city.cityManager.heroes[1].management ) |
cityManager.heroes[1].management |
...checked ok... |
print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId ) |
cityManager.heroes[1].itemId |
...checked ok... |
print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount ) |
cityManager.heroes[1].itemAmount |
...checked ok... |
print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded ) |
cityManager.heroes[1].managementAdded |
...checked ok... |
print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded ) |
cityManager.heroes[1].managementBuffAdded |
...checked ok... |
print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded ) |
cityManager.heroes[1].powerAdded |
...checked ok... |
print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded ) |
cityManager.heroes[1].powerBuffAdded |
...checked ok... |
print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded ) |
cityManager.heroes[1].stratagemAdded |
...checked ok... |
print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded ) |
cityManager.heroes[1].stratagemBuffAdded |
...checked ok... |
print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp ) |
cityManager.heroes[1].upgradeExp |
...checked ok... |
print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint ) |
cityManager.heroes[1].remainPoint |
...checked ok... |
print –heroes length -> m_city.cityManager.heroes.length |
cityManager.heroes.length |
...checked ok... |
print –heroes status -> m_city.cityManager.heroes[0].status |
cityManager.heroes[0].status |
...checked ok... |
print m_city.cityManager.TrainingHeroIsHere |
cityManager.TrainingHeroIsHere |
...checked ok... |
print length ( m_city.cityManager.innHeroes.length ) |
cityManager.innHeroes.length |
Do not understand results |
print status ( m_city.cityManager.innHeroes[0].status ) |
cityManager.innHeroes[0].status |
Do not understand results |
print name ( m_city.cityManager.innHeroes[0].name ) |
cityManager.innHeroes[0].name |
Do not understand results |
print management ( m_city.cityManager.innHeroes[0].management ) |
cityManager.innHeroes[0].management |
Do not understand results |
print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded ) |
cityManager.innHeroes[0].stratagemBuffAdded |
Do not understand results |
print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded ) |
cityManager.innHeroes[0].managementBuffAdded |
Do not understand results |
print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded ) |
cityManager.innHeroes[0].powerBuffAdded |
Do not understand results |
print power ( m_city.cityManager.innHeroes[0].power ) |
cityManager.innHeroes[0].power |
Do not understand results |
print level ( m_city.cityManager.innHeroes[0].level ) |
cityManager.innHeroes[0].level |
Do not understand results |
print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded ) |
cityManager.innHeroes[0].managementAdded |
Do not understand results |
print id ( m_city.cityManager.innHeroes[0].id ) |
cityManager.innHeroes[0].id |
Do not understand results |
print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray ) |
cityManager.innHeroes[0].buffsArray |
Do not understand results |
print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp ) |
cityManager.innHeroes[0].upgradeExp |
Do not understand results |
print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded ) |
cityManager.innHeroes[0].powerAdded |
Do not understand results |
print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint ) |
cityManager.innHeroes[0].remainPoint |
Do not understand results |
print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl ) |
cityManager.innHeroes[0].logoUrl |
Do not understand results |
print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded ) |
cityManager.innHeroes[0].stratagemAdded |
Do not understand results |
print itemId ( m_city.cityManager.innHeroes[0].itemId ) |
cityManager.innHeroes[0].itemId |
Do not understand results |
print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount ) |
cityManager.innHeroes[0].itemAmount |
Do not understand results |
print stratagem ( m_city.cityManager.innHeroes[0].stratagem ) |
cityManager.innHeroes[0].stratagem |
Do not understand results |
print loyalty ( m_city.cityManager.innHeroes[0].loyalty ) |
cityManager.innHeroes[0].loyalty |
Do not understand results |
Troop
New version of 'Troop' available here.
Print: |
Command: |
Result: |
print troop archer: ( m_city.cityManager.troop.archer ) |
cityManager.troop.archer |
...checked ok... |
print troop ballista: ( m_city.cityManager.troop.ballista ) |
cityManager.troop.ballista |
...checked ok... |
print troop batteringRam: ( m_city.cityManager.troop.batteringRam ) |
cityManager.troop.batteringRam |
...checked ok... |
print troop carriage: ( m_city.cityManager.troop.carriage ) |
cityManager.troop.carriage |
...checked ok... |
print troop catapult: ( m_city.cityManager.troop.catapult ) |
cityManager.troop.catapult |
...checked ok... |
print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry ) |
cityManager.troop.heavyCavalry |
...checked ok... |
print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry ) |
cityManager.troop.lightCavalry |
...checked ok... |
print troop militia: ( m_city.cityManager.troop.militia ) |
cityManager.troop.militia |
...checked ok... |
print troop peasants: ( m_city.cityManager.troop.peasants ) |
cityManager.troop.peasants |
...checked ok... |
print troop pikemen: ( m_city.cityManager.troop.pikemen ) |
cityManager.troop.pikemen |
...checked ok... |
print troop scouter: ( m_city.cityManager.troop.scouter ) |
cityManager.troop.scouter |
...checked ok... |
print troop swordsmen: ( m_city.cityManager.troop.swordsmen ) |
cityManager.troop.swordsmen |
...checked ok... |
print archer ( m_city.cityManager.troopStillInProduction().archer ) |
cityManager.troopStillInProduction().archer |
...checked ok... |
print ballista ( m_city.cityManager.troopStillInProduction().ballista ) |
cityManager.troopStillInProduction().ballista |
...checked ok... |
print batteringRam ( m_city.cityManager.troopStillInProduction().batteringRam ) |
cityManager.troopStillInProduction().batteringRam |
...checked ok... |
print carriage ( m_city.cityManager.troopStillInProduction().carriage ) |
cityManager.troopStillInProduction().carriage |
...checked ok... |
print catapult ( m_city.cityManager.troopStillInProduction().catapult ) |
cityManager.troopStillInProduction().catapult |
...checked ok... |
print heavyCavalry ( m_city.cityManager.troopStillInProduction().heavyCavalry ) |
cityManager.troopStillInProduction().heavyCavalry |
...checked ok... |
print lightCavalry ( m_city.cityManager.troopStillInProduction().lightCavalry ) |
cityManager.troopStillInProduction().lightCavalry |
...checked ok... |
print militia ( m_city.cityManager.troopStillInProduction().militia ) |
cityManager.troopStillInProduction().militia |
...checked ok... |
print peasants ( m_city.cityManager.troopStillInProduction().peasants ) |
cityManager.troopStillInProduction().peasants |
...checked ok... |
print pikemen ( m_city.cityManager.troopStillInProduction().pikemen ) |
cityManager.troopStillInProduction().pikemen |
...checked ok... |
print scouter ( m_city.cityManager.troopStillInProduction().scouter ) |
cityManager.troopStillInProduction().scouter |
...checked ok... |
Forts
New version of "Forts" available here.
Print: |
Command: |
Result: |
print fortification abatis: ( m_city.cityManager.fortification.abatis ) |
cityManager.fortification.abatis |
...checked ok... |
print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower ) |
cityManager.fortification.arrowTower |
...checked ok... |
print fortification rockfall: ( m_city.cityManager.fortification.rockfall ) |
cityManager.fortification.rockfall |
...checked ok... |
print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs ) |
cityManager.fortification.rollingLogs |
...checked ok... |
print fortification trap: ( m_city.cityManager.fortification.trap ) |
cityManager.fortification.trap |
...checked ok... |
print trap ( m_city.cityManager.fortificationsRequirement.trap ) |
cityManager.fortificationsRequirement.trap |
...checked ok... |
print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower ) |
cityManager.fortificationsRequirement.arrowTower |
...checked ok... |
print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall ) |
cityManager.fortificationsRequirement.rockfall |
...checked ok... |
print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs ) |
cityManager.fortificationsRequirement.rollingLogs |
...checked ok... |
print abatis ( m_city.cityManager.fortificationsRequirement.abatis ) |
cityManager.fortificationsRequirement.abatis |
...checked ok... |
Buildings
New version of "Buildings" available here.
Print: |
Command: |
Result: |
print buildings[0]: ( m_city.cityManager.buildings[0] ) |
cityManager.buildings[0] |
...checked ok... |
print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime ) |
cityManager.buildings[0].endTime |
...checked ok... |
print buildings[0] level: ( m_city.cityManager.buildings[0].level ) |
cityManager.buildings[0].level |
...checked ok... |
print buildings[0] name: ( m_city.cityManager.buildings[0].name ) |
cityManager.buildings[0].name |
...checked ok... |
print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId ) |
cityManager.buildings[0].positionId |
...checked ok... |
print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime ) |
cityManager.buildings[0].startTime |
...checked ok... |
print buildings[0] status: ( m_city.cityManager.buildings[0].status ) |
cityManager.buildings[0].status |
...checked ok... |
print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId ) |
cityManager.buildings[0].typeId |
...checked ok... |
print buildings[1]: ( m_city.cityManager.buildings[1] ) |
cityManager.buildings[1] |
...checked ok... |
print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime ) |
cityManager.buildings[1].endTime |
...checked ok... |
print buildings[1] level: ( m_city.cityManager.buildings[1].level ) |
cityManager.buildings[1].level |
...checked ok... |
print buildings[1] name: ( m_city.cityManager.buildings[1].name ) |
cityManager.buildings[1].name |
...checked ok... |
print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId ) |
cityManager.buildings[1].positionId |
...checked ok... |
print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime ) |
cityManager.buildings[1].startTime |
...checked ok... |
print buildings[1] status: ( m_city.cityManager.buildings[1].status ) |
cityManager.buildings[1].status |
...checked ok... |
print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId ) |
cityManager.buildings[1].typeId |
...checked ok... |
print –Buildings 73 level -> m_city.cityManager.buildings[73].level |
cityManager.buildings[73].level |
...checked ok... |
print buildings length ( m_city.cityManager.buildings.length ) |
cityManager.buildings.length |
...checked ok... |
Market
New version of "Market" available here.
Print: |
Command: |
Result: |
print –buyPrice -> m_city.cityManager.buyPrice() |
cityManager.buyPrice() |
...checked ok... |
print –buyPrice -> m_city.cityManager.buyPrice(1) |
cityManager.buyPrice(1) |
...checked ok... |
print –buyPrice 2 -> m_city.cityManager.buyPrice(2) |
cityManager.buyPrice(2) |
...checked ok... |
print –buyPrice 3 -> m_city.cityManager.buyPrice(3) |
cityManager.buyPrice(3) |
...checked ok... |
print –sellPrice food -> m_city.cityManager.sellPrice(food) |
cityManager.sellPrice(food) |
...checked ok... |
print –tradesArray length -> m_city.cityManager.tradesArray.length |
cityManager.tradesArray.length |
...checked ok... |
print –tradesArray 0 amount -> m_city.cityManager.tradesArray[0].amount |
cityManager.tradesArray[0].amount |
...checked ok... |
print –tradesArray 1 amount -> m_city.cityManager.tradesArray[1].amount |
cityManager.tradesArray[1].amount |
...checked ok... |
print –tradesArray 2 amount -> m_city.cityManager.tradesArray[2].amount |
cityManager.tradesArray[2].amount |
...checked ok... |
print –tradesArray 6 amount -> m_city.cityManager.tradesArray[6].amount |
cityManager.tradesArray[6].amount |
...checked ok... |
print m_city.cityManager.tradesArray[0].resType |
cityManager.tradesArray[0].resType |
...checked ok... |
print m_city.cityManager.tradesArray[0].tradeType |
cityManager.tradesArray[0].tradeType |
...checked ok... |
print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName ) |
cityManager.tradesArray[0].resourceName |
...checked ok... |
print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price ) |
cityManager.tradesArray[0].price |
...checked ok... |
print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id ) |
cityManager.tradesArray[0].id |
...checked ok... |
print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName ) |
cityManager.tradesArray[0].tradeTypeName |
...checked ok... |
print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount ) |
cityManager.tradesArray[0].dealedAmount |
...checked ok... |
print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal ) |
cityManager.tradesArray[0].dealedTotal |
...checked ok... |
print transingTradesArray length ( m_city.cityManager.transingTradesArray.length ) |
cityManager.transingTradesArray.length |
...checked ok... |
print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount ) |
cityManager.transingTradesArray[0].amount |
...checked ok... |
print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime ) |
cityManager.transingTradesArray[0].endTime |
...checked ok... |
print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName ) |
cityManager.transingTradesArray[0].resourceName |
...checked ok... |
print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price ) |
cityManager.transingTradesArray[0].price |
...checked ok... |
print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total ) |
cityManager.transingTradesArray[0].total |
...checked ok... |
print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id ) |
cityManager.transingTradesArray[0].id |
...checked ok... |
print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType ) |
cityManager.transingTradesArray[0].resType |
...checked ok... |
print sellPrice 0 ( m_context.sellPrice(0) ) |
m_context.sellPrice(0) |
...checked ok... |
print buyPrice 0 ( m_context.buyPrice(0) ) |
m_context.buyPrice(0) |
...checked ok... |
print sellPrice 1 ( m_context.sellPrice(1) ) |
m_context.sellPrice(1) |
...checked ok... |
print buyPrice 1 ( m_context.buyPrice(1) ) |
m_context.buyPrice(1) |
...checked ok... |
print sellPrice 2 ( m_context.sellPrice(2) ) |
m_context.sellPrice(2) |
...checked ok... |
print buyPrice 2 ( m_context.buyPrice(2) ) |
m_context.buyPrice(2) |
...checked ok... |
print sellPrice 3 ( m_context.sellPrice(3) ) |
m_context.sellPrice(3) |
...checked ok... |
print buyPrice 3 ( m_context.buyPrice(3) ) |
m_context.buyPrice(3) |
...checked ok... |
Armies
New version of "Armies" available here.
Print: |
Command: |
Result: |
print –selfArmies length -> m_city.cityManager.selfArmies.length |
cityManager.selfArmies.length |
...checked ok... |
print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType ) |
cityManager.selfArmies[0].missionType |
...checked ok... |
print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king ) |
cityManager.selfArmies[0].king |
...checked ok... |
print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId ) |
cityManager.selfArmies[0].startFieldId |
...checked ok... |
print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName ) |
cityManager.selfArmies[0].targetPosName |
...checked ok... |
print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction ) |
cityManager.selfArmies[0].direction |
...checked ok... |
print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime ) |
cityManager.selfArmies[0].restTime |
...checked ok... |
print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime ) |
cityManager.selfArmies[0].startTime |
...checked ok... |
print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName ) |
cityManager.selfArmies[0].startPosName |
...checked ok... |
print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel ) |
cityManager.selfArmies[0].heroLevel |
...checked ok... |
print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime ) |
cityManager.selfArmies[0].reachTime |
...checked ok... |
print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero ) |
cityManager.selfArmies[0].hero |
...checked ok... |
print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId ) |
cityManager.selfArmies[0].targetFieldId |
...checked ok... |
print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance ) |
cityManager.selfArmies[0].alliance |
...checked ok... |
print –selfArmies 0 troop peasant -> m_city.cityManager.selfArmies[0].troop.peasants |
cityManager.selfArmies[0].troop.peasants |
...checked ok... |
print –selfArmies 0 troop militia -> m_city.cityManager.selfArmies[0].troop.militia |
cityManager.selfArmies[0].troop.militia |
...checked ok... |
print –selfArmies 0 troop scouter -> m_city.cityManager.selfArmies[0].troop.scouter |
cityManager.selfArmies[0].troop.scouter |
...checked ok... |
print –selfArmies 0 troop pikemen -> m_city.cityManager.selfArmies[0].troop.pikemen |
cityManager.selfArmies[0].troop.pikemen |
...checked ok... |
print –selfArmies 0 troop swordsmen -> m_city.cityManager.selfArmies[0].troop.swordsmen |
cityManager.selfArmies[0].troop.swordsmen |
...checked ok... |
print –selfArmies 0 troop archer -> m_city.cityManager.selfArmies[0].troop.archer |
cityManager.selfArmies[0].troop.archer |
...checked ok... |
print –selfArmies 0 troop lightCavalry -> m_city.cityManager.selfArmies[0].troop.lightCavalry |
cityManager.selfArmies[0].troop.lightCavalry |
...checked ok... |
print –selfArmies 0 troop heavyCavalry -> m_city.cityManager.selfArmies[0].troop.heavyCavalry |
cityManager.selfArmies[0].troop.heavyCavalry |
...checked ok... |
print –selfArmies 0 troop carriage -> m_city.cityManager.selfArmies[0].troop.carriage |
cityManager.selfArmies[0].troop.carriage |
...checked ok... |
print –selfArmies 0 troop ballista -> m_city.cityManager.selfArmies[0].troop.ballista |
cityManager.selfArmies[0].troop.ballista |
...checked ok... |
print –selfArmies troop batteringRam -> m_city.cityManager.selfArmies[0].troop.batteringRam |
cityManager.selfArmies[0].troop.batteringRam |
...checked ok... |
print –selfArmies troop catapult -> m_city.cityManager.selfArmies[0].troop.catapult |
cityManager.selfArmies[0].troop.catapult |
...checked ok... |
print gold ( m_city.cityManager.selfArmies[0].resource.gold ) |
cityManager.selfArmies[0].resource.gold |
...checked ok... |
print food ( m_city.cityManager.selfArmies[0].resource.food ) |
cityManager.selfArmies[0].resource.food |
...checked ok... |
print wood ( m_city.cityManager.selfArmies[0].resource.wood ) |
cityManager.selfArmies[0].resource.wood |
...checked ok... |
print iron ( m_city.cityManager.selfArmies[0].resource.iron ) |
cityManager.selfArmies[0].resource.iron |
...checked ok... |
print 0 -> -> -> -> -> stone ( m_city.cityManager.selfArmies[0].resource.stone ) |
cityManager.selfArmies[0].resource.stone |
...checked ok... |
print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle ) |
cityManager.castle.goOutForBattle |
...checked ok... |
print missionType ( m_city.cityManager.friendlyArmies[0].missionType ) |
cityManager.friendlyArmies[0].missionType |
...checked ok... |
print king ( m_city.cityManager.friendlyArmies[0].king ) |
cityManager.friendlyArmies[0].king |
...checked ok... |
print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId ) |
cityManager.friendlyArmies[0].startFieldId |
...checked ok... |
print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName ) |
cityManager.friendlyArmies[0].targetPosName |
...checked ok... |
print direction ( m_city.cityManager.friendlyArmies[0].direction ) |
cityManager.friendlyArmies[0].direction |
...checked ok... |
print restTime ( m_city.cityManager.friendlyArmies[0].restTime ) |
cityManager.friendlyArmies[0].restTime |
...checked ok... |
print startTime ( m_city.cityManager.friendlyArmies[0].startTime ) |
cityManager.friendlyArmies[0].startTime |
...checked ok... |
print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName ) |
cityManager.friendlyArmies[0].startPosName |
...checked ok... |
print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel ) |
cityManager.friendlyArmies[0].heroLevel |
...checked ok... |
print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime ) |
cityManager.friendlyArmies[0].reachTime |
...checked ok... |
print hero ( m_city.cityManager.friendlyArmies[0].hero ) |
cityManager.friendlyArmies[0].hero |
...checked ok... |
print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId ) |
cityManager.friendlyArmies[0].targetFieldId |
...checked ok... |
print alliance ( m_city.cityManager.friendlyArmies[0].alliance ) |
cityManager.friendlyArmies[0].alliance |
...checked ok... |
print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants ) |
cityManager.friendlyArmies[0].troop.peasants |
...checked ok... |
print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia ) |
cityManager.friendlyArmies[0].troop.militia |
...checked ok... |
print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter ) |
cityManager.friendlyArmies[0].troop.scouter |
...checked ok... |
print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen ) |
cityManager.friendlyArmies[0].troop.pikemen |
...checked ok... |
print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen ) |
cityManager.friendlyArmies[0].troop.swordsmen |
...checked ok... |
print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer ) |
cityManager.friendlyArmies[0].troop.archer |
...checked ok... |
print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry ) |
cityManager.friendlyArmies[0].troop.lightCavalry |
...checked ok... |
print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry ) |
cityManager.friendlyArmies[0].troop.heavyCavalry |
...checked ok... |
print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage ) |
cityManager.friendlyArmies[0].troop.carriage |
...checked ok... |
print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista ) |
cityManager.friendlyArmies[0].troop.ballista |
...checked ok... |
print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam ) |
cityManager.friendlyArmies[0].troop.batteringRam |
...checked ok... |
print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult ) |
cityManager.friendlyArmies[0].troop.catapult |
...checked ok... |
print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold ) |
cityManager.friendlyArmies[0].resource.gold |
...checked ok... |
print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food ) |
cityManager.friendlyArmies[0].resource.food |
...checked ok... |
print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood ) |
cityManager.friendlyArmies[0].resource.wood |
...checked ok... |
print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron ) |
cityManager.friendlyArmies[0].resource.iron |
...checked ok... |
print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone ) |
cityManager.friendlyArmies[0].resource.stone |
...checked ok... |
print estResource food: ( m_city.cityManager.estResource.food ) |
cityManager.estResource.food |
...checked ok... |
print estResource gold: ( m_city.cityManager.estResource.gold ) |
cityManager.estResource.gold |
...checked ok... |
print estResource iron: ( m_city.cityManager.estResource.iron ) |
cityManager.estResource.iron |
...checked ok... |
print estResource stone: ( m_city.cityManager.estResource.stone ) |
cityManager.estResource.stone |
...checked ok... |
print reservedResource food: ( m_city.cityManager.reservedResource.food ) |
cityManager.reservedResource.food |
...checked ok... |
print reservedResource gold: ( m_city.cityManager.reservedResource.gold ) |
cityManager.reservedResource.gold |
...checked ok... |
print reservedResource iron: ( m_city.cityManager.reservedResource.iron ) |
cityManager.reservedResource.iron |
...checked ok... |
print reservedResource stone: ( m_city.cityManager.reservedResource.stone ) |
cityManager.reservedResource.stone |
...checked ok... |
General
New version of "General" available here.
Print: |
Command: |
Result: |
print id: ( m_city.cityManager.id ) |
cityManager.id |
...checked ok... |
print name: ( m_city.cityManager.name ) |
cityManager.name |
...checked ok... |
print –heros Queen stratagem -> m_city.cityManager.heros(Queen).stratagem |
cityManager.heros(Queen).stratagem |
line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069 |
print timeSlot ( m_city.cityManager.timeSlot ) // int; |
m_city.cityManager.timeSlot |
...checked ok... |
print directionChange ( m_city.cityManager.directionChange ) // Boolean = false; |
m_city.cityManager.directionChange |
...checked ok... |
print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true; |
m_city.cityManager.furtherInitNeeded |
...checked ok... |
print mapInitState ( m_city.cityManager.mapInitState ) // int; // 0 - ok, 1 - pending, 2 - init needed |
m_city.cityManager.mapInitState |
...checked ok... |
print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean; |
m_city.cityManager.checkFeastingHallSpace |
...checked ok... |
print innStatus ( m_city.cityManager.innStatus ) // int; |
m_city.cityManager.innStatus |
...checked ok... |
print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int; |
m_city.cityManager.troopQueueStatus |
...checked ok... |
print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int; |
m_city.cityManager.fortificationQueueStatus |
...checked ok... |
print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array; |
m_city.cityManager.pendingProductionRates |
...checked ok... |
print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0); |
m_city.cityManager.distanceSettings |
...checked ok... |
print name ( m_city.cityManager.name ) |
cityManager.name |
...checked ok... |
print castle allowAlliance ( m_city.cityManager.castle.allowAlliance ) |
cityManager.castle.allowAlliance |
...checked ok... |
print id ( m_city.cityManager.id ) |
cityManager.id |
...checked ok... |
print Player currentTime ( m_context.Player.currentTime ) |
m_context.Player.currentTime |
...checked ok... |
print serverMinutes ( m_context.serverMinutes ) |
m_context.serverMinutes |
...checked ok... |
print serverHours ( m_context.serverHours ) |
m_context.serverHours |
...checked ok... |
print serverDate ( m_context.serverDate ) |
m_context.serverDate |
...checked ok... |
print serverMonth ( m_context.serverMonth ) |
m_context.serverMonth |
...checked ok... |
print serverYear ( m_context.serverYear ) |
m_context.serverYear |
...checked ok... |
print Player currentDateTime ( m_context.Player.currentDateTime ) |
m_context.Player.currentDateTime |
...checked ok... |
print Player currentTime ( m_context.Player.currentTime ) |
m_context.Player.currentTime |
...checked ok... |
print Player playerInfo lastLoginTime ( m_context.Player.playerInfo.lastLoginTime ) |
m_context.Player.playerInfo.lastLoginTime |
...checked ok... |
print Player playerInfo createrTime ( m_context.Player.playerInfo.createrTime ) |
m_context.Player.playerInfo.createrTime |
...checked ok... |
print Player playerInfo office ( m_context.Player.playerInfo.office ) |
m_context.Player.playerInfo.office |
...checked ok... |
print Player playerInfo castleCount ( m_context.Player.playerInfo.castleCount ) |
m_context.Player.playerInfo.castleCount |
...checked ok... |
print Player playerInfo honor ( m_context.Player.playerInfo.honor ) |
m_context.Player.playerInfo.honor |
...checked ok... |
print Player playerInfo levelId ( m_context.Player.playerInfo.levelId ) |
m_context.Player.playerInfo.levelId |
...checked ok... |
print Player playerInfo medal ( m_context.Player.playerInfo.medal ) |
m_context.Player.playerInfo.medal |
...checked ok... |
print Player playerInfo sex ( m_context.Player.playerInfo.sex ) |
m_context.Player.playerInfo.sex |
...checked ok... |
print Player playerInfo accountName ( m_context.Player.playerInfo.accountName ) |
m_context.Player.playerInfo.accountName |
...checked ok... |
print Player playerInfo faceUrl ( m_context.Player.playerInfo.faceUrl ) |
m_context.Player.playerInfo.faceUrl |
...checked ok... |
print Player playerInfo id ( m_context.Player.playerInfo.id ) |
m_context.Player.playerInfo.id |
...checked ok... |
print Player playerInfo allianceLevel ( m_context.Player.playerInfo.allianceLevel ) |
m_context.Player.playerInfo.allianceLevel |
...checked ok... |
print Player playerInfo bdenyotherplayer ( m_context.Player.playerInfo.bdenyotherplayer ) |
m_context.Player.playerInfo.bdenyotherplayer |
...checked ok... |
print Player playerInfo population ( m_context.Player.playerInfo.population ) |
m_context.Player.playerInfo.population |
...checked ok... |
print Player playerInfo flag ( m_context.Player.playerInfo.flag ) |
m_context.Player.playerInfo.flag |
...checked ok... |
print Player playerInfo prestige ( m_context.Player.playerInfo.prestige ) |
m_context.Player.playerInfo.prestige |
...checked ok... |
print Player playerInfo userName ( m_context.Player.playerInfo.userName ) |
m_context.Player.playerInfo.userName |
...checked ok... |
print Player playerInfo userId ( m_context.Player.playerInfo.userId ) |
m_context.Player.playerInfo.userId |
...checked ok... |
print Player playerInfo titleId ( m_context.Player.playerInfo.titleId ) |
m_context.Player.playerInfo.titleId |
...checked ok... |
print Player playerInfo ranking ( m_context.Player.playerInfo.ranking ) |
m_context.Player.playerInfo.ranking |
...checked ok... |
print Player playerInfo alliance ( m_context.Player.playerInfo.alliance ) |
m_context.Player.playerInfo.alliance |
...checked ok... |
print m_city.cityManager.distanceSettings[0] |
cityManager.distanceSettings[0 |
...checked ok... |
print m_city.cityManager.distanceSettings[1] |
cityManager.distanceSettings[1 |
...checked ok... |
print m_city.cityManager.distanceSettings[2] |
cityManager.distanceSettings[2 |
...checked ok... |
print m_city.cityManager.distanceSettings[3] |
cityManager.distanceSettings[3 |
...checked ok... |
print m_city.cityManager.distanceSettings[4] |
cityManager.distanceSettings[4 |
...checked ok... |
print ( m_context.maintenanceStart ) |
m_context.maintenanceStart |
...checked ok... |
print m_city.cityManager.CityHasGoalErrors |
cityManager.CityHasGoalErrors |
...checked ok... |
print m_city.cityManager.GateControl |
cityManager.GateContro |
...checked ok... |
print m_city.cityManager.trainingHeroName |
cityManager.trainingHeroNam |
...checked ok... |
Research
New version of "Research" available here.
Print: |
Command: |
Result: |
print avalevel ( m_city.cityManager.researches[0].avalevel ) |
cityManager.researches[0].avalevel |
...checked ok... |
print endTime ( m_city.cityManager.researches[0].endTime ) |
cityManager.researches[0].endTime |
...checked ok... |
print upgradeing ( m_city.cityManager.researches[0].upgradeing ) |
cityManager.researches[0].upgradeing |
...checked ok... |
print level ( m_city.cityManager.researches[0].level ) |
cityManager.researches[0].level |
...checked ok... |
print startTime ( m_city.cityManager.researches[0].startTime ) |
cityManager.researches[0].startTime |
...checked ok... |
print castleId ( m_city.cityManager.researches[0].castleId ) |
cityManager.researches[0].castleId |
...checked ok... |
print typeId ( m_city.cityManager.researches[0].typeId ) |
cityManager.researches[0].typeId |
...checked ok... |
print permition ( m_city.cityManager.researches[0].permition ) |
cityManager.researches[0].permition |
...checked ok... |
print m_city.cityManager.isSafeFarming |
cityManager.isSafeFarmin |
...checked ok... |