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    • Diff for "References"
    Differences between revisions 14 and 15
    Revision 14 as of 2013-12-26 17:01:26
    Size: 52331
    Editor: Inanna
    Comment:
    Revision 15 as of 2015-08-09 20:50:37
    Size: 53437
    Editor: LKD70
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 4: Line 4:
    '''This list is outdated. A "new version" link is listed under each section.'''
    Line 7: Line 8:
    These references are used with the IfGosub and IfGoto scripting commands to check quantities, conditions, events, etc. within your account. Their values can also be [[Set]] as variables, and can be used to [[Print]] information into the log file.
    Line 10: Line 9:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print m_city.cityManager.hasEnemyArmiesWithin(60)||||||
    ||print hasEnemyArmies -> m_city.cityManager.hasEnemyArmies||cityManager.hasEnemyArmies||...checked ok...||
    ||print m_city.cityManager.enemyArmies[0].targetFieldCoords||cityManager.enemyArmies[0].targetFieldCoords||...checked ok...||
    ||print m_city.cityManager.cityCoords||cityManager.cityCoords||...checked ok...||
    ||print !NumberOfRealAttacks -> m_city.cityManager.!NumberOfRealAttacks||cityManager.!NumberOfRealAttacks||...checked ok...||
    ||print enemyArmies 0 reachTime -> m_city.cityManager.enemyArmies[0].reachTime||cityManager.enemyArmies[0].reachTime||...checked ok...||
    ||print enemyArmies 0 armyId -> m_city.cityManager.enemyArmies[0].armyId||cityManager.enemyArmies[0].armyId||My Result Error #1069 Supplier supplied enemyArmies 0 -> armyId 123456789||
    ||print enemyArmies 0 missionType -> m_city.cityManager.enemyArmies[0].missionType||cityManager.enemyArmies[0].missionType||My Result Error #1069 Supplier supplied enemyArmies 0 -> missionType 5||
    ||print enemyArmies 0 king -> m_city.cityManager.enemyArmies[0].king||cityManager.enemyArmies[0].king||My Result Error #1069 Supplier supplied enemyArmies 0 -> king Attacker Name||
    ||print enemyArmies 0 resource.iron -> m_city.cityManager.enemyArmies[0].resource.iron||cityManager.enemyArmies[0].resource.iron||My Result Error #1069 Supplier supplied enemyArmies 0 -> resource.iron 0||
    ||print enemyArmies 0 startFieldId -> m_city.cityManager.enemyArmies[0].startFieldId||cityManager.enemyArmies[0].startFieldId||My Result Error #1069 Supplier supplied enemyArmies 0 -> startFieldId 666999||
    ||print m_city.cityManager.enemyArmies[0].startFieldCoords||cityManager.enemyArmies[0].startFieldCoords||...checked ok...||
    ||print enemyArmies 0 targetPosName -> m_city.cityManager.enemyArmies[0].targetPosName||cityManager.enemyArmies[0].targetPosName||My Result Error #1069 Supplier supplied enemyArmies 0 -> targetPosName MYCITY||
    ||print enemyArmies 0 direction -> m_city.cityManager.enemyArmies[0].direction||cityManager.enemyArmies[0].direction||My Result Error #1069 Supplier supplied enemyArmies 0 -> direction 1||
    ||print enemyArmies 0 restTime -> m_city.cityManager.enemyArmies[0].restTime||cityManager.enemyArmies[0].restTime||My Result Error #1069 Supplier supplied enemyArmies 0 -> restTime 0||
    ||print enemyArmies 0 startTime -> m_city.cityManager.enemyArmies[0].startTime||cityManager.enemyArmies[0].startTime||My Result Error #1069 Supplier supplied enemyArmies 0 -> startTime 1339652736137||
    ||print enemyArmies 0 .startPosName -> m_city.cityManager.enemyArmies[0].startPosName||cityManager.enemyArmies[0].startPosName||My Result Error #1069 Supplier supplied enemyArmies 0 -> .startPosName ATTACKING CITY||
    ||print enemyArmies 0 .heroLevel -> m_city.cityManager.enemyArmies[0].heroLevel||cityManager.enemyArmies[0].heroLevel||My Result Error #1069 Supplier supplied enemyArmies 0 -> .heroLevel 184||
    ||print enemyArmies 0 .reachTime -> m_city.cityManager.enemyArmies[0].reachTime||cityManager.enemyArmies[0].reachTime||My Result Error #1069 Supplier supplied enemyArmies 0 -> .reachTime 1339656323138||
    ||print enemyArmies 0 .hero -> m_city.cityManager.enemyArmies[0].hero||cityManager.enemyArmies[0].hero||My Result Error #1069 Supplier supplied enemyArmies 0 -> .hero !HeroName||
    ||print enemyArmies 0 .targetFieldId -> m_city.cityManager.enemyArmies[0].targetFieldId||cityManager.enemyArmies[0].targetFieldId||My Result Error #1069 Supplier supplied enemyArmies 0 -> .targetFieldId 999444||
    ||print enemyArmies 0 .alliance -> m_city.cityManager.enemyArmies[0].alliance||cityManager.enemyArmies[0].alliance||My Result Error #1069 Supplier supplied enemyArmies 0 -> .alliance ATTACKING ALLIANCE||
    ||print enemyArmies 0 troop peasant -> m_city.cityManager.enemyArmies[0].troop.peasants||cityManager.enemyArmies[0].troop.peasants||...checked ok...||
    ||print enemyArmies 0 troop militia -> m_city.cityManager.enemyArmies[0].troop.militia||cityManager.enemyArmies[0].troop.militia||...checked ok...||
    ||print enemyArmies 0 troop scouter -> m_city.cityManager.enemyArmies[0].troop.scouter||cityManager.enemyArmies[0].troop.scouter||...checked ok...||
    ||print enemyArmies 0 troop pikemen -> m_city.cityManager.enemyArmies[0].troop.pikemen||cityManager.enemyArmies[0].troop.pikemen||...checked ok...||
    ||print enemyArmies 0 troop swordsmen -> m_city.cityManager.enemyArmies[0].troop.swordsmen||cityManager.enemyArmies[0].troop.swordsmen||...checked ok...||
    ||print enemyArmies 0 troop archer -> m_city.cityManager.enemyArmies[0].troop.archer||cityManager.enemyArmies[0].troop.archer||...checked ok...||
    ||print enemyArmies 0 troop lightCavalry -> m_city.cityManager.enemyArmies[0].troop.lightCavalry||cityManager.enemyArmies[0].troop.lightCavalry||...checked ok...||
    ||print enemyArmies 0 troop heavyCavalry -> m_city.cityManager.enemyArmies[0].troop.heavyCavalry||cityManager.enemyArmies[0].troop.heavyCavalry||...checked ok...||
    ||print enemyArmies 0 troop carriage -> m_city.cityManager.enemyArmies[0].troop.carriage||cityManager.enemyArmies[0].troop.carriage||...checked ok...||
    ||print enemyArmies 0 troop ballista -> m_city.cityManager.enemyArmies[0].troop.ballista||cityManager.enemyArmies[0].troop.ballista||...checked ok...||
    ||print enemyArmies troop batteringRam -> m_city.cityManager.enemyArmies[0].troop.batteringRam||cityManager.enemyArmies[0].troop.batteringRam||...checked ok...||
    ||print enemyArmies troop catapult -> m_city.cityManager.enemyArmies[0].troop.catapult||cityManager.enemyArmies[0].troop.catapult||...checked ok...||
    [[Army|New version of "Enemy" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print m_city.cityManager.hasEnemyArmiesWithin(60) ||||<style="text-align:center"> ||
    ||print hasEnemyArmies -> m_city.cityManager.hasEnemyArmies ||cityManager.hasEnemyArmies ||...checked ok... ||
    ||print m_city.cityManager.enemyArmies[0].targetFieldCoords ||cityManager.enemyArmies[0].targetFieldCoords ||...checked ok... ||
    ||print m_city.cityManager.cityCoords ||cityManager.cityCoords ||...checked ok... ||
    ||print !NumberOfRealAttacks -> m_city.cityManager.!NumberOfRealAttacks ||cityManager.!NumberOfRealAttacks ||...checked ok... ||
    ||print enemyArmies 0 reachTime -> m_city.cityManager.enemyArmies[0].reachTime ||cityManager.enemyArmies[0].reachTime ||...checked ok... ||
    ||print enemyArmies 0 armyId -> m_city.cityManager.enemyArmies[0].armyId ||cityManager.enemyArmies[0].armyId ||My Result Error #1069 Supplier supplied enemyArmies 0 -> armyId 123456789 ||
    ||print enemyArmies 0 missionType -> m_city.cityManager.enemyArmies[0].missionType ||cityManager.enemyArmies[0].missionType ||My Result Error #1069 Supplier supplied enemyArmies 0 -> missionType 5 ||
    ||print enemyArmies 0 king -> m_city.cityManager.enemyArmies[0].king ||cityManager.enemyArmies[0].king ||My Result Error #1069 Supplier supplied enemyArmies 0 -> king Attacker Name ||
    ||print enemyArmies 0 resource.iron -> m_city.cityManager.enemyArmies[0].resource.iron ||cityManager.enemyArmies[0].resource.iron ||My Result Error #1069 Supplier supplied enemyArmies 0 -> resource.iron 0 ||
    ||print enemyArmies 0 startFieldId -> m_city.cityManager.enemyArmies[0].startFieldId ||cityManager.enemyArmies[0].startFieldId ||My Result Error #1069 Supplier supplied enemyArmies 0 -> startFieldId 666999 ||
    ||print m_city.cityManager.enemyArmies[0].startFieldCoords ||cityManager.enemyArmies[0].startFieldCoords ||...checked ok... ||
    ||print enemyArmies 0 targetPosName -> m_city.cityManager.enemyArmies[0].targetPosName ||cityManager.enemyArmies[0].targetPosName ||My Result Error #1069 Supplier supplied enemyArmies 0 -> targetPosName MYCITY ||
    ||print enemyArmies 0 direction -> m_city.cityManager.enemyArmies[0].direction ||cityManager.enemyArmies[0].direction ||My Result Error #1069 Supplier supplied enemyArmies 0 -> direction 1 ||
    ||print enemyArmies 0 restTime -> m_city.cityManager.enemyArmies[0].restTime ||cityManager.enemyArmies[0].restTime ||My Result Error #1069 Supplier supplied enemyArmies 0 -> restTime 0 ||
    ||print enemyArmies 0 startTime -> m_city.cityManager.enemyArmies[0].startTime ||cityManager.enemyArmies[0].startTime ||My Result Error #1069 Supplier supplied enemyArmies 0 -> startTime 1339652736137 ||
    ||print enemyArmies 0 .startPosName -> m_city.cityManager.enemyArmies[0].startPosName ||cityManager.enemyArmies[0].startPosName ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .startPosName ATTACKING CITY ||
    ||print enemyArmies 0 .heroLevel -> m_city.cityManager.enemyArmies[0].heroLevel ||cityManager.enemyArmies[0].heroLevel ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .heroLevel 184 ||
    ||print enemyArmies 0 .reachTime -> m_city.cityManager.enemyArmies[0].reachTime ||cityManager.enemyArmies[0].reachTime ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .reachTime 1339656323138 ||
    ||print enemyArmies 0 .hero -> m_city.cityManager.enemyArmies[0].hero ||cityManager.enemyArmies[0].hero ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .hero !HeroName ||
    ||print enemyArmies 0 .targetFieldId -> m_city.cityManager.enemyArmies[0].targetFieldId ||cityManager.enemyArmies[0].targetFieldId ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .targetFieldId 999444 ||
    ||print enemyArmies 0 .alliance -> m_city.cityManager.enemyArmies[0].alliance ||cityManager.enemyArmies[0].alliance ||My Result Error #1069 Supplier supplied enemyArmies 0 -> .alliance ATTACKING ALLIANCE ||
    ||print enemyArmies 0 troop peasant -> m_city.cityManager.enemyArmies[0].troop.peasants ||cityManager.enemyArmies[0].troop.peasants ||...checked ok... ||
    ||print enemyArmies 0 troop militia -> m_city.cityManager.enemyArmies[0].troop.militia ||cityManager.enemyArmies[0].troop.militia ||...checked ok... ||
    ||print enemyArmies 0 troop scouter -> m_city.cityManager.enemyArmies[0].troop.scouter ||cityManager.enemyArmies[0].troop.scouter ||...checked ok... ||
    ||print enemyArmies 0 troop pikemen -> m_city.cityManager.enemyArmies[0].troop.pikemen ||cityManager.enemyArmies[0].troop.pikemen ||...checked ok... ||
    ||print enemyArmies 0 troop swordsmen -> m_city.cityManager.enemyArmies[0].troop.swordsmen ||cityManager.enemyArmies[0].troop.swordsmen ||...checked ok... ||
    ||print enemyArmies 0 troop archer -> m_city.cityManager.enemyArmies[0].troop.archer ||cityManager.enemyArmies[0].troop.archer ||...checked ok... ||
    ||print enemyArmies 0 troop lightCavalry -> m_city.cityManager.enemyArmies[0].troop.lightCavalry ||cityManager.enemyArmies[0].troop.lightCavalry ||...checked ok... ||
    ||print enemyArmies 0 troop heavyCavalry -> m_city.cityManager.enemyArmies[0].troop.heavyCavalry ||cityManager.enemyArmies[0].troop.heavyCavalry ||...checked ok... ||
    ||print enemyArmies 0 troop carriage -> m_city.cityManager.enemyArmies[0].troop.carriage ||cityManager.enemyArmies[0].troop.carriage ||...checked ok... ||
    ||print enemyArmies 0 troop ballista -> m_city.cityManager.enemyArmies[0].troop.ballista ||cityManager.enemyArmies[0].troop.ballista ||...checked ok... ||
    ||print enemyArmies troop batteringRam -> m_city.cityManager.enemyArmies[0].troop.batteringRam ||cityManager.enemyArmies[0].troop.batteringRam ||...checked ok... ||
    ||print enemyArmies troop catapult -> m_city.cityManager.enemyArmies[0].troop.catapult ||cityManager.enemyArmies[0].troop.catapult ||...checked ok... ||


    Line 48: Line 50:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print resource taxRate: ( m_city.cityManager.resource.texRate )||cityManager.resource.texRate||...checked ok...||
    ||print resource buildPeople: ( m_city.cityManager.resource.buildPeople )||cityManager.resource.buildPeople||...checked ok...||
    ||print resource complaint: ( m_city.cityManager.resource.complaint )||cityManager.resource.complaint||...checked ok...||
    ||print resource curPopulation: ( m_city.cityManager.resource.curPopulation )||cityManager.resource.curPopulation||...checked ok...||
    ||print resource food workPeople: ( m_city.cityManager.resource.food.workPeople )||cityManager.resource.food.workPeople||...checked ok...||
    ||print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople )||cityManager.resource.iron.workPeople||...checked ok...||
    ||print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople )||cityManager.resource.stone.workPeople||...checked ok...||
    ||print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople )||cityManager.resource.wood.workPeople||...checked ok...||
    ||print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation )||cityManager.resource.maxPopulation||...checked ok...||
    ||print resource workPeople: ( m_city.cityManager.resource.workPeople )||cityManager.resource.workPeople||...checked ok...||
    ||print resource loyalty: ( m_city.cityManager.resource.support )||cityManager.resource.support||...checked ok...||
    ||print resource food: ( m_city.cityManager.resource.food )||cityManager.resource.food||...checked ok...||
    ||print resource food amount: ( m_city.cityManager.resource.food.amount )||cityManager.resource.food.amount||...checked ok...||
    ||print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate )||cityManager.resource.food.increaseRate||...checked ok...||
    ||print resource food max: ( m_city.cityManager.resource.food.max )||cityManager.resource.food.max||...checked ok...||
    ||print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent )||cityManager.resource.food.storeRercent||...checked ok...||
    ||print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood )||cityManager.resource.troopCostFood||...checked ok...||
    ||print resource gold: ( m_city.cityManager.resource.gold )||cityManager.resource.gold||...checked ok...||
    ||print resource taxIncome: ( m_city.cityManager.resource.taxIncome )||cityManager.resource.taxIncome||...checked ok...||
    ||print resource iron: ( m_city.cityManager.resource.iron )||cityManager.resource.iron||...checked ok...||
    ||print resource iron amount: ( m_city.cityManager.resource.iron.amount )||cityManager.resource.iron.amount||...checked ok...||
    ||print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate )||cityManager.resource.iron.increaseRate||...checked ok...||
    ||print resource iron max: ( m_city.cityManager.resource.iron.max )||cityManager.resource.iron.max||...checked ok...||
    ||print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent )||cityManager.resource.iron.storeRercent||...checked ok...||
    ||print resource stone: ( m_city.cityManager.resource.stone )||cityManager.resource.stone||...checked ok...||
    ||print resource stone amount: ( m_city.cityManager.resource.stone.amount )||cityManager.resource.stone.amount||...checked ok...||
    ||print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate )||cityManager.resource.stone.increaseRate||...checked ok...||
    ||print resource stone max: ( m_city.cityManager.resource.stone.max )||cityManager.resource.stone.max||...checked ok...||
    ||print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent )||cityManager.resource.stone.storeRercent||...checked ok...||
    ||print resource wood: ( m_city.cityManager.resource.wood )||cityManager.resource.wood||...checked ok...||
    ||print resource wood amount: ( m_city.cityManager.resource.wood.amount )||cityManager.resource.wood.amount||...checked ok...||
    ||print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate )||cityManager.resource.wood.increaseRate||...checked ok...||
    ||print resource wood max: ( m_city.cityManager.resource.wood.max )||cityManager.resource.wood.max||...checked ok...||
    ||print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent )||cityManager.resource.wood.storeRercent||...checked ok...||
    ||print castle resource support ( m_city.cityManager.castle.resource.support )||cityManager.castle.resource.support||...checked ok...||
    ||print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood )||cityManager.castle.resource.troopCostFood||...checked ok...||
    ||print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople )||cityManager.castle.resource.workPeople||...checked ok...||
    ||print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary )||cityManager.castle.resource.herosSalary||...checked ok...||
    ||print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation )||cityManager.castle.resource.maxPopulation||...checked ok...||
    ||print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection )||cityManager.castle.resource.populationDirection||...checked ok...||
    ||print castle resource gold ( m_city.cityManager.castle.resource.gold )||cityManager.castle.resource.gold||...checked ok...||
    ||print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation )||cityManager.castle.resource.curPopulation||...checked ok...||
    ||print castle resource complaint ( m_city.cityManager.castle.resource.complaint )||cityManager.castle.resource.complaint||...checked ok...||
    ||print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome )||cityManager.castle.resource.taxIncome||...checked ok...||
    ||print gold ( m_city.cityManager.estResource.gold )||cityManager.estResource.gold||...checked ok...||
    ||print food ( m_city.cityManager.estResource.food )||cityManager.estResource.food||...checked ok...||
    ||print wood ( m_city.cityManager.estResource.wood )||cityManager.estResource.wood||...checked ok...||
    ||print stone ( m_city.cityManager.estResource.stone )||cityManager.estResource.stone||...checked ok...||
    ||print iron ( m_city.cityManager.estResource.iron )||cityManager.estResource.iron||...checked ok...||
    ||print ( m_city.cityManager.!ResourceProduction.food )||cityManager.!ResourceProduction.food||...checked ok...||
    ||print ( m_city.cityManager.!ResourceProduction.wood )||cityManager.!ResourceProduction.wood||...checked ok...||
    ||print ( m_city.cityManager.!ResourceProduction.stone )||cityManager.!ResourceProduction.stone||...checked ok...||
    ||print ( m_city.cityManager.!ResourceProduction.iron )||cityManager.!ResourceProduction.iron||...checked ok...||
    [[CityResource|New version of "Resource" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print resource taxRate: ( m_city.cityManager.resource.texRate ) ||cityManager.resource.texRate ||...checked ok... ||
    ||print resource buildPeople: ( m_city.cityManager.resource.buildPeople ) ||cityManager.resource.buildPeople ||...checked ok... ||
    ||print resource complaint: ( m_city.cityManager.resource.complaint ) ||cityManager.resource.complaint ||...checked ok... ||
    ||print resource curPopulation: ( m_city.cityManager.resource.curPopulation ) ||cityManager.resource.curPopulation ||...checked ok... ||
    ||print resource food workPeople: ( m_city.cityManager.resource.food.workPeople ) ||cityManager.resource.food.workPeople ||...checked ok... ||
    ||print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople ) ||cityManager.resource.iron.workPeople ||...checked ok... ||
    ||print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople ) ||cityManager.resource.stone.workPeople ||...checked ok... ||
    ||print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople ) ||cityManager.resource.wood.workPeople ||...checked ok... ||
    ||print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation ) ||cityManager.resource.maxPopulation ||...checked ok... ||
    ||print resource workPeople: ( m_city.cityManager.resource.workPeople ) ||cityManager.resource.workPeople ||...checked ok... ||
    ||print resource loyalty: ( m_city.cityManager.resource.support ) ||cityManager.resource.support ||...checked ok... ||
    ||print resource food: ( m_city.cityManager.resource.food ) ||cityManager.resource.food ||...checked ok... ||
    ||print resource food amount: ( m_city.cityManager.resource.food.amount ) ||cityManager.resource.food.amount ||...checked ok... ||
    ||print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate ) ||cityManager.resource.food.increaseRate ||...checked ok... ||
    ||print resource food max: ( m_city.cityManager.resource.food.max ) ||cityManager.resource.food.max ||...checked ok... ||
    ||print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent ) ||cityManager.resource.food.storeRercent ||...checked ok... ||
    ||print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood ) ||cityManager.resource.troopCostFood ||...checked ok... ||
    ||print resource gold: ( m_city.cityManager.resource.gold ) ||cityManager.resource.gold ||...checked ok... ||
    ||print resource taxIncome: ( m_city.cityManager.resource.taxIncome ) ||cityManager.resource.taxIncome ||...checked ok... ||
    ||print resource iron: ( m_city.cityManager.resource.iron ) ||cityManager.resource.iron ||...checked ok... ||
    ||print resource iron amount: ( m_city.cityManager.resource.iron.amount ) ||cityManager.resource.iron.amount ||...checked ok... ||
    ||print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate ) ||cityManager.resource.iron.increaseRate ||...checked ok... ||
    ||print resource iron max: ( m_city.cityManager.resource.iron.max ) ||cityManager.resource.iron.max ||...checked ok... ||
    ||print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent ) ||cityManager.resource.iron.storeRercent ||...checked ok... ||
    ||print resource stone: ( m_city.cityManager.resource.stone ) ||cityManager.resource.stone ||...checked ok... ||
    ||print resource stone amount: ( m_city.cityManager.resource.stone.amount ) ||cityManager.resource.stone.amount ||...checked ok... ||
    ||print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate ) ||cityManager.resource.stone.increaseRate ||...checked ok... ||
    ||print resource stone max: ( m_city.cityManager.resource.stone.max ) ||cityManager.resource.stone.max ||...checked ok... ||
    ||print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent ) ||cityManager.resource.stone.storeRercent ||...checked ok... ||
    ||print resource wood: ( m_city.cityManager.resource.wood ) ||cityManager.resource.wood ||...checked ok... ||
    ||print resource wood amount: ( m_city.cityManager.resource.wood.amount ) ||cityManager.resource.wood.amount ||...checked ok... ||
    ||print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate ) ||cityManager.resource.wood.increaseRate ||...checked ok... ||
    ||print resource wood max: ( m_city.cityManager.resource.wood.max ) ||cityManager.resource.wood.max ||...checked ok... ||
    ||print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent ) ||cityManager.resource.wood.storeRercent ||...checked ok... ||
    ||print castle resource support ( m_city.cityManager.castle.resource.support ) ||cityManager.castle.resource.support ||...checked ok... ||
    ||print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood ) ||cityManager.castle.resource.troopCostFood ||...checked ok... ||
    ||print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople ) ||cityManager.castle.resource.workPeople ||...checked ok... ||
    ||print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary ) ||cityManager.castle.resource.herosSalary ||...checked ok... ||
    ||print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation ) ||cityManager.castle.resource.maxPopulation ||...checked ok... ||
    ||print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection ) ||cityManager.castle.resource.populationDirection ||...checked ok... ||
    ||print castle resource gold ( m_city.cityManager.castle.resource.gold ) ||cityManager.castle.resource.gold ||...checked ok... ||
    ||print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation ) ||cityManager.castle.resource.curPopulation ||...checked ok... ||
    ||print castle resource complaint ( m_city.cityManager.castle.resource.complaint ) ||cityManager.castle.resource.complaint ||...checked ok... ||
    ||print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome ) ||cityManager.castle.resource.taxIncome ||...checked ok... ||
    ||print gold ( m_city.cityManager.estResource.gold ) ||cityManager.estResource.gold ||...checked ok... ||
    ||print food ( m_city.cityManager.estResource.food ) ||cityManager.estResource.food ||...checked ok... ||
    ||print wood ( m_city.cityManager.estResource.wood ) ||cityManager.estResource.wood ||...checked ok... ||
    ||print stone ( m_city.cityManager.estResource.stone ) ||cityManager.estResource.stone ||...checked ok... ||
    ||print iron ( m_city.cityManager.estResource.iron ) ||cityManager.estResource.iron ||...checked ok... ||
    ||print ( m_city.cityManager.!ResourceProduction.food ) ||cityManager.!ResourceProduction.food ||...checked ok... ||
    ||print ( m_city.cityManager.!ResourceProduction.wood ) ||cityManager.!ResourceProduction.wood ||...checked ok... ||
    ||print ( m_city.cityManager.!ResourceProduction.stone ) ||cityManager.!ResourceProduction.stone ||...checked ok... ||
    ||print ( m_city.cityManager.!ResourceProduction.iron ) ||cityManager.!ResourceProduction.iron ||...checked ok... ||


    Line 105: Line 110:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print fieldId ( m_city.cityManager.fieldId )||cityManager.fieldId||...checked ok...||
    ||print fields[0] id: ( m_city.cityManager.fields[0].id )||cityManager.fields[0].id||...checked ok...||
    ||print fields[0] level: ( m_city.cityManager.fields[0].level )||cityManager.fields[0].level||...checked ok...||
    ||print fields[0] name: ( m_city.cityManager.fields[0].name )||cityManager.fields[0].name||...checked ok...||
    ||print fields[0] type: ( m_city.cityManager.fields[0].type )||cityManager.fields[0].type||...checked ok...||
    ||print fields[1] id: ( m_city.cityManager.fields[1].id )||cityManager.fields[1].id||...checked ok...||
    ||print fields[1] level: ( m_city.cityManager.fields[1].level )||cityManager.fields[1].level||...checked ok...||
    ||print fields[1] name: ( m_city.cityManager.fields[1].name )||cityManager.fields[1].name||...checked ok...||
    ||print fields[1] type: ( m_city.cityManager.fields[1].type )||cityManager.fields[1].type||...checked ok...||
    ||print –fields length -> m_city.cityManager.fields.length||cityManager.fields.length||...checked ok...||
    ||print –fields 9 type -> m_city.cityManager.fields[9].type||cityManager.fields[9].type||...checked ok...||
    [[Field|New version of "Fields" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print fieldId ( m_city.cityManager.fieldId ) ||cityManager.fieldId ||...checked ok... ||
    ||print fields[0] id: ( m_city.cityManager.fields[0].id ) ||cityManager.fields[0].id ||...checked ok... ||
    ||print fields[0] level: ( m_city.cityManager.fields[0].level ) ||cityManager.fields[0].level ||...checked ok... ||
    ||print fields[0] name: ( m_city.cityManager.fields[0].name ) ||cityManager.fields[0].name ||...checked ok... ||
    ||print fields[0] type: ( m_city.cityManager.fields[0].type ) ||cityManager.fields[0].type ||...checked ok... ||
    ||print fields[1] id: ( m_city.cityManager.fields[1].id ) ||cityManager.fields[1].id ||...checked ok... ||
    ||print fields[1] level: ( m_city.cityManager.fields[1].level ) ||cityManager.fields[1].level ||...checked ok... ||
    ||print fields[1] name: ( m_city.cityManager.fields[1].name ) ||cityManager.fields[1].name ||...checked ok... ||
    ||print fields[1] type: ( m_city.cityManager.fields[1].type ) ||cityManager.fields[1].type ||...checked ok... ||
    ||print –fields length -> m_city.cityManager.fields.length ||cityManager.fields.length ||...checked ok... ||
    ||print –fields 9 type -> m_city.cityManager.fields[9].type ||cityManager.fields[9].type ||...checked ok... ||


    Line 120: Line 128:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print !AnyIdleHero(any): ( m_city.!AnyIdleHero(any) )||!AnyIdleHero(any)||...checked ok...||
    ||print m_city.cityManager.!TrainingHeroIsHere||cityManager.!TrainingHeroIsHere||...checked ok...||
    ||print !AnyIdleHero(Queen): ( m_city.!AnyIdleHero(Queen) )||!AnyIdleHero(Queen)||...checked ok...||
    ||print !IsHeroInCastle(Queen): ( m_city.!IsHeroInCastle(Queen) )||!IsHeroInCastle(Queen)||...checked ok...||
    ||print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl )||cityManager.heroes[0].logoUrl||...checked ok...||
    ||print heros[0] id: ( m_city.cityManager.heroes[0].id )||cityManager.heroes[0].id||...checked ok...||
    ||print heros[0] name: ( m_city.cityManager.heroes[0].name )||cityManager.heroes[0].name||...checked ok...||
    ||print heros[0] level: ( m_city.cityManager.heroes[0].level )||cityManager.heroes[0].level||...checked ok...||
    ||print heros[0] experience: ( m_city.cityManager.heroes[0].experience )||cityManager.heroes[0].experience||...checked ok...||
    ||print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty )||cityManager.heroes[0].loyalty||...checked ok...||
    ||print heros[0] power: ( m_city.cityManager.heroes[0].power )||cityManager.heroes[0].power||...checked ok...||
    ||print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem )||cityManager.heroes[0].stratagem||...checked ok...||
    ||print heros[0] management: ( m_city.cityManager.heroes[0].management )||cityManager.heroes[0].management||...checked ok...||
    ||print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId )||cityManager.heroes[0].itemId||...checked ok...||
    ||print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount )||cityManager.heroes[0].itemAmount||...checked ok...||
    ||print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded )||cityManager.heroes[0].managementAdded||...checked ok...||
    ||print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded )||cityManager.heroes[0].managementBuffAdded||...checked ok...||
    ||print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded )||cityManager.heroes[0].powerAdded||...checked ok...||
    ||print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded )||cityManager.heroes[0].powerBuffAdded||...checked ok...||
    ||print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded )||cityManager.heroes[0].stratagemAdded||...checked ok...||
    ||print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded )||cityManager.heroes[0].stratagemBuffAdded||...checked ok...||
    ||print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp )||cityManager.heroes[0].upgradeExp||...checked ok...||
    ||print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint )||cityManager.heroes[0].remainPoint||...checked ok...||
    ||print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl )||cityManager.heroes[1].logoUrl||...checked ok...||
    ||print heros[1] id: ( m_city.cityManager.heroes[1].id )||cityManager.heroes[1].id||...checked ok...||
    ||print heros[1] name: ( m_city.cityManager.heroes[1].name )||cityManager.heroes[1].name||...checked ok...||
    ||print heros[1] level: ( m_city.cityManager.heroes[1].level )||cityManager.heroes[1].level||...checked ok...||
    ||print heros[1] experience: ( m_city.cityManager.heroes[1].experience )||cityManager.heroes[1].experience||...checked ok...||
    ||print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty )||cityManager.heroes[1].loyalty||...checked ok...||
    ||print heros[1] power: ( m_city.cityManager.heroes[1].power )||cityManager.heroes[1].power||...checked ok...||
    ||print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem )||cityManager.heroes[1].stratagem||...checked ok...||
    ||print heros[1] management: ( m_city.cityManager.heroes[1].management )||cityManager.heroes[1].management||...checked ok...||
    ||print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId )||cityManager.heroes[1].itemId||...checked ok...||
    ||print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount )||cityManager.heroes[1].itemAmount||...checked ok...||
    ||print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded )||cityManager.heroes[1].managementAdded||...checked ok...||
    ||print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded )||cityManager.heroes[1].managementBuffAdded||...checked ok...||
    ||print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded )||cityManager.heroes[1].powerAdded||...checked ok...||
    ||print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded )||cityManager.heroes[1].powerBuffAdded||...checked ok...||
    ||print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded )||cityManager.heroes[1].stratagemAdded||...checked ok...||
    ||print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded )||cityManager.heroes[1].stratagemBuffAdded||...checked ok...||
    ||print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp )||cityManager.heroes[1].upgradeExp||...checked ok...||
    ||print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint )||cityManager.heroes[1].remainPoint||...checked ok...||
    ||print –heroes length -> m_city.cityManager.heroes.length||cityManager.heroes.length||...checked ok...||
    ||print –heroes status -> m_city.cityManager.heroes[0].status||cityManager.heroes[0].status||...checked ok...||
    ||print m_city.cityManager.!TrainingHeroIsHere||cityManager.!TrainingHeroIsHere||...checked ok...||
    ||print length ( m_city.cityManager.innHeroes.length )||cityManager.innHeroes.length||Do not understand results||
    ||print status ( m_city.cityManager.innHeroes[0].status )||cityManager.innHeroes[0].status||Do not understand results||
    ||print name ( m_city.cityManager.innHeroes[0].name )||cityManager.innHeroes[0].name||Do not understand results||
    ||print management ( m_city.cityManager.innHeroes[0].management )||cityManager.innHeroes[0].management||Do not understand results||
    ||print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded )||cityManager.innHeroes[0].stratagemBuffAdded||Do not understand results||
    ||print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded )||cityManager.innHeroes[0].managementBuffAdded||Do not understand results||
    ||print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded )||cityManager.innHeroes[0].powerBuffAdded||Do not understand results||
    ||print power ( m_city.cityManager.innHeroes[0].power )||cityManager.innHeroes[0].power||Do not understand results||
    ||print level ( m_city.cityManager.innHeroes[0].level )||cityManager.innHeroes[0].level||Do not understand results||
    ||print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded )||cityManager.innHeroes[0].managementAdded||Do not understand results||
    ||print id ( m_city.cityManager.innHeroes[0].id )||cityManager.innHeroes[0].id||Do not understand results||
    ||print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray )||cityManager.innHeroes[0].buffsArray||Do not understand results||
    ||print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp )||cityManager.innHeroes[0].upgradeExp||Do not understand results||
    ||print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded )||cityManager.innHeroes[0].powerAdded||Do not understand results||
    ||print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint )||cityManager.innHeroes[0].remainPoint||Do not understand results||
    ||print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl )||cityManager.innHeroes[0].logoUrl||Do not understand results||
    ||print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded )||cityManager.innHeroes[0].stratagemAdded||Do not understand results||
    ||print itemId ( m_city.cityManager.innHeroes[0].itemId )||cityManager.innHeroes[0].itemId||Do not understand results||
    ||print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount )||cityManager.innHeroes[0].itemAmount||Do not understand results||
    ||print stratagem ( m_city.cityManager.innHeroes[0].stratagem )||cityManager.innHeroes[0].stratagem||Do not understand results||
    ||print loyalty ( m_city.cityManager.innHeroes[0].loyalty )||cityManager.innHeroes[0].loyalty||Do not understand results||
    [[Heroes|New version of "Hero" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print !AnyIdleHero(any): ( m_city.!AnyIdleHero(any) ) ||!AnyIdleHero(any) ||...checked ok... ||
    ||print m_city.cityManager.!TrainingHeroIsHere ||cityManager.!TrainingHeroIsHere ||...checked ok... ||
    ||print !AnyIdleHero(Queen): ( m_city.!AnyIdleHero(Queen) ) ||!AnyIdleHero(Queen) ||...checked ok... ||
    ||print !IsHeroInCastle(Queen): ( m_city.!IsHeroInCastle(Queen) ) ||!IsHeroInCastle(Queen) ||...checked ok... ||
    ||print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl ) ||cityManager.heroes[0].logoUrl ||...checked ok... ||
    ||print heros[0] id: ( m_city.cityManager.heroes[0].id ) ||cityManager.heroes[0].id ||...checked ok... ||
    ||print heros[0] name: ( m_city.cityManager.heroes[0].name ) ||cityManager.heroes[0].name ||...checked ok... ||
    ||print heros[0] level: ( m_city.cityManager.heroes[0].level ) ||cityManager.heroes[0].level ||...checked ok... ||
    ||print heros[0] experience: ( m_city.cityManager.heroes[0].experience ) ||cityManager.heroes[0].experience ||...checked ok... ||
    ||print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty ) ||cityManager.heroes[0].loyalty ||...checked ok... ||
    ||print heros[0] power: ( m_city.cityManager.heroes[0].power ) ||cityManager.heroes[0].power ||...checked ok... ||
    ||print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem ) ||cityManager.heroes[0].stratagem ||...checked ok... ||
    ||print heros[0] management: ( m_city.cityManager.heroes[0].management ) ||cityManager.heroes[0].management ||...checked ok... ||
    ||print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId ) ||cityManager.heroes[0].itemId ||...checked ok... ||
    ||print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount ) ||cityManager.heroes[0].itemAmount ||...checked ok... ||
    ||print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded ) ||cityManager.heroes[0].managementAdded ||...checked ok... ||
    ||print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded ) ||cityManager.heroes[0].managementBuffAdded ||...checked ok... ||
    ||print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded ) ||cityManager.heroes[0].powerAdded ||...checked ok... ||
    ||print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded ) ||cityManager.heroes[0].powerBuffAdded ||...checked ok... ||
    ||print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded ) ||cityManager.heroes[0].stratagemAdded ||...checked ok... ||
    ||print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded ) ||cityManager.heroes[0].stratagemBuffAdded ||...checked ok... ||
    ||print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp ) ||cityManager.heroes[0].upgradeExp ||...checked ok... ||
    ||print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint ) ||cityManager.heroes[0].remainPoint ||...checked ok... ||
    ||print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl ) ||cityManager.heroes[1].logoUrl ||...checked ok... ||
    ||print heros[1] id: ( m_city.cityManager.heroes[1].id ) ||cityManager.heroes[1].id ||...checked ok... ||
    ||print heros[1] name: ( m_city.cityManager.heroes[1].name ) ||cityManager.heroes[1].name ||...checked ok... ||
    ||print heros[1] level: ( m_city.cityManager.heroes[1].level ) ||cityManager.heroes[1].level ||...checked ok... ||
    ||print heros[1] experience: ( m_city.cityManager.heroes[1].experience ) ||cityManager.heroes[1].experience ||...checked ok... ||
    ||print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty ) ||cityManager.heroes[1].loyalty ||...checked ok... ||
    ||print heros[1] power: ( m_city.cityManager.heroes[1].power ) ||cityManager.heroes[1].power ||...checked ok... ||
    ||print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem ) ||cityManager.heroes[1].stratagem ||...checked ok... ||
    ||print heros[1] management: ( m_city.cityManager.heroes[1].management ) ||cityManager.heroes[1].management ||...checked ok... ||
    ||print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId ) ||cityManager.heroes[1].itemId ||...checked ok... ||
    ||print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount ) ||cityManager.heroes[1].itemAmount ||...checked ok... ||
    ||print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded ) ||cityManager.heroes[1].managementAdded ||...checked ok... ||
    ||print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded ) ||cityManager.heroes[1].managementBuffAdded ||...checked ok... ||
    ||print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded ) ||cityManager.heroes[1].powerAdded ||...checked ok... ||
    ||print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded ) ||cityManager.heroes[1].powerBuffAdded ||...checked ok... ||
    ||print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded ) ||cityManager.heroes[1].stratagemAdded ||...checked ok... ||
    ||print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded ) ||cityManager.heroes[1].stratagemBuffAdded ||...checked ok... ||
    ||print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp ) ||cityManager.heroes[1].upgradeExp ||...checked ok... ||
    ||print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint ) ||cityManager.heroes[1].remainPoint ||...checked ok... ||
    ||print –heroes length -> m_city.cityManager.heroes.length ||cityManager.heroes.length ||...checked ok... ||
    ||print –heroes status -> m_city.cityManager.heroes[0].status ||cityManager.heroes[0].status ||...checked ok... ||
    ||print m_city.cityManager.!TrainingHeroIsHere ||cityManager.!TrainingHeroIsHere ||...checked ok... ||
    ||print length ( m_city.cityManager.innHeroes.length ) ||cityManager.innHeroes.length ||Do not understand results ||
    ||print status ( m_city.cityManager.innHeroes[0].status ) ||cityManager.innHeroes[0].status ||Do not understand results ||
    ||print name ( m_city.cityManager.innHeroes[0].name ) ||cityManager.innHeroes[0].name ||Do not understand results ||
    ||print management ( m_city.cityManager.innHeroes[0].management ) ||cityManager.innHeroes[0].management ||Do not understand results ||
    ||print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded ) ||cityManager.innHeroes[0].stratagemBuffAdded ||Do not understand results ||
    ||print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded ) ||cityManager.innHeroes[0].managementBuffAdded ||Do not understand results ||
    ||print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded ) ||cityManager.innHeroes[0].powerBuffAdded ||Do not understand results ||
    ||print power ( m_city.cityManager.innHeroes[0].power ) ||cityManager.innHeroes[0].power ||Do not understand results ||
    ||print level ( m_city.cityManager.innHeroes[0].level ) ||cityManager.innHeroes[0].level ||Do not understand results ||
    ||print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded ) ||cityManager.innHeroes[0].managementAdded ||Do not understand results ||
    ||print id ( m_city.cityManager.innHeroes[0].id ) ||cityManager.innHeroes[0].id ||Do not understand results ||
    ||print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray ) ||cityManager.innHeroes[0].buffsArray ||Do not understand results ||
    ||print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp ) ||cityManager.innHeroes[0].upgradeExp ||Do not understand results ||
    ||print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded ) ||cityManager.innHeroes[0].powerAdded ||Do not understand results ||
    ||print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint ) ||cityManager.innHeroes[0].remainPoint ||Do not understand results ||
    ||print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl ) ||cityManager.innHeroes[0].logoUrl ||Do not understand results ||
    ||print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded ) ||cityManager.innHeroes[0].stratagemAdded ||Do not understand results ||
    ||print itemId ( m_city.cityManager.innHeroes[0].itemId ) ||cityManager.innHeroes[0].itemId ||Do not understand results ||
    ||print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount ) ||cityManager.innHeroes[0].itemAmount ||Do not understand results ||
    ||print stratagem ( m_city.cityManager.innHeroes[0].stratagem ) ||cityManager.innHeroes[0].stratagem ||Do not understand results ||
    ||print loyalty ( m_city.cityManager.innHeroes[0].loyalty ) ||cityManager.innHeroes[0].loyalty ||Do not understand results ||


    Line 190: Line 201:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print troop archer: ( m_city.cityManager.troop.archer )||cityManager.troop.archer||...checked ok...||
    ||print troop ballista: ( m_city.cityManager.troop.ballista )||cityManager.troop.ballista||...checked ok...||
    ||print troop batteringRam: ( m_city.cityManager.troop.batteringRam )||cityManager.troop.batteringRam||...checked ok...||
    ||print troop carriage: ( m_city.cityManager.troop.carriage )||cityManager.troop.carriage||...checked ok...||
    ||print troop catapult: ( m_city.cityManager.troop.catapult )||cityManager.troop.catapult||...checked ok...||
    ||print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry )||cityManager.troop.heavyCavalry||...checked ok...||
    ||print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry )||cityManager.troop.lightCavalry||...checked ok...||
    ||print troop militia: ( m_city.cityManager.troop.militia )||cityManager.troop.militia||...checked ok...||
    ||print troop peasants: ( m_city.cityManager.troop.peasants )||cityManager.troop.peasants||...checked ok...||
    ||print troop pikemen: ( m_city.cityManager.troop.pikemen )||cityManager.troop.pikemen||...checked ok...||
    ||print troop scouter: ( m_city.cityManager.troop.scouter )||cityManager.troop.scouter||...checked ok...||
    ||print troop swordsmen: ( m_city.cityManager.troop.swordsmen )||cityManager.troop.swordsmen||...checked ok...||
    ||print archer ( m_city.cityManager.troopStillInProduction().archer )||cityManager.troopStillInProduction().archer||...checked ok...||
    ||print ballista ( m_city.cityManager.troopStillInProduction().ballista )||cityManager.troopStillInProduction().ballista||...checked ok...||
    ||print batteringRam ( m_city.cityManager.troopStillInProduction().batteringRam )||cityManager.troopStillInProduction().batteringRam||...checked ok...||
    ||print carriage ( m_city.cityManager.troopStillInProduction().carriage )||cityManager.troopStillInProduction().carriage||...checked ok...||
    ||print catapult ( m_city.cityManager.troopStillInProduction().catapult )||cityManager.troopStillInProduction().catapult||...checked ok...||
    ||print heavyCavalry ( m_city.cityManager.troopStillInProduction().heavyCavalry )||cityManager.troopStillInProduction().heavyCavalry||...checked ok...||
    ||print lightCavalry ( m_city.cityManager.troopStillInProduction().lightCavalry )||cityManager.troopStillInProduction().lightCavalry||...checked ok...||
    ||print militia ( m_city.cityManager.troopStillInProduction().militia )||cityManager.troopStillInProduction().militia||...checked ok...||
    ||print peasants ( m_city.cityManager.troopStillInProduction().peasants )||cityManager.troopStillInProduction().peasants||...checked ok...||
    ||print pikemen ( m_city.cityManager.troopStillInProduction().pikemen )||cityManager.troopStillInProduction().pikemen||...checked ok...||
    ||print scouter ( m_city.cityManager.troopStillInProduction().scouter )||cityManager.troopStillInProduction().scouter||...checked ok...||
    [[troop|New version of 'Troop' available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print troop archer: ( m_city.cityManager.troop.archer ) ||cityManager.troop.archer ||...checked ok... ||
    ||print troop ballista: ( m_city.cityManager.troop.ballista ) ||cityManager.troop.ballista ||...checked ok... ||
    ||print troop batteringRam: ( m_city.cityManager.troop.batteringRam ) ||cityManager.troop.batteringRam ||...checked ok... ||
    ||print troop carriage: ( m_city.cityManager.troop.carriage ) ||cityManager.troop.carriage ||...checked ok... ||
    ||print troop catapult: ( m_city.cityManager.troop.catapult ) ||cityManager.troop.catapult ||...checked ok... ||
    ||print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry ) ||cityManager.troop.heavyCavalry ||...checked ok... ||
    ||print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry ) ||cityManager.troop.lightCavalry ||...checked ok... ||
    ||print troop militia: ( m_city.cityManager.troop.militia ) ||cityManager.troop.militia ||...checked ok... ||
    ||print troop peasants: ( m_city.cityManager.troop.peasants ) ||cityManager.troop.peasants ||...checked ok... ||
    ||print troop pikemen: ( m_city.cityManager.troop.pikemen ) ||cityManager.troop.pikemen ||...checked ok... ||
    ||print troop scouter: ( m_city.cityManager.troop.scouter ) ||cityManager.troop.scouter ||...checked ok... ||
    ||print troop swordsmen: ( m_city.cityManager.troop.swordsmen ) ||cityManager.troop.swordsmen ||...checked ok... ||
    ||print archer ( m_city.cityManager.troopStillInProduction().archer ) ||cityManager.troopStillInProduction().archer ||...checked ok... ||
    ||print ballista ( m_city.cityManager.troopStillInProduction().ballista ) ||cityManager.troopStillInProduction().ballista ||...checked ok... ||
    ||print batteringRam ( m_city.cityManager.troopStillInProduction().batteringRam ) ||cityManager.troopStillInProduction().batteringRam ||...checked ok... ||
    ||print carriage ( m_city.cityManager.troopStillInProduction().carriage ) ||cityManager.troopStillInProduction().carriage ||...checked ok... ||
    ||print catapult ( m_city.cityManager.troopStillInProduction().catapult ) ||cityManager.troopStillInProduction().catapult ||...checked ok... ||
    ||print heavyCavalry ( m_city.cityManager.troopStillInProduction().heavyCavalry ) ||cityManager.troopStillInProduction().heavyCavalry ||...checked ok... ||
    ||print lightCavalry ( m_city.cityManager.troopStillInProduction().lightCavalry ) ||cityManager.troopStillInProduction().lightCavalry ||...checked ok... ||
    ||print militia ( m_city.cityManager.troopStillInProduction().militia ) ||cityManager.troopStillInProduction().militia ||...checked ok... ||
    ||print peasants ( m_city.cityManager.troopStillInProduction().peasants ) ||cityManager.troopStillInProduction().peasants ||...checked ok... ||
    ||print pikemen ( m_city.cityManager.troopStillInProduction().pikemen ) ||cityManager.troopStillInProduction().pikemen ||...checked ok... ||
    ||print scouter ( m_city.cityManager.troopStillInProduction().scouter ) ||cityManager.troopStillInProduction().scouter ||...checked ok... ||


    Line 217: Line 231:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print fortification abatis: ( m_city.cityManager.fortification.abatis )||cityManager.fortification.abatis||...checked ok...||
    ||print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower )||cityManager.fortification.arrowTower||...checked ok...||
    ||print fortification rockfall: ( m_city.cityManager.fortification.rockfall )||cityManager.fortification.rockfall||...checked ok...||
    ||print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs )||cityManager.fortification.rollingLogs||...checked ok...||
    ||print fortification trap: ( m_city.cityManager.fortification.trap )||cityManager.fortification.trap||...checked ok...||
    ||print trap ( m_city.cityManager.fortificationsRequirement.trap )||cityManager.fortificationsRequirement.trap||...checked ok...||
    ||print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower )||cityManager.fortificationsRequirement.arrowTower||...checked ok...||
    ||print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall )||cityManager.fortificationsRequirement.rockfall||...checked ok...||
    ||print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs )||cityManager.fortificationsRequirement.rollingLogs||...checked ok...||
    ||print abatis ( m_city.cityManager.fortificationsRequirement.abatis )||cityManager.fortificationsRequirement.abatis||...checked ok...||
    [[Fortification|New version of "Forts" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print fortification abatis: ( m_city.cityManager.fortification.abatis ) ||cityManager.fortification.abatis ||...checked ok... ||
    ||print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower ) ||cityManager.fortification.arrowTower ||...checked ok... ||
    ||print fortification rockfall: ( m_city.cityManager.fortification.rockfall ) ||cityManager.fortification.rockfall ||...checked ok... ||
    ||print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs ) ||cityManager.fortification.rollingLogs ||...checked ok... ||
    ||print fortification trap: ( m_city.cityManager.fortification.trap ) ||cityManager.fortification.trap ||...checked ok... ||
    ||print trap ( m_city.cityManager.fortificationsRequirement.trap ) ||cityManager.fortificationsRequirement.trap ||...checked ok... ||
    ||print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower ) ||cityManager.fortificationsRequirement.arrowTower ||...checked ok... ||
    ||print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall ) ||cityManager.fortificationsRequirement.rockfall ||...checked ok... ||
    ||print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs ) ||cityManager.fortificationsRequirement.rollingLogs ||...checked ok... ||
    ||print abatis ( m_city.cityManager.fortificationsRequirement.abatis ) ||cityManager.fortificationsRequirement.abatis ||...checked ok... ||


    Line 231: Line 248:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print buildings[0]: ( m_city.cityManager.buildings[0] )||cityManager.buildings[0]||...checked ok...||
    ||print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime )||cityManager.buildings[0].endTime||...checked ok...||
    ||print buildings[0] level: ( m_city.cityManager.buildings[0].level )||cityManager.buildings[0].level||...checked ok...||
    ||print buildings[0] name: ( m_city.cityManager.buildings[0].name )||cityManager.buildings[0].name||...checked ok...||
    ||print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId )||cityManager.buildings[0].positionId||...checked ok...||
    ||print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime )||cityManager.buildings[0].startTime||...checked ok...||
    ||print buildings[0] status: ( m_city.cityManager.buildings[0].status )||cityManager.buildings[0].status||...checked ok...||
    ||print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId )||cityManager.buildings[0].typeId||...checked ok...||
    ||print buildings[1]: ( m_city.cityManager.buildings[1] )||cityManager.buildings[1]||...checked ok...||
    ||print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime )||cityManager.buildings[1].endTime||...checked ok...||
    ||print buildings[1] level: ( m_city.cityManager.buildings[1].level )||cityManager.buildings[1].level||...checked ok...||
    ||print buildings[1] name: ( m_city.cityManager.buildings[1].name )||cityManager.buildings[1].name||...checked ok...||
    ||print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId )||cityManager.buildings[1].positionId||...checked ok...||
    ||print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime )||cityManager.buildings[1].startTime||...checked ok...||
    ||print buildings[1] status: ( m_city.cityManager.buildings[1].status )||cityManager.buildings[1].status||...checked ok...||
    ||print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId )||cityManager.buildings[1].typeId||...checked ok...||
    ||print –Buildings 73 level -> m_city.cityManager.buildings[73].level||cityManager.buildings[73].level||...checked ok...||
    ||print buildings length ( m_city.cityManager.buildings.length )||cityManager.buildings.length||...checked ok...||
    [[Building|New version of "Buildings" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print buildings[0]: ( m_city.cityManager.buildings[0] ) ||cityManager.buildings[0] ||...checked ok... ||
    ||print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime ) ||cityManager.buildings[0].endTime ||...checked ok... ||
    ||print buildings[0] level: ( m_city.cityManager.buildings[0].level ) ||cityManager.buildings[0].level ||...checked ok... ||
    ||print buildings[0] name: ( m_city.cityManager.buildings[0].name ) ||cityManager.buildings[0].name ||...checked ok... ||
    ||print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId ) ||cityManager.buildings[0].positionId ||...checked ok... ||
    ||print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime ) ||cityManager.buildings[0].startTime ||...checked ok... ||
    ||print buildings[0] status: ( m_city.cityManager.buildings[0].status ) ||cityManager.buildings[0].status ||...checked ok... ||
    ||print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId ) ||cityManager.buildings[0].typeId ||...checked ok... ||
    ||print buildings[1]: ( m_city.cityManager.buildings[1] ) ||cityManager.buildings[1] ||...checked ok... ||
    ||print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime ) ||cityManager.buildings[1].endTime ||...checked ok... ||
    ||print buildings[1] level: ( m_city.cityManager.buildings[1].level ) ||cityManager.buildings[1].level ||...checked ok... ||
    ||print buildings[1] name: ( m_city.cityManager.buildings[1].name ) ||cityManager.buildings[1].name ||...checked ok... ||
    ||print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId ) ||cityManager.buildings[1].positionId ||...checked ok... ||
    ||print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime ) ||cityManager.buildings[1].startTime ||...checked ok... ||
    ||print buildings[1] status: ( m_city.cityManager.buildings[1].status ) ||cityManager.buildings[1].status ||...checked ok... ||
    ||print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId ) ||cityManager.buildings[1].typeId ||...checked ok... ||
    ||print –Buildings 73 level -> m_city.cityManager.buildings[73].level ||cityManager.buildings[73].level ||...checked ok... ||
    ||print buildings length ( m_city.cityManager.buildings.length ) ||cityManager.buildings.length ||...checked ok... ||


    Line 253: Line 273:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print –buyPrice -> m_city.cityManager.buyPrice()||cityManager.buyPrice()||...checked ok...||
    ||print –buyPrice -> m_city.cityManager.buyPrice(1)||cityManager.buyPrice(1)||...checked ok...||
    ||print –buyPrice 2 -> m_city.cityManager.buyPrice(2)||cityManager.buyPrice(2)||...checked ok...||
    ||print –buyPrice 3 -> m_city.cityManager.buyPrice(3)||cityManager.buyPrice(3)||...checked ok...||
    ||print –sellPrice food -> m_city.cityManager.sellPrice(food)||cityManager.sellPrice(food)||...checked ok...||
    ||print –tradesArray length -> m_city.cityManager.tradesArray.length||cityManager.tradesArray.length||...checked ok...||
    ||print –tradesArray 0 amount -> m_city.cityManager.tradesArray[0].amount||cityManager.tradesArray[0].amount||...checked ok...||
    ||print –tradesArray 1 amount -> m_city.cityManager.tradesArray[1].amount||cityManager.tradesArray[1].amount||...checked ok...||
    ||print –tradesArray 2 amount -> m_city.cityManager.tradesArray[2].amount||cityManager.tradesArray[2].amount||...checked ok...||
    ||print –tradesArray 6 amount -> m_city.cityManager.tradesArray[6].amount||cityManager.tradesArray[6].amount||...checked ok...||
    ||print m_city.cityManager.tradesArray[0].resType||cityManager.tradesArray[0].resType||...checked ok...||
    ||print m_city.cityManager.tradesArray[0].tradeType||cityManager.tradesArray[0].tradeType||...checked ok...||
    ||print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName )||cityManager.tradesArray[0].resourceName||...checked ok...||
    ||print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price )||cityManager.tradesArray[0].price||...checked ok...||
    ||print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id )||cityManager.tradesArray[0].id||...checked ok...||
    ||print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName )||cityManager.tradesArray[0].tradeTypeName||...checked ok...||
    ||print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount )||cityManager.tradesArray[0].dealedAmount||...checked ok...||
    ||print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal )||cityManager.tradesArray[0].dealedTotal||...checked ok...||
    ||print transingTradesArray length ( m_city.cityManager.transingTradesArray.length )||cityManager.transingTradesArray.length||...checked ok...||
    ||print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount )||cityManager.transingTradesArray[0].amount||...checked ok...||
    ||print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime )||cityManager.transingTradesArray[0].endTime||...checked ok...||
    ||print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName )||cityManager.transingTradesArray[0].resourceName||...checked ok...||
    ||print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price )||cityManager.transingTradesArray[0].price||...checked ok...||
    ||print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total )||cityManager.transingTradesArray[0].total||...checked ok...||
    ||print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id )||cityManager.transingTradesArray[0].id||...checked ok...||
    ||print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType )||cityManager.transingTradesArray[0].resType||...checked ok...||
    ||print sellPrice 0 ( m_context.sellPrice(0) )||m_context.sellPrice(0)||...checked ok...||
    ||print buyPrice 0 ( m_context.buyPrice(0) )||m_context.buyPrice(0)||...checked ok...||
    ||print sellPrice 1 ( m_context.sellPrice(1) )||m_context.sellPrice(1)||...checked ok...||
    ||print buyPrice 1 ( m_context.buyPrice(1) )||m_context.buyPrice(1)||...checked ok...||
    ||print sellPrice 2 ( m_context.sellPrice(2) )||m_context.sellPrice(2)||...checked ok...||
    ||print buyPrice 2 ( m_context.buyPrice(2) )||m_context.buyPrice(2)||...checked ok...||
    ||print sellPrice 3 ( m_context.sellPrice(3) )||m_context.sellPrice(3)||...checked ok...||
    ||print buyPrice 3 ( m_context.buyPrice(3) )||m_context.buyPrice(3)||...checked ok...||
    [[Market|New version of "Market" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print –buyPrice -> m_city.cityManager.buyPrice() ||cityManager.buyPrice() ||...checked ok... ||
    ||print –buyPrice -> m_city.cityManager.buyPrice(1) ||cityManager.buyPrice(1) ||...checked ok... ||
    ||print –buyPrice 2 -> m_city.cityManager.buyPrice(2) ||cityManager.buyPrice(2) ||...checked ok... ||
    ||print –buyPrice 3 -> m_city.cityManager.buyPrice(3) ||cityManager.buyPrice(3) ||...checked ok... ||
    ||print –sellPrice food -> m_city.cityManager.sellPrice(food) ||cityManager.sellPrice(food) ||...checked ok... ||
    ||print –tradesArray length -> m_city.cityManager.tradesArray.length ||cityManager.tradesArray.length ||...checked ok... ||
    ||print –tradesArray 0 amount -> m_city.cityManager.tradesArray[0].amount ||cityManager.tradesArray[0].amount ||...checked ok... ||
    ||print –tradesArray 1 amount -> m_city.cityManager.tradesArray[1].amount ||cityManager.tradesArray[1].amount ||...checked ok... ||
    ||print –tradesArray 2 amount -> m_city.cityManager.tradesArray[2].amount ||cityManager.tradesArray[2].amount ||...checked ok... ||
    ||print –tradesArray 6 amount -> m_city.cityManager.tradesArray[6].amount ||cityManager.tradesArray[6].amount ||...checked ok... ||
    ||print m_city.cityManager.tradesArray[0].resType ||cityManager.tradesArray[0].resType ||...checked ok... ||
    ||print m_city.cityManager.tradesArray[0].tradeType ||cityManager.tradesArray[0].tradeType ||...checked ok... ||
    ||print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName ) ||cityManager.tradesArray[0].resourceName ||...checked ok... ||
    ||print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price ) ||cityManager.tradesArray[0].price ||...checked ok... ||
    ||print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id ) ||cityManager.tradesArray[0].id ||...checked ok... ||
    ||print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName ) ||cityManager.tradesArray[0].tradeTypeName ||...checked ok... ||
    ||print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount ) ||cityManager.tradesArray[0].dealedAmount ||...checked ok... ||
    ||print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal ) ||cityManager.tradesArray[0].dealedTotal ||...checked ok... ||
    ||print transingTradesArray length ( m_city.cityManager.transingTradesArray.length ) ||cityManager.transingTradesArray.length ||...checked ok... ||
    ||print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount ) ||cityManager.transingTradesArray[0].amount ||...checked ok... ||
    ||print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime ) ||cityManager.transingTradesArray[0].endTime ||...checked ok... ||
    ||print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName ) ||cityManager.transingTradesArray[0].resourceName ||...checked ok... ||
    ||print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price ) ||cityManager.transingTradesArray[0].price ||...checked ok... ||
    ||print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total ) ||cityManager.transingTradesArray[0].total ||...checked ok... ||
    ||print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id ) ||cityManager.transingTradesArray[0].id ||...checked ok... ||
    ||print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType ) ||cityManager.transingTradesArray[0].resType ||...checked ok... ||
    ||print sellPrice 0 ( m_context.sellPrice(0) ) ||m_context.sellPrice(0) ||...checked ok... ||
    ||print buyPrice 0 ( m_context.buyPrice(0) ) ||m_context.buyPrice(0) ||...checked ok... ||
    ||print sellPrice 1 ( m_context.sellPrice(1) ) ||m_context.sellPrice(1) ||...checked ok... ||
    ||print buyPrice 1 ( m_context.buyPrice(1) ) ||m_context.buyPrice(1) ||...checked ok... ||
    ||print sellPrice 2 ( m_context.sellPrice(2) ) ||m_context.sellPrice(2) ||...checked ok... ||
    ||print buyPrice 2 ( m_context.buyPrice(2) ) ||m_context.buyPrice(2) ||...checked ok... ||
    ||print sellPrice 3 ( m_context.sellPrice(3) ) ||m_context.sellPrice(3) ||...checked ok... ||
    ||print buyPrice 3 ( m_context.buyPrice(3) ) ||m_context.buyPrice(3) ||...checked ok... ||


    Line 291: Line 314:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print –selfArmies length -> m_city.cityManager.selfArmies.length||cityManager.selfArmies.length||...checked ok...||
    ||print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType )||cityManager.selfArmies[0].missionType||...checked ok...||
    ||print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king )||cityManager.selfArmies[0].king||...checked ok...||
    ||print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId )||cityManager.selfArmies[0].startFieldId||...checked ok...||
    ||print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName )||cityManager.selfArmies[0].targetPosName||...checked ok...||
    ||print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction )||cityManager.selfArmies[0].direction||...checked ok...||
    ||print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime )||cityManager.selfArmies[0].restTime||...checked ok...||
    ||print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime )||cityManager.selfArmies[0].startTime||...checked ok...||
    ||print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName )||cityManager.selfArmies[0].startPosName||...checked ok...||
    ||print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel )||cityManager.selfArmies[0].heroLevel||...checked ok...||
    ||print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime )||cityManager.selfArmies[0].reachTime||...checked ok...||
    ||print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero )||cityManager.selfArmies[0].hero||...checked ok...||
    ||print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId )||cityManager.selfArmies[0].targetFieldId||...checked ok...||
    ||print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance )||cityManager.selfArmies[0].alliance||...checked ok...||
    ||print –selfArmies 0 troop peasant -> m_city.cityManager.selfArmies[0].troop.peasants||cityManager.selfArmies[0].troop.peasants||...checked ok...||
    ||print –selfArmies 0 troop militia -> m_city.cityManager.selfArmies[0].troop.militia||cityManager.selfArmies[0].troop.militia||...checked ok...||
    ||print –selfArmies 0 troop scouter -> m_city.cityManager.selfArmies[0].troop.scouter||cityManager.selfArmies[0].troop.scouter||...checked ok...||
    ||print –selfArmies 0 troop pikemen -> m_city.cityManager.selfArmies[0].troop.pikemen||cityManager.selfArmies[0].troop.pikemen||...checked ok...||
    ||print –selfArmies 0 troop swordsmen -> m_city.cityManager.selfArmies[0].troop.swordsmen||cityManager.selfArmies[0].troop.swordsmen||...checked ok...||
    ||print –selfArmies 0 troop archer -> m_city.cityManager.selfArmies[0].troop.archer||cityManager.selfArmies[0].troop.archer||...checked ok...||
    ||print –selfArmies 0 troop lightCavalry -> m_city.cityManager.selfArmies[0].troop.lightCavalry||cityManager.selfArmies[0].troop.lightCavalry||...checked ok...||
    ||print –selfArmies 0 troop heavyCavalry -> m_city.cityManager.selfArmies[0].troop.heavyCavalry||cityManager.selfArmies[0].troop.heavyCavalry||...checked ok...||
    ||print –selfArmies 0 troop carriage -> m_city.cityManager.selfArmies[0].troop.carriage||cityManager.selfArmies[0].troop.carriage||...checked ok...||
    ||print –selfArmies 0 troop ballista -> m_city.cityManager.selfArmies[0].troop.ballista||cityManager.selfArmies[0].troop.ballista||...checked ok...||
    ||print –selfArmies troop batteringRam -> m_city.cityManager.selfArmies[0].troop.batteringRam||cityManager.selfArmies[0].troop.batteringRam||...checked ok...||
    ||print –selfArmies troop catapult -> m_city.cityManager.selfArmies[0].troop.catapult||cityManager.selfArmies[0].troop.catapult||...checked ok...||
    ||print gold ( m_city.cityManager.selfArmies[0].resource.gold )||cityManager.selfArmies[0].resource.gold||...checked ok...||
    ||print food ( m_city.cityManager.selfArmies[0].resource.food )||cityManager.selfArmies[0].resource.food||...checked ok...||
    ||print wood ( m_city.cityManager.selfArmies[0].resource.wood )||cityManager.selfArmies[0].resource.wood||...checked ok...||
    ||print iron ( m_city.cityManager.selfArmies[0].resource.iron )||cityManager.selfArmies[0].resource.iron||...checked ok...||
    ||print 0 -> -> -> -> -> stone ( m_city.cityManager.selfArmies[0].resource.stone )||cityManager.selfArmies[0].resource.stone||...checked ok...||
    ||print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle )||cityManager.castle.goOutForBattle||...checked ok...||
    ||print missionType ( m_city.cityManager.friendlyArmies[0].missionType )||cityManager.friendlyArmies[0].missionType||...checked ok...||
    ||print king ( m_city.cityManager.friendlyArmies[0].king )||cityManager.friendlyArmies[0].king||...checked ok...||
    ||print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId )||cityManager.friendlyArmies[0].startFieldId||...checked ok...||
    ||print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName )||cityManager.friendlyArmies[0].targetPosName||...checked ok...||
    ||print direction ( m_city.cityManager.friendlyArmies[0].direction )||cityManager.friendlyArmies[0].direction||...checked ok...||
    ||print restTime ( m_city.cityManager.friendlyArmies[0].restTime )||cityManager.friendlyArmies[0].restTime||...checked ok...||
    ||print startTime ( m_city.cityManager.friendlyArmies[0].startTime )||cityManager.friendlyArmies[0].startTime||...checked ok...||
    ||print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName )||cityManager.friendlyArmies[0].startPosName||...checked ok...||
    ||print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel )||cityManager.friendlyArmies[0].heroLevel||...checked ok...||
    ||print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime )||cityManager.friendlyArmies[0].reachTime||...checked ok...||
    ||print hero ( m_city.cityManager.friendlyArmies[0].hero )||cityManager.friendlyArmies[0].hero||...checked ok...||
    ||print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId )||cityManager.friendlyArmies[0].targetFieldId||...checked ok...||
    ||print alliance ( m_city.cityManager.friendlyArmies[0].alliance )||cityManager.friendlyArmies[0].alliance||...checked ok...||
    ||print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants )||cityManager.friendlyArmies[0].troop.peasants||...checked ok...||
    ||print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia )||cityManager.friendlyArmies[0].troop.militia||...checked ok...||
    ||print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter )||cityManager.friendlyArmies[0].troop.scouter||...checked ok...||
    ||print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen )||cityManager.friendlyArmies[0].troop.pikemen||...checked ok...||
    ||print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen )||cityManager.friendlyArmies[0].troop.swordsmen||...checked ok...||
    ||print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer )||cityManager.friendlyArmies[0].troop.archer||...checked ok...||
    ||print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry )||cityManager.friendlyArmies[0].troop.lightCavalry||...checked ok...||
    ||print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry )||cityManager.friendlyArmies[0].troop.heavyCavalry||...checked ok...||
    ||print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage )||cityManager.friendlyArmies[0].troop.carriage||...checked ok...||
    ||print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista )||cityManager.friendlyArmies[0].troop.ballista||...checked ok...||
    ||print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam )||cityManager.friendlyArmies[0].troop.batteringRam||...checked ok...||
    ||print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult )||cityManager.friendlyArmies[0].troop.catapult||...checked ok...||
    ||print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold )||cityManager.friendlyArmies[0].resource.gold||...checked ok...||
    ||print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food )||cityManager.friendlyArmies[0].resource.food||...checked ok...||
    ||print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood )||cityManager.friendlyArmies[0].resource.wood||...checked ok...||
    ||print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron )||cityManager.friendlyArmies[0].resource.iron||...checked ok...||
    ||print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone )||cityManager.friendlyArmies[0].resource.stone||...checked ok...||
    ||print estResource food: ( m_city.cityManager.estResource.food )||cityManager.estResource.food||...checked ok...||
    ||print estResource gold: ( m_city.cityManager.estResource.gold )||cityManager.estResource.gold||...checked ok...||
    ||print estResource iron: ( m_city.cityManager.estResource.iron )||cityManager.estResource.iron||...checked ok...||
    ||print estResource stone: ( m_city.cityManager.estResource.stone )||cityManager.estResource.stone||...checked ok...||
    ||print reservedResource food: ( m_city.cityManager.reservedResource.food )||cityManager.reservedResource.food||...checked ok...||
    ||print reservedResource gold: ( m_city.cityManager.reservedResource.gold )||cityManager.reservedResource.gold||...checked ok...||
    ||print reservedResource iron: ( m_city.cityManager.reservedResource.iron )||cityManager.reservedResource.iron||...checked ok...||
    ||print reservedResource stone: ( m_city.cityManager.reservedResource.stone )||cityManager.reservedResource.stone||...checked ok...||
    [[Army|New version of "Armies" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print –selfArmies length -> m_city.cityManager.selfArmies.length ||cityManager.selfArmies.length ||...checked ok... ||
    ||print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType ) ||cityManager.selfArmies[0].missionType ||...checked ok... ||
    ||print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king ) ||cityManager.selfArmies[0].king ||...checked ok... ||
    ||print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId ) ||cityManager.selfArmies[0].startFieldId ||...checked ok... ||
    ||print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName ) ||cityManager.selfArmies[0].targetPosName ||...checked ok... ||
    ||print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction ) ||cityManager.selfArmies[0].direction ||...checked ok... ||
    ||print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime ) ||cityManager.selfArmies[0].restTime ||...checked ok... ||
    ||print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime ) ||cityManager.selfArmies[0].startTime ||...checked ok... ||
    ||print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName ) ||cityManager.selfArmies[0].startPosName ||...checked ok... ||
    ||print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel ) ||cityManager.selfArmies[0].heroLevel ||...checked ok... ||
    ||print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime ) ||cityManager.selfArmies[0].reachTime ||...checked ok... ||
    ||print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero ) ||cityManager.selfArmies[0].hero ||...checked ok... ||
    ||print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId ) ||cityManager.selfArmies[0].targetFieldId ||...checked ok... ||
    ||print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance ) ||cityManager.selfArmies[0].alliance ||...checked ok... ||
    ||print –selfArmies 0 troop peasant -> m_city.cityManager.selfArmies[0].troop.peasants ||cityManager.selfArmies[0].troop.peasants ||...checked ok... ||
    ||print –selfArmies 0 troop militia -> m_city.cityManager.selfArmies[0].troop.militia ||cityManager.selfArmies[0].troop.militia ||...checked ok... ||
    ||print –selfArmies 0 troop scouter -> m_city.cityManager.selfArmies[0].troop.scouter ||cityManager.selfArmies[0].troop.scouter ||...checked ok... ||
    ||print –selfArmies 0 troop pikemen -> m_city.cityManager.selfArmies[0].troop.pikemen ||cityManager.selfArmies[0].troop.pikemen ||...checked ok... ||
    ||print –selfArmies 0 troop swordsmen -> m_city.cityManager.selfArmies[0].troop.swordsmen ||cityManager.selfArmies[0].troop.swordsmen ||...checked ok... ||
    ||print –selfArmies 0 troop archer -> m_city.cityManager.selfArmies[0].troop.archer ||cityManager.selfArmies[0].troop.archer ||...checked ok... ||
    ||print –selfArmies 0 troop lightCavalry -> m_city.cityManager.selfArmies[0].troop.lightCavalry ||cityManager.selfArmies[0].troop.lightCavalry ||...checked ok... ||
    ||print –selfArmies 0 troop heavyCavalry -> m_city.cityManager.selfArmies[0].troop.heavyCavalry ||cityManager.selfArmies[0].troop.heavyCavalry ||...checked ok... ||
    ||print –selfArmies 0 troop carriage -> m_city.cityManager.selfArmies[0].troop.carriage ||cityManager.selfArmies[0].troop.carriage ||...checked ok... ||
    ||print –selfArmies 0 troop ballista -> m_city.cityManager.selfArmies[0].troop.ballista ||cityManager.selfArmies[0].troop.ballista ||...checked ok... ||
    ||print –selfArmies troop batteringRam -> m_city.cityManager.selfArmies[0].troop.batteringRam ||cityManager.selfArmies[0].troop.batteringRam ||...checked ok... ||
    ||print –selfArmies troop catapult -> m_city.cityManager.selfArmies[0].troop.catapult ||cityManager.selfArmies[0].troop.catapult ||...checked ok... ||
    ||print gold ( m_city.cityManager.selfArmies[0].resource.gold ) ||cityManager.selfArmies[0].resource.gold ||...checked ok... ||
    ||print food ( m_city.cityManager.selfArmies[0].resource.food ) ||cityManager.selfArmies[0].resource.food ||...checked ok... ||
    ||print wood ( m_city.cityManager.selfArmies[0].resource.wood ) ||cityManager.selfArmies[0].resource.wood ||...checked ok... ||
    ||print iron ( m_city.cityManager.selfArmies[0].resource.iron ) ||cityManager.selfArmies[0].resource.iron ||...checked ok... ||
    ||print 0 -> -> -> -> -> stone ( m_city.cityManager.selfArmies[0].resource.stone ) ||cityManager.selfArmies[0].resource.stone ||...checked ok... ||
    ||print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle ) ||cityManager.castle.goOutForBattle ||...checked ok... ||
    ||print missionType ( m_city.cityManager.friendlyArmies[0].missionType ) ||cityManager.friendlyArmies[0].missionType ||...checked ok... ||
    ||print king ( m_city.cityManager.friendlyArmies[0].king ) ||cityManager.friendlyArmies[0].king ||...checked ok... ||
    ||print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId ) ||cityManager.friendlyArmies[0].startFieldId ||...checked ok... ||
    ||print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName ) ||cityManager.friendlyArmies[0].targetPosName ||...checked ok... ||
    ||print direction ( m_city.cityManager.friendlyArmies[0].direction ) ||cityManager.friendlyArmies[0].direction ||...checked ok... ||
    ||print restTime ( m_city.cityManager.friendlyArmies[0].restTime ) ||cityManager.friendlyArmies[0].restTime ||...checked ok... ||
    ||print startTime ( m_city.cityManager.friendlyArmies[0].startTime ) ||cityManager.friendlyArmies[0].startTime ||...checked ok... ||
    ||print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName ) ||cityManager.friendlyArmies[0].startPosName ||...checked ok... ||
    ||print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel ) ||cityManager.friendlyArmies[0].heroLevel ||...checked ok... ||
    ||print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime ) ||cityManager.friendlyArmies[0].reachTime ||...checked ok... ||
    ||print hero ( m_city.cityManager.friendlyArmies[0].hero ) ||cityManager.friendlyArmies[0].hero ||...checked ok... ||
    ||print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId ) ||cityManager.friendlyArmies[0].targetFieldId ||...checked ok... ||
    ||print alliance ( m_city.cityManager.friendlyArmies[0].alliance ) ||cityManager.friendlyArmies[0].alliance ||...checked ok... ||
    ||print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants ) ||cityManager.friendlyArmies[0].troop.peasants ||...checked ok... ||
    ||print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia ) ||cityManager.friendlyArmies[0].troop.militia ||...checked ok... ||
    ||print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter ) ||cityManager.friendlyArmies[0].troop.scouter ||...checked ok... ||
    ||print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen ) ||cityManager.friendlyArmies[0].troop.pikemen ||...checked ok... ||
    ||print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen ) ||cityManager.friendlyArmies[0].troop.swordsmen ||...checked ok... ||
    ||print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer ) ||cityManager.friendlyArmies[0].troop.archer ||...checked ok... ||
    ||print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry ) ||cityManager.friendlyArmies[0].troop.lightCavalry ||...checked ok... ||
    ||print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry ) ||cityManager.friendlyArmies[0].troop.heavyCavalry ||...checked ok... ||
    ||print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage ) ||cityManager.friendlyArmies[0].troop.carriage ||...checked ok... ||
    ||print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista ) ||cityManager.friendlyArmies[0].troop.ballista ||...checked ok... ||
    ||print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam ) ||cityManager.friendlyArmies[0].troop.batteringRam ||...checked ok... ||
    ||print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult ) ||cityManager.friendlyArmies[0].troop.catapult ||...checked ok... ||
    ||print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold ) ||cityManager.friendlyArmies[0].resource.gold ||...checked ok... ||
    ||print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food ) ||cityManager.friendlyArmies[0].resource.food ||...checked ok... ||
    ||print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood ) ||cityManager.friendlyArmies[0].resource.wood ||...checked ok... ||
    ||print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron ) ||cityManager.friendlyArmies[0].resource.iron ||...checked ok... ||
    ||print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone ) ||cityManager.friendlyArmies[0].resource.stone ||...checked ok... ||
    ||print estResource food: ( m_city.cityManager.estResource.food ) ||cityManager.estResource.food ||...checked ok... ||
    ||print estResource gold: ( m_city.cityManager.estResource.gold ) ||cityManager.estResource.gold ||...checked ok... ||
    ||print estResource iron: ( m_city.cityManager.estResource.iron ) ||cityManager.estResource.iron ||...checked ok... ||
    ||print estResource stone: ( m_city.cityManager.estResource.stone ) ||cityManager.estResource.stone ||...checked ok... ||
    ||print reservedResource food: ( m_city.cityManager.reservedResource.food ) ||cityManager.reservedResource.food ||...checked ok... ||
    ||print reservedResource gold: ( m_city.cityManager.reservedResource.gold ) ||cityManager.reservedResource.gold ||...checked ok... ||
    ||print reservedResource iron: ( m_city.cityManager.reservedResource.iron ) ||cityManager.reservedResource.iron ||...checked ok... ||
    ||print reservedResource stone: ( m_city.cityManager.reservedResource.stone ) ||cityManager.reservedResource.stone ||...checked ok... ||


    Line 365: Line 391:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print id: ( m_city.cityManager.id )||cityManager.id||...checked ok...||
    ||print name: ( m_city.cityManager.name )||cityManager.name||...checked ok...||
    ||print –heros Queen stratagem -> m_city.cityManager.heros(Queen).stratagem||cityManager.heros(Queen).stratagem||line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069||
    ||print timeSlot ( m_city.cityManager.timeSlot ) // int;||m_city.cityManager.timeSlot||...checked ok...||
    ||print directionChange ( m_city.cityManager.directionChange ) // Boolean = false;||m_city.cityManager.directionChange||...checked ok...||
    ||print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true;||m_city.cityManager.furtherInitNeeded||...checked ok...||
    ||print mapInitState ( m_city.cityManager.mapInitState ) // int; // 0 - ok, 1 - pending, 2 - init needed||m_city.cityManager.mapInitState||...checked ok...||
    ||print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean;||m_city.cityManager.checkFeastingHallSpace||...checked ok...||
    ||print innStatus ( m_city.cityManager.innStatus ) // int;||m_city.cityManager.innStatus||...checked ok...||
    ||print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int;||m_city.cityManager.troopQueueStatus||...checked ok...||
    ||print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int;||m_city.cityManager.fortificationQueueStatus||...checked ok...||
    ||print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array;||m_city.cityManager.pendingProductionRates||...checked ok...||
    ||print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0);||m_city.cityManager.distanceSettings||...checked ok...||
    ||print name ( m_city.cityManager.name )||cityManager.name||...checked ok...||
    ||print castle allowAlliance ( m_city.cityManager.castle.allowAlliance )||cityManager.castle.allowAlliance||...checked ok...||
    ||print id ( m_city.cityManager.id )||cityManager.id||...checked ok...||
    ||print Player currentTime ( m_context.Player.currentTime )||m_context.Player.currentTime||...checked ok...||
    ||print serverMinutes ( m_context.serverMinutes )||m_context.serverMinutes   ||...checked ok...||
    ||print serverHours ( m_context.serverHours )||m_context.serverHours   ||...checked ok...||
    ||print serverDate ( m_context.serverDate )||m_context.serverDate   ||...checked ok...||
    ||print serverMonth ( m_context.serverMonth )||m_context.serverMonth   ||...checked ok...||
    ||print serverYear ( m_context.serverYear )||m_context.serverYear||...checked ok...||
    ||print Player currentDateTime ( m_context.Player.currentDateTime )||m_context.Player.currentDateTime   ||...checked ok...||
    ||print Player currentTime ( m_context.Player.currentTime )||m_context.Player.currentTime||...checked ok...||
    ||print Player playerInfo lastLoginTime ( m_context.Player.playerInfo.lastLoginTime )||m_context.Player.playerInfo.lastLoginTime  ||...checked ok...||
    ||print Player playerInfo createrTime ( m_context.Player.playerInfo.createrTime )||m_context.Player.playerInfo.createrTime  ||...checked ok...||
    ||print Player playerInfo office ( m_context.Player.playerInfo.office )||m_context.Player.playerInfo.office   ||...checked ok...||
    ||print Player playerInfo castleCount ( m_context.Player.playerInfo.castleCount )||m_context.Player.playerInfo.castleCount  ||...checked ok...||
    ||print Player playerInfo honor ( m_context.Player.playerInfo.honor )||m_context.Player.playerInfo.honor   ||...checked ok...||
    ||print Player playerInfo levelId ( m_context.Player.playerInfo.levelId )||m_context.Player.playerInfo.levelId   ||...checked ok...||
    ||print Player playerInfo medal ( m_context.Player.playerInfo.medal )||m_context.Player.playerInfo.medal   ||...checked ok...||
    ||print Player playerInfo sex ( m_context.Player.playerInfo.sex )||m_context.Player.playerInfo.sex   ||...checked ok...||
    ||print Player playerInfo accountName ( m_context.Player.playerInfo.accountName )||m_context.Player.playerInfo.accountName  ||...checked ok...||
    ||print Player playerInfo faceUrl ( m_context.Player.playerInfo.faceUrl )||m_context.Player.playerInfo.faceUrl   ||...checked ok...||
    ||print Player playerInfo id ( m_context.Player.playerInfo.id )||m_context.Player.playerInfo.id   ||...checked ok...||
    ||print Player playerInfo allianceLevel ( m_context.Player.playerInfo.allianceLevel )||m_context.Player.playerInfo.allianceLevel  ||...checked ok...||
    ||print Player playerInfo bdenyotherplayer ( m_context.Player.playerInfo.bdenyotherplayer )||m_context.Player.playerInfo.bdenyotherplayer ||...checked ok...||
    ||print Player playerInfo population ( m_context.Player.playerInfo.population )||m_context.Player.playerInfo.population  ||...checked ok...||
    ||print Player playerInfo flag ( m_context.Player.playerInfo.flag )||m_context.Player.playerInfo.flag   ||...checked ok...||
    ||print Player playerInfo prestige ( m_context.Player.playerInfo.prestige )||m_context.Player.playerInfo.prestige  ||...checked ok...||
    ||print Player playerInfo userName ( m_context.Player.playerInfo.userName )||m_context.Player.playerInfo.userName  ||...checked ok...||
    ||print Player playerInfo userId ( m_context.Player.playerInfo.userId )||m_context.Player.playerInfo.userId   ||...checked ok...||
    ||print Player playerInfo titleId ( m_context.Player.playerInfo.titleId )||m_context.Player.playerInfo.titleId   ||...checked ok...||
    ||print Player playerInfo ranking ( m_context.Player.playerInfo.ranking )||m_context.Player.playerInfo.ranking   ||...checked ok...||
    ||print Player playerInfo alliance ( m_context.Player.playerInfo.alliance )||m_context.Player.playerInfo.alliance  ||...checked ok...||
    ||print m_city.cityManager.distanceSettings[0]||cityManager.distanceSettings[0||...checked ok...||
    ||print m_city.cityManager.distanceSettings[1]||cityManager.distanceSettings[1||...checked ok...||
    ||print m_city.cityManager.distanceSettings[2]||cityManager.distanceSettings[2||...checked ok...||
    ||print m_city.cityManager.distanceSettings[3]||cityManager.distanceSettings[3||...checked ok...||
    ||print m_city.cityManager.distanceSettings[4]||cityManager.distanceSettings[4||...checked ok...||
    ||print ( m_context.maintenanceStart )||m_context.maintenanceStart||...checked ok...||
    ||print m_city.cityManager.!CityHasGoalErrors||cityManager.!CityHasGoalErrors||...checked ok...||
    ||print m_city.cityManager.!GateControl||cityManager.!GateContro||...checked ok...||
    ||print m_city.cityManager.trainingHeroName||cityManager.trainingHeroNam||...checked ok...||
    [[City|New version of "General" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print id: ( m_city.cityManager.id ) ||cityManager.id ||...checked ok... ||
    ||print name: ( m_city.cityManager.name ) ||cityManager.name ||...checked ok... ||
    ||print –heros Queen stratagem -> m_city.cityManager.heros(Queen).stratagem ||cityManager.heros(Queen).stratagem ||line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069 ||
    ||print timeSlot ( m_city.cityManager.timeSlot ) // int; ||m_city.cityManager.timeSlot ||...checked ok... ||
    ||print directionChange ( m_city.cityManager.directionChange ) // Boolean = false; ||m_city.cityManager.directionChange ||...checked ok... ||
    ||print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true; ||m_city.cityManager.furtherInitNeeded ||...checked ok... ||
    ||print mapInitState ( m_city.cityManager.mapInitState ) // int; // 0 - ok, 1 - pending, 2 - init needed ||m_city.cityManager.mapInitState ||...checked ok... ||
    ||print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean; ||m_city.cityManager.checkFeastingHallSpace ||...checked ok... ||
    ||print innStatus ( m_city.cityManager.innStatus ) // int; ||m_city.cityManager.innStatus ||...checked ok... ||
    ||print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int; ||m_city.cityManager.troopQueueStatus ||...checked ok... ||
    ||print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int; ||m_city.cityManager.fortificationQueueStatus ||...checked ok... ||
    ||print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array; ||m_city.cityManager.pendingProductionRates ||...checked ok... ||
    ||print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0); ||m_city.cityManager.distanceSettings ||...checked ok... ||
    ||print name ( m_city.cityManager.name ) ||cityManager.name ||...checked ok... ||
    ||print castle allowAlliance ( m_city.cityManager.castle.allowAlliance ) ||cityManager.castle.allowAlliance ||...checked ok... ||
    ||print id ( m_city.cityManager.id ) ||cityManager.id ||...checked ok... ||
    ||print Player currentTime ( m_context.Player.currentTime ) ||m_context.Player.currentTime ||...checked ok... ||
    ||print serverMinutes ( m_context.serverMinutes ) ||m_context.serverMinutes ||...checked ok... ||
    ||print serverHours ( m_context.serverHours ) ||m_context.serverHours ||...checked ok... ||
    ||print serverDate ( m_context.serverDate ) ||m_context.serverDate ||...checked ok... ||
    ||print serverMonth ( m_context.serverMonth ) ||m_context.serverMonth ||...checked ok... ||
    ||print serverYear ( m_context.serverYear ) ||m_context.serverYear ||...checked ok... ||
    ||print Player currentDateTime ( m_context.Player.currentDateTime ) ||m_context.Player.currentDateTime ||...checked ok... ||
    ||print Player currentTime ( m_context.Player.currentTime ) ||m_context.Player.currentTime ||...checked ok... ||
    ||print Player playerInfo lastLoginTime ( m_context.Player.playerInfo.lastLoginTime ) ||m_context.Player.playerInfo.lastLoginTime ||...checked ok... ||
    ||print Player playerInfo createrTime ( m_context.Player.playerInfo.createrTime ) ||m_context.Player.playerInfo.createrTime ||...checked ok... ||
    ||print Player playerInfo office ( m_context.Player.playerInfo.office ) ||m_context.Player.playerInfo.office ||...checked ok... ||
    ||print Player playerInfo castleCount ( m_context.Player.playerInfo.castleCount ) ||m_context.Player.playerInfo.castleCount ||...checked ok... ||
    ||print Player playerInfo honor ( m_context.Player.playerInfo.honor ) ||m_context.Player.playerInfo.honor ||...checked ok... ||
    ||print Player playerInfo levelId ( m_context.Player.playerInfo.levelId ) ||m_context.Player.playerInfo.levelId ||...checked ok... ||
    ||print Player playerInfo medal ( m_context.Player.playerInfo.medal ) ||m_context.Player.playerInfo.medal ||...checked ok... ||
    ||print Player playerInfo sex ( m_context.Player.playerInfo.sex ) ||m_context.Player.playerInfo.sex ||...checked ok... ||
    ||print Player playerInfo accountName ( m_context.Player.playerInfo.accountName ) ||m_context.Player.playerInfo.accountName ||...checked ok... ||
    ||print Player playerInfo faceUrl ( m_context.Player.playerInfo.faceUrl ) ||m_context.Player.playerInfo.faceUrl ||...checked ok... ||
    ||print Player playerInfo id ( m_context.Player.playerInfo.id ) ||m_context.Player.playerInfo.id ||...checked ok... ||
    ||print Player playerInfo allianceLevel ( m_context.Player.playerInfo.allianceLevel ) ||m_context.Player.playerInfo.allianceLevel ||...checked ok... ||
    ||print Player playerInfo bdenyotherplayer ( m_context.Player.playerInfo.bdenyotherplayer ) ||m_context.Player.playerInfo.bdenyotherplayer ||...checked ok... ||
    ||print Player playerInfo population ( m_context.Player.playerInfo.population ) ||m_context.Player.playerInfo.population ||...checked ok... ||
    ||print Player playerInfo flag ( m_context.Player.playerInfo.flag ) ||m_context.Player.playerInfo.flag ||...checked ok... ||
    ||print Player playerInfo prestige ( m_context.Player.playerInfo.prestige ) ||m_context.Player.playerInfo.prestige ||...checked ok... ||
    ||print Player playerInfo userName ( m_context.Player.playerInfo.userName ) ||m_context.Player.playerInfo.userName ||...checked ok... ||
    ||print Player playerInfo userId ( m_context.Player.playerInfo.userId ) ||m_context.Player.playerInfo.userId ||...checked ok... ||
    ||print Player playerInfo titleId ( m_context.Player.playerInfo.titleId ) ||m_context.Player.playerInfo.titleId ||...checked ok... ||
    ||print Player playerInfo ranking ( m_context.Player.playerInfo.ranking ) ||m_context.Player.playerInfo.ranking ||...checked ok... ||
    ||print Player playerInfo alliance ( m_context.Player.playerInfo.alliance ) ||m_context.Player.playerInfo.alliance ||...checked ok... ||
    ||print m_city.cityManager.distanceSettings[0] ||cityManager.distanceSettings[0 ||...checked ok... ||
    ||print m_city.cityManager.distanceSettings[1] ||cityManager.distanceSettings[1 ||...checked ok... ||
    ||print m_city.cityManager.distanceSettings[2] ||cityManager.distanceSettings[2 ||...checked ok... ||
    ||print m_city.cityManager.distanceSettings[3] ||cityManager.distanceSettings[3 ||...checked ok... ||
    ||print m_city.cityManager.distanceSettings[4] ||cityManager.distanceSettings[4 ||...checked ok... ||
    ||print ( m_context.maintenanceStart ) ||m_context.maintenanceStart ||...checked ok... ||
    ||print m_city.cityManager.!CityHasGoalErrors ||cityManager.!CityHasGoalErrors ||...checked ok... ||
    ||print m_city.cityManager.!GateControl ||cityManager.!GateContro ||...checked ok... ||
    ||print m_city.cityManager.trainingHeroName ||cityManager.trainingHeroNam ||...checked ok... ||


    Line 423: Line 452:

    ||<style="width: 50%">'''Print:'''||<style="width: 15%">'''Command:'''||<style="width: 35%">'''Result:'''||
    ||print avalevel ( m_city.cityManager.researches[0].avalevel )||cityManager.researches[0].avalevel||...checked ok...||
    ||print endTime ( m_city.cityManager.researches[0].endTime )||cityManager.researches[0].endTime||...checked ok...||
    ||print upgradeing ( m_city.cityManager.researches[0].upgradeing )||cityManager.researches[0].upgradeing||...checked ok...||
    ||print level ( m_city.cityManager.researches[0].level )||cityManager.researches[0].level||...checked ok...||
    ||print startTime ( m_city.cityManager.researches[0].startTime )||cityManager.researches[0].startTime||...checked ok...||
    ||print castleId ( m_city.cityManager.researches[0].castleId )||cityManager.researches[0].castleId||...checked ok...||
    ||print typeId ( m_city.cityManager.researches[0].typeId )||cityManager.researches[0].typeId||...checked ok...||
    ||print permition ( m_city.cityManager.researches[0].permition )||cityManager.researches[0].permition||...checked ok...||
    ||print m_city.cityManager.isSafeFarming||cityManager.isSafeFarmin||...checked ok...||
    [[Researches|New version of "Research" available here.]]
    ||<50%>'''Print:''' ||<15%>'''Command:''' ||<35%>'''Result:''' ||
    ||print avalevel ( m_city.cityManager.researches[0].avalevel ) ||cityManager.researches[0].avalevel ||...checked ok... ||
    ||print endTime ( m_city.cityManager.researches[0].endTime ) ||cityManager.researches[0].endTime ||...checked ok... ||
    ||print upgradeing ( m_city.cityManager.researches[0].upgradeing ) ||cityManager.researches[0].upgradeing ||...checked ok... ||
    ||print level ( m_city.cityManager.researches[0].level ) ||cityManager.researches[0].level ||...checked ok... ||
    ||print startTime ( m_city.cityManager.researches[0].startTime ) ||cityManager.researches[0].startTime ||...checked ok... ||
    ||print castleId ( m_city.cityManager.researches[0].castleId ) ||cityManager.researches[0].castleId ||...checked ok... ||
    ||print typeId ( m_city.cityManager.researches[0].typeId ) ||cityManager.researches[0].typeId ||...checked ok... ||
    ||print permition ( m_city.cityManager.researches[0].permition ) ||cityManager.researches[0].permition ||...checked ok... ||
    ||print m_city.cityManager.isSafeFarming ||cityManager.isSafeFarmin ||...checked ok... ||



    Thanks to Dismayed for compiling this list. Please leave Updates/Comments/etc at his Google page

    This list is outdated. A "new version" link is listed under each section.

    Enemy

    New version of "Enemy" available here.

    Print:

    Command:

    Result:

    print m_city.cityManager.hasEnemyArmiesWithin(60)

    print hasEnemyArmies -> m_city.cityManager.hasEnemyArmies

    cityManager.hasEnemyArmies

    ...checked ok...

    print m_city.cityManager.enemyArmies[0].targetFieldCoords

    cityManager.enemyArmies[0].targetFieldCoords

    ...checked ok...

    print m_city.cityManager.cityCoords

    cityManager.cityCoords

    ...checked ok...

    print NumberOfRealAttacks -> m_city.cityManager.NumberOfRealAttacks

    cityManager.NumberOfRealAttacks

    ...checked ok...

    print enemyArmies 0 reachTime -> m_city.cityManager.enemyArmies[0].reachTime

    cityManager.enemyArmies[0].reachTime

    ...checked ok...

    print enemyArmies 0 armyId -> m_city.cityManager.enemyArmies[0].armyId

    cityManager.enemyArmies[0].armyId

    My Result Error #1069 Supplier supplied enemyArmies 0 -> armyId 123456789

    print enemyArmies 0 missionType -> m_city.cityManager.enemyArmies[0].missionType

    cityManager.enemyArmies[0].missionType

    My Result Error #1069 Supplier supplied enemyArmies 0 -> missionType 5

    print enemyArmies 0 king -> m_city.cityManager.enemyArmies[0].king

    cityManager.enemyArmies[0].king

    My Result Error #1069 Supplier supplied enemyArmies 0 -> king Attacker Name

    print enemyArmies 0 resource.iron -> m_city.cityManager.enemyArmies[0].resource.iron

    cityManager.enemyArmies[0].resource.iron

    My Result Error #1069 Supplier supplied enemyArmies 0 -> resource.iron 0

    print enemyArmies 0 startFieldId -> m_city.cityManager.enemyArmies[0].startFieldId

    cityManager.enemyArmies[0].startFieldId

    My Result Error #1069 Supplier supplied enemyArmies 0 -> startFieldId 666999

    print m_city.cityManager.enemyArmies[0].startFieldCoords

    cityManager.enemyArmies[0].startFieldCoords

    ...checked ok...

    print enemyArmies 0 targetPosName -> m_city.cityManager.enemyArmies[0].targetPosName

    cityManager.enemyArmies[0].targetPosName

    My Result Error #1069 Supplier supplied enemyArmies 0 -> targetPosName MYCITY

    print enemyArmies 0 direction -> m_city.cityManager.enemyArmies[0].direction

    cityManager.enemyArmies[0].direction

    My Result Error #1069 Supplier supplied enemyArmies 0 -> direction 1

    print enemyArmies 0 restTime -> m_city.cityManager.enemyArmies[0].restTime

    cityManager.enemyArmies[0].restTime

    My Result Error #1069 Supplier supplied enemyArmies 0 -> restTime 0

    print enemyArmies 0 startTime -> m_city.cityManager.enemyArmies[0].startTime

    cityManager.enemyArmies[0].startTime

    My Result Error #1069 Supplier supplied enemyArmies 0 -> startTime 1339652736137

    print enemyArmies 0 .startPosName -> m_city.cityManager.enemyArmies[0].startPosName

    cityManager.enemyArmies[0].startPosName

    My Result Error #1069 Supplier supplied enemyArmies 0 -> .startPosName ATTACKING CITY

    print enemyArmies 0 .heroLevel -> m_city.cityManager.enemyArmies[0].heroLevel

    cityManager.enemyArmies[0].heroLevel

    My Result Error #1069 Supplier supplied enemyArmies 0 -> .heroLevel 184

    print enemyArmies 0 .reachTime -> m_city.cityManager.enemyArmies[0].reachTime

    cityManager.enemyArmies[0].reachTime

    My Result Error #1069 Supplier supplied enemyArmies 0 -> .reachTime 1339656323138

    print enemyArmies 0 .hero -> m_city.cityManager.enemyArmies[0].hero

    cityManager.enemyArmies[0].hero

    My Result Error #1069 Supplier supplied enemyArmies 0 -> .hero HeroName

    print enemyArmies 0 .targetFieldId -> m_city.cityManager.enemyArmies[0].targetFieldId

    cityManager.enemyArmies[0].targetFieldId

    My Result Error #1069 Supplier supplied enemyArmies 0 -> .targetFieldId 999444

    print enemyArmies 0 .alliance -> m_city.cityManager.enemyArmies[0].alliance

    cityManager.enemyArmies[0].alliance

    My Result Error #1069 Supplier supplied enemyArmies 0 -> .alliance ATTACKING ALLIANCE

    print enemyArmies 0 troop peasant -> m_city.cityManager.enemyArmies[0].troop.peasants

    cityManager.enemyArmies[0].troop.peasants

    ...checked ok...

    print enemyArmies 0 troop militia -> m_city.cityManager.enemyArmies[0].troop.militia

    cityManager.enemyArmies[0].troop.militia

    ...checked ok...

    print enemyArmies 0 troop scouter -> m_city.cityManager.enemyArmies[0].troop.scouter

    cityManager.enemyArmies[0].troop.scouter

    ...checked ok...

    print enemyArmies 0 troop pikemen -> m_city.cityManager.enemyArmies[0].troop.pikemen

    cityManager.enemyArmies[0].troop.pikemen

    ...checked ok...

    print enemyArmies 0 troop swordsmen -> m_city.cityManager.enemyArmies[0].troop.swordsmen

    cityManager.enemyArmies[0].troop.swordsmen

    ...checked ok...

    print enemyArmies 0 troop archer -> m_city.cityManager.enemyArmies[0].troop.archer

    cityManager.enemyArmies[0].troop.archer

    ...checked ok...

    print enemyArmies 0 troop lightCavalry -> m_city.cityManager.enemyArmies[0].troop.lightCavalry

    cityManager.enemyArmies[0].troop.lightCavalry

    ...checked ok...

    print enemyArmies 0 troop heavyCavalry -> m_city.cityManager.enemyArmies[0].troop.heavyCavalry

    cityManager.enemyArmies[0].troop.heavyCavalry

    ...checked ok...

    print enemyArmies 0 troop carriage -> m_city.cityManager.enemyArmies[0].troop.carriage

    cityManager.enemyArmies[0].troop.carriage

    ...checked ok...

    print enemyArmies 0 troop ballista -> m_city.cityManager.enemyArmies[0].troop.ballista

    cityManager.enemyArmies[0].troop.ballista

    ...checked ok...

    print enemyArmies troop batteringRam -> m_city.cityManager.enemyArmies[0].troop.batteringRam

    cityManager.enemyArmies[0].troop.batteringRam

    ...checked ok...

    print enemyArmies troop catapult -> m_city.cityManager.enemyArmies[0].troop.catapult

    cityManager.enemyArmies[0].troop.catapult

    ...checked ok...

    Resource

    New version of "Resource" available here.

    Print:

    Command:

    Result:

    print resource taxRate: ( m_city.cityManager.resource.texRate )

    cityManager.resource.texRate

    ...checked ok...

    print resource buildPeople: ( m_city.cityManager.resource.buildPeople )

    cityManager.resource.buildPeople

    ...checked ok...

    print resource complaint: ( m_city.cityManager.resource.complaint )

    cityManager.resource.complaint

    ...checked ok...

    print resource curPopulation: ( m_city.cityManager.resource.curPopulation )

    cityManager.resource.curPopulation

    ...checked ok...

    print resource food workPeople: ( m_city.cityManager.resource.food.workPeople )

    cityManager.resource.food.workPeople

    ...checked ok...

    print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople )

    cityManager.resource.iron.workPeople

    ...checked ok...

    print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople )

    cityManager.resource.stone.workPeople

    ...checked ok...

    print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople )

    cityManager.resource.wood.workPeople

    ...checked ok...

    print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation )

    cityManager.resource.maxPopulation

    ...checked ok...

    print resource workPeople: ( m_city.cityManager.resource.workPeople )

    cityManager.resource.workPeople

    ...checked ok...

    print resource loyalty: ( m_city.cityManager.resource.support )

    cityManager.resource.support

    ...checked ok...

    print resource food: ( m_city.cityManager.resource.food )

    cityManager.resource.food

    ...checked ok...

    print resource food amount: ( m_city.cityManager.resource.food.amount )

    cityManager.resource.food.amount

    ...checked ok...

    print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate )

    cityManager.resource.food.increaseRate

    ...checked ok...

    print resource food max: ( m_city.cityManager.resource.food.max )

    cityManager.resource.food.max

    ...checked ok...

    print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent )

    cityManager.resource.food.storeRercent

    ...checked ok...

    print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood )

    cityManager.resource.troopCostFood

    ...checked ok...

    print resource gold: ( m_city.cityManager.resource.gold )

    cityManager.resource.gold

    ...checked ok...

    print resource taxIncome: ( m_city.cityManager.resource.taxIncome )

    cityManager.resource.taxIncome

    ...checked ok...

    print resource iron: ( m_city.cityManager.resource.iron )

    cityManager.resource.iron

    ...checked ok...

    print resource iron amount: ( m_city.cityManager.resource.iron.amount )

    cityManager.resource.iron.amount

    ...checked ok...

    print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate )

    cityManager.resource.iron.increaseRate

    ...checked ok...

    print resource iron max: ( m_city.cityManager.resource.iron.max )

    cityManager.resource.iron.max

    ...checked ok...

    print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent )

    cityManager.resource.iron.storeRercent

    ...checked ok...

    print resource stone: ( m_city.cityManager.resource.stone )

    cityManager.resource.stone

    ...checked ok...

    print resource stone amount: ( m_city.cityManager.resource.stone.amount )

    cityManager.resource.stone.amount

    ...checked ok...

    print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate )

    cityManager.resource.stone.increaseRate

    ...checked ok...

    print resource stone max: ( m_city.cityManager.resource.stone.max )

    cityManager.resource.stone.max

    ...checked ok...

    print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent )

    cityManager.resource.stone.storeRercent

    ...checked ok...

    print resource wood: ( m_city.cityManager.resource.wood )

    cityManager.resource.wood

    ...checked ok...

    print resource wood amount: ( m_city.cityManager.resource.wood.amount )

    cityManager.resource.wood.amount

    ...checked ok...

    print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate )

    cityManager.resource.wood.increaseRate

    ...checked ok...

    print resource wood max: ( m_city.cityManager.resource.wood.max )

    cityManager.resource.wood.max

    ...checked ok...

    print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent )

    cityManager.resource.wood.storeRercent

    ...checked ok...

    print castle resource support ( m_city.cityManager.castle.resource.support )

    cityManager.castle.resource.support

    ...checked ok...

    print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood )

    cityManager.castle.resource.troopCostFood

    ...checked ok...

    print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople )

    cityManager.castle.resource.workPeople

    ...checked ok...

    print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary )

    cityManager.castle.resource.herosSalary

    ...checked ok...

    print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation )

    cityManager.castle.resource.maxPopulation

    ...checked ok...

    print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection )

    cityManager.castle.resource.populationDirection

    ...checked ok...

    print castle resource gold ( m_city.cityManager.castle.resource.gold )

    cityManager.castle.resource.gold

    ...checked ok...

    print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation )

    cityManager.castle.resource.curPopulation

    ...checked ok...

    print castle resource complaint ( m_city.cityManager.castle.resource.complaint )

    cityManager.castle.resource.complaint

    ...checked ok...

    print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome )

    cityManager.castle.resource.taxIncome

    ...checked ok...

    print gold ( m_city.cityManager.estResource.gold )

    cityManager.estResource.gold

    ...checked ok...

    print food ( m_city.cityManager.estResource.food )

    cityManager.estResource.food

    ...checked ok...

    print wood ( m_city.cityManager.estResource.wood )

    cityManager.estResource.wood

    ...checked ok...

    print stone ( m_city.cityManager.estResource.stone )

    cityManager.estResource.stone

    ...checked ok...

    print iron ( m_city.cityManager.estResource.iron )

    cityManager.estResource.iron

    ...checked ok...

    print ( m_city.cityManager.ResourceProduction.food )

    cityManager.ResourceProduction.food

    ...checked ok...

    print ( m_city.cityManager.ResourceProduction.wood )

    cityManager.ResourceProduction.wood

    ...checked ok...

    print ( m_city.cityManager.ResourceProduction.stone )

    cityManager.ResourceProduction.stone

    ...checked ok...

    print ( m_city.cityManager.ResourceProduction.iron )

    cityManager.ResourceProduction.iron

    ...checked ok...

    Fields

    New version of "Fields" available here.

    Print:

    Command:

    Result:

    print fieldId ( m_city.cityManager.fieldId )

    cityManager.fieldId

    ...checked ok...

    print fields[0] id: ( m_city.cityManager.fields[0].id )

    cityManager.fields[0].id

    ...checked ok...

    print fields[0] level: ( m_city.cityManager.fields[0].level )

    cityManager.fields[0].level

    ...checked ok...

    print fields[0] name: ( m_city.cityManager.fields[0].name )

    cityManager.fields[0].name

    ...checked ok...

    print fields[0] type: ( m_city.cityManager.fields[0].type )

    cityManager.fields[0].type

    ...checked ok...

    print fields[1] id: ( m_city.cityManager.fields[1].id )

    cityManager.fields[1].id

    ...checked ok...

    print fields[1] level: ( m_city.cityManager.fields[1].level )

    cityManager.fields[1].level

    ...checked ok...

    print fields[1] name: ( m_city.cityManager.fields[1].name )

    cityManager.fields[1].name

    ...checked ok...

    print fields[1] type: ( m_city.cityManager.fields[1].type )

    cityManager.fields[1].type

    ...checked ok...

    print –fields length -> m_city.cityManager.fields.length

    cityManager.fields.length

    ...checked ok...

    print –fields 9 type -> m_city.cityManager.fields[9].type

    cityManager.fields[9].type

    ...checked ok...

    Hero

    New version of "Hero" available here.

    Print:

    Command:

    Result:

    print AnyIdleHero(any): ( m_city.AnyIdleHero(any) )

    AnyIdleHero(any)

    ...checked ok...

    print m_city.cityManager.TrainingHeroIsHere

    cityManager.TrainingHeroIsHere

    ...checked ok...

    print AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) )

    AnyIdleHero(Queen)

    ...checked ok...

    print IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) )

    IsHeroInCastle(Queen)

    ...checked ok...

    print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl )

    cityManager.heroes[0].logoUrl

    ...checked ok...

    print heros[0] id: ( m_city.cityManager.heroes[0].id )

    cityManager.heroes[0].id

    ...checked ok...

    print heros[0] name: ( m_city.cityManager.heroes[0].name )

    cityManager.heroes[0].name

    ...checked ok...

    print heros[0] level: ( m_city.cityManager.heroes[0].level )

    cityManager.heroes[0].level

    ...checked ok...

    print heros[0] experience: ( m_city.cityManager.heroes[0].experience )

    cityManager.heroes[0].experience

    ...checked ok...

    print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty )

    cityManager.heroes[0].loyalty

    ...checked ok...

    print heros[0] power: ( m_city.cityManager.heroes[0].power )

    cityManager.heroes[0].power

    ...checked ok...

    print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem )

    cityManager.heroes[0].stratagem

    ...checked ok...

    print heros[0] management: ( m_city.cityManager.heroes[0].management )

    cityManager.heroes[0].management

    ...checked ok...

    print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId )

    cityManager.heroes[0].itemId

    ...checked ok...

    print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount )

    cityManager.heroes[0].itemAmount

    ...checked ok...

    print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded )

    cityManager.heroes[0].managementAdded

    ...checked ok...

    print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded )

    cityManager.heroes[0].managementBuffAdded

    ...checked ok...

    print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded )

    cityManager.heroes[0].powerAdded

    ...checked ok...

    print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded )

    cityManager.heroes[0].powerBuffAdded

    ...checked ok...

    print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded )

    cityManager.heroes[0].stratagemAdded

    ...checked ok...

    print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded )

    cityManager.heroes[0].stratagemBuffAdded

    ...checked ok...

    print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp )

    cityManager.heroes[0].upgradeExp

    ...checked ok...

    print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint )

    cityManager.heroes[0].remainPoint

    ...checked ok...

    print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl )

    cityManager.heroes[1].logoUrl

    ...checked ok...

    print heros[1] id: ( m_city.cityManager.heroes[1].id )

    cityManager.heroes[1].id

    ...checked ok...

    print heros[1] name: ( m_city.cityManager.heroes[1].name )

    cityManager.heroes[1].name

    ...checked ok...

    print heros[1] level: ( m_city.cityManager.heroes[1].level )

    cityManager.heroes[1].level

    ...checked ok...

    print heros[1] experience: ( m_city.cityManager.heroes[1].experience )

    cityManager.heroes[1].experience

    ...checked ok...

    print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty )

    cityManager.heroes[1].loyalty

    ...checked ok...

    print heros[1] power: ( m_city.cityManager.heroes[1].power )

    cityManager.heroes[1].power

    ...checked ok...

    print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem )

    cityManager.heroes[1].stratagem

    ...checked ok...

    print heros[1] management: ( m_city.cityManager.heroes[1].management )

    cityManager.heroes[1].management

    ...checked ok...

    print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId )

    cityManager.heroes[1].itemId

    ...checked ok...

    print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount )

    cityManager.heroes[1].itemAmount

    ...checked ok...

    print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded )

    cityManager.heroes[1].managementAdded

    ...checked ok...

    print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded )

    cityManager.heroes[1].managementBuffAdded

    ...checked ok...

    print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded )

    cityManager.heroes[1].powerAdded

    ...checked ok...

    print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded )

    cityManager.heroes[1].powerBuffAdded

    ...checked ok...

    print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded )

    cityManager.heroes[1].stratagemAdded

    ...checked ok...

    print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded )

    cityManager.heroes[1].stratagemBuffAdded

    ...checked ok...

    print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp )

    cityManager.heroes[1].upgradeExp

    ...checked ok...

    print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint )

    cityManager.heroes[1].remainPoint

    ...checked ok...

    print –heroes length -> m_city.cityManager.heroes.length

    cityManager.heroes.length

    ...checked ok...

    print –heroes status -> m_city.cityManager.heroes[0].status

    cityManager.heroes[0].status

    ...checked ok...

    print m_city.cityManager.TrainingHeroIsHere

    cityManager.TrainingHeroIsHere

    ...checked ok...

    print length ( m_city.cityManager.innHeroes.length )

    cityManager.innHeroes.length

    Do not understand results

    print status ( m_city.cityManager.innHeroes[0].status )

    cityManager.innHeroes[0].status

    Do not understand results

    print name ( m_city.cityManager.innHeroes[0].name )

    cityManager.innHeroes[0].name

    Do not understand results

    print management ( m_city.cityManager.innHeroes[0].management )

    cityManager.innHeroes[0].management

    Do not understand results

    print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded )

    cityManager.innHeroes[0].stratagemBuffAdded

    Do not understand results

    print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded )

    cityManager.innHeroes[0].managementBuffAdded

    Do not understand results

    print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded )

    cityManager.innHeroes[0].powerBuffAdded

    Do not understand results

    print power ( m_city.cityManager.innHeroes[0].power )

    cityManager.innHeroes[0].power

    Do not understand results

    print level ( m_city.cityManager.innHeroes[0].level )

    cityManager.innHeroes[0].level

    Do not understand results

    print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded )

    cityManager.innHeroes[0].managementAdded

    Do not understand results

    print id ( m_city.cityManager.innHeroes[0].id )

    cityManager.innHeroes[0].id

    Do not understand results

    print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray )

    cityManager.innHeroes[0].buffsArray

    Do not understand results

    print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp )

    cityManager.innHeroes[0].upgradeExp

    Do not understand results

    print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded )

    cityManager.innHeroes[0].powerAdded

    Do not understand results

    print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint )

    cityManager.innHeroes[0].remainPoint

    Do not understand results

    print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl )

    cityManager.innHeroes[0].logoUrl

    Do not understand results

    print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded )

    cityManager.innHeroes[0].stratagemAdded

    Do not understand results

    print itemId ( m_city.cityManager.innHeroes[0].itemId )

    cityManager.innHeroes[0].itemId

    Do not understand results

    print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount )

    cityManager.innHeroes[0].itemAmount

    Do not understand results

    print stratagem ( m_city.cityManager.innHeroes[0].stratagem )

    cityManager.innHeroes[0].stratagem

    Do not understand results

    print loyalty ( m_city.cityManager.innHeroes[0].loyalty )

    cityManager.innHeroes[0].loyalty

    Do not understand results

    Troop

    New version of 'Troop' available here.

    Print:

    Command:

    Result:

    print troop archer: ( m_city.cityManager.troop.archer )

    cityManager.troop.archer

    ...checked ok...

    print troop ballista: ( m_city.cityManager.troop.ballista )

    cityManager.troop.ballista

    ...checked ok...

    print troop batteringRam: ( m_city.cityManager.troop.batteringRam )

    cityManager.troop.batteringRam

    ...checked ok...

    print troop carriage: ( m_city.cityManager.troop.carriage )

    cityManager.troop.carriage

    ...checked ok...

    print troop catapult: ( m_city.cityManager.troop.catapult )

    cityManager.troop.catapult

    ...checked ok...

    print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry )

    cityManager.troop.heavyCavalry

    ...checked ok...

    print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry )

    cityManager.troop.lightCavalry

    ...checked ok...

    print troop militia: ( m_city.cityManager.troop.militia )

    cityManager.troop.militia

    ...checked ok...

    print troop peasants: ( m_city.cityManager.troop.peasants )

    cityManager.troop.peasants

    ...checked ok...

    print troop pikemen: ( m_city.cityManager.troop.pikemen )

    cityManager.troop.pikemen

    ...checked ok...

    print troop scouter: ( m_city.cityManager.troop.scouter )

    cityManager.troop.scouter

    ...checked ok...

    print troop swordsmen: ( m_city.cityManager.troop.swordsmen )

    cityManager.troop.swordsmen

    ...checked ok...

    print archer ( m_city.cityManager.troopStillInProduction().archer )

    cityManager.troopStillInProduction().archer

    ...checked ok...

    print ballista ( m_city.cityManager.troopStillInProduction().ballista )

    cityManager.troopStillInProduction().ballista

    ...checked ok...

    print batteringRam ( m_city.cityManager.troopStillInProduction().batteringRam )

    cityManager.troopStillInProduction().batteringRam

    ...checked ok...

    print carriage ( m_city.cityManager.troopStillInProduction().carriage )

    cityManager.troopStillInProduction().carriage

    ...checked ok...

    print catapult ( m_city.cityManager.troopStillInProduction().catapult )

    cityManager.troopStillInProduction().catapult

    ...checked ok...

    print heavyCavalry ( m_city.cityManager.troopStillInProduction().heavyCavalry )

    cityManager.troopStillInProduction().heavyCavalry

    ...checked ok...

    print lightCavalry ( m_city.cityManager.troopStillInProduction().lightCavalry )

    cityManager.troopStillInProduction().lightCavalry

    ...checked ok...

    print militia ( m_city.cityManager.troopStillInProduction().militia )

    cityManager.troopStillInProduction().militia

    ...checked ok...

    print peasants ( m_city.cityManager.troopStillInProduction().peasants )

    cityManager.troopStillInProduction().peasants

    ...checked ok...

    print pikemen ( m_city.cityManager.troopStillInProduction().pikemen )

    cityManager.troopStillInProduction().pikemen

    ...checked ok...

    print scouter ( m_city.cityManager.troopStillInProduction().scouter )

    cityManager.troopStillInProduction().scouter

    ...checked ok...

    Forts

    New version of "Forts" available here.

    Print:

    Command:

    Result:

    print fortification abatis: ( m_city.cityManager.fortification.abatis )

    cityManager.fortification.abatis

    ...checked ok...

    print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower )

    cityManager.fortification.arrowTower

    ...checked ok...

    print fortification rockfall: ( m_city.cityManager.fortification.rockfall )

    cityManager.fortification.rockfall

    ...checked ok...

    print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs )

    cityManager.fortification.rollingLogs

    ...checked ok...

    print fortification trap: ( m_city.cityManager.fortification.trap )

    cityManager.fortification.trap

    ...checked ok...

    print trap ( m_city.cityManager.fortificationsRequirement.trap )

    cityManager.fortificationsRequirement.trap

    ...checked ok...

    print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower )

    cityManager.fortificationsRequirement.arrowTower

    ...checked ok...

    print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall )

    cityManager.fortificationsRequirement.rockfall

    ...checked ok...

    print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs )

    cityManager.fortificationsRequirement.rollingLogs

    ...checked ok...

    print abatis ( m_city.cityManager.fortificationsRequirement.abatis )

    cityManager.fortificationsRequirement.abatis

    ...checked ok...

    Buildings

    New version of "Buildings" available here.

    Print:

    Command:

    Result:

    print buildings[0]: ( m_city.cityManager.buildings[0] )

    cityManager.buildings[0]

    ...checked ok...

    print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime )

    cityManager.buildings[0].endTime

    ...checked ok...

    print buildings[0] level: ( m_city.cityManager.buildings[0].level )

    cityManager.buildings[0].level

    ...checked ok...

    print buildings[0] name: ( m_city.cityManager.buildings[0].name )

    cityManager.buildings[0].name

    ...checked ok...

    print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId )

    cityManager.buildings[0].positionId

    ...checked ok...

    print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime )

    cityManager.buildings[0].startTime

    ...checked ok...

    print buildings[0] status: ( m_city.cityManager.buildings[0].status )

    cityManager.buildings[0].status

    ...checked ok...

    print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId )

    cityManager.buildings[0].typeId

    ...checked ok...

    print buildings[1]: ( m_city.cityManager.buildings[1] )

    cityManager.buildings[1]

    ...checked ok...

    print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime )

    cityManager.buildings[1].endTime

    ...checked ok...

    print buildings[1] level: ( m_city.cityManager.buildings[1].level )

    cityManager.buildings[1].level

    ...checked ok...

    print buildings[1] name: ( m_city.cityManager.buildings[1].name )

    cityManager.buildings[1].name

    ...checked ok...

    print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId )

    cityManager.buildings[1].positionId

    ...checked ok...

    print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime )

    cityManager.buildings[1].startTime

    ...checked ok...

    print buildings[1] status: ( m_city.cityManager.buildings[1].status )

    cityManager.buildings[1].status

    ...checked ok...

    print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId )

    cityManager.buildings[1].typeId

    ...checked ok...

    print –Buildings 73 level -> m_city.cityManager.buildings[73].level

    cityManager.buildings[73].level

    ...checked ok...

    print buildings length ( m_city.cityManager.buildings.length )

    cityManager.buildings.length

    ...checked ok...

    Market

    New version of "Market" available here.

    Print:

    Command:

    Result:

    print –buyPrice -> m_city.cityManager.buyPrice()

    cityManager.buyPrice()

    ...checked ok...

    print –buyPrice -> m_city.cityManager.buyPrice(1)

    cityManager.buyPrice(1)

    ...checked ok...

    print –buyPrice 2 -> m_city.cityManager.buyPrice(2)

    cityManager.buyPrice(2)

    ...checked ok...

    print –buyPrice 3 -> m_city.cityManager.buyPrice(3)

    cityManager.buyPrice(3)

    ...checked ok...

    print –sellPrice food -> m_city.cityManager.sellPrice(food)

    cityManager.sellPrice(food)

    ...checked ok...

    print –tradesArray length -> m_city.cityManager.tradesArray.length

    cityManager.tradesArray.length

    ...checked ok...

    print –tradesArray 0 amount -> m_city.cityManager.tradesArray[0].amount

    cityManager.tradesArray[0].amount

    ...checked ok...

    print –tradesArray 1 amount -> m_city.cityManager.tradesArray[1].amount

    cityManager.tradesArray[1].amount

    ...checked ok...

    print –tradesArray 2 amount -> m_city.cityManager.tradesArray[2].amount

    cityManager.tradesArray[2].amount

    ...checked ok...

    print –tradesArray 6 amount -> m_city.cityManager.tradesArray[6].amount

    cityManager.tradesArray[6].amount

    ...checked ok...

    print m_city.cityManager.tradesArray[0].resType

    cityManager.tradesArray[0].resType

    ...checked ok...

    print m_city.cityManager.tradesArray[0].tradeType

    cityManager.tradesArray[0].tradeType

    ...checked ok...

    print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName )

    cityManager.tradesArray[0].resourceName

    ...checked ok...

    print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price )

    cityManager.tradesArray[0].price

    ...checked ok...

    print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id )

    cityManager.tradesArray[0].id

    ...checked ok...

    print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName )

    cityManager.tradesArray[0].tradeTypeName

    ...checked ok...

    print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount )

    cityManager.tradesArray[0].dealedAmount

    ...checked ok...

    print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal )

    cityManager.tradesArray[0].dealedTotal

    ...checked ok...

    print transingTradesArray length ( m_city.cityManager.transingTradesArray.length )

    cityManager.transingTradesArray.length

    ...checked ok...

    print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount )

    cityManager.transingTradesArray[0].amount

    ...checked ok...

    print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime )

    cityManager.transingTradesArray[0].endTime

    ...checked ok...

    print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName )

    cityManager.transingTradesArray[0].resourceName

    ...checked ok...

    print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price )

    cityManager.transingTradesArray[0].price

    ...checked ok...

    print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total )

    cityManager.transingTradesArray[0].total

    ...checked ok...

    print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id )

    cityManager.transingTradesArray[0].id

    ...checked ok...

    print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType )

    cityManager.transingTradesArray[0].resType

    ...checked ok...

    print sellPrice 0 ( m_context.sellPrice(0) )

    m_context.sellPrice(0)

    ...checked ok...

    print buyPrice 0 ( m_context.buyPrice(0) )

    m_context.buyPrice(0)

    ...checked ok...

    print sellPrice 1 ( m_context.sellPrice(1) )

    m_context.sellPrice(1)

    ...checked ok...

    print buyPrice 1 ( m_context.buyPrice(1) )

    m_context.buyPrice(1)

    ...checked ok...

    print sellPrice 2 ( m_context.sellPrice(2) )

    m_context.sellPrice(2)

    ...checked ok...

    print buyPrice 2 ( m_context.buyPrice(2) )

    m_context.buyPrice(2)

    ...checked ok...

    print sellPrice 3 ( m_context.sellPrice(3) )

    m_context.sellPrice(3)

    ...checked ok...

    print buyPrice 3 ( m_context.buyPrice(3) )

    m_context.buyPrice(3)

    ...checked ok...

    Armies

    New version of "Armies" available here.

    Print:

    Command:

    Result:

    print –selfArmies length -> m_city.cityManager.selfArmies.length

    cityManager.selfArmies.length

    ...checked ok...

    print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType )

    cityManager.selfArmies[0].missionType

    ...checked ok...

    print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king )

    cityManager.selfArmies[0].king

    ...checked ok...

    print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId )

    cityManager.selfArmies[0].startFieldId

    ...checked ok...

    print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName )

    cityManager.selfArmies[0].targetPosName

    ...checked ok...

    print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction )

    cityManager.selfArmies[0].direction

    ...checked ok...

    print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime )

    cityManager.selfArmies[0].restTime

    ...checked ok...

    print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime )

    cityManager.selfArmies[0].startTime

    ...checked ok...

    print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName )

    cityManager.selfArmies[0].startPosName

    ...checked ok...

    print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel )

    cityManager.selfArmies[0].heroLevel

    ...checked ok...

    print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime )

    cityManager.selfArmies[0].reachTime

    ...checked ok...

    print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero )

    cityManager.selfArmies[0].hero

    ...checked ok...

    print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId )

    cityManager.selfArmies[0].targetFieldId

    ...checked ok...

    print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance )

    cityManager.selfArmies[0].alliance

    ...checked ok...

    print –selfArmies 0 troop peasant -> m_city.cityManager.selfArmies[0].troop.peasants

    cityManager.selfArmies[0].troop.peasants

    ...checked ok...

    print –selfArmies 0 troop militia -> m_city.cityManager.selfArmies[0].troop.militia

    cityManager.selfArmies[0].troop.militia

    ...checked ok...

    print –selfArmies 0 troop scouter -> m_city.cityManager.selfArmies[0].troop.scouter

    cityManager.selfArmies[0].troop.scouter

    ...checked ok...

    print –selfArmies 0 troop pikemen -> m_city.cityManager.selfArmies[0].troop.pikemen

    cityManager.selfArmies[0].troop.pikemen

    ...checked ok...

    print –selfArmies 0 troop swordsmen -> m_city.cityManager.selfArmies[0].troop.swordsmen

    cityManager.selfArmies[0].troop.swordsmen

    ...checked ok...

    print –selfArmies 0 troop archer -> m_city.cityManager.selfArmies[0].troop.archer

    cityManager.selfArmies[0].troop.archer

    ...checked ok...

    print –selfArmies 0 troop lightCavalry -> m_city.cityManager.selfArmies[0].troop.lightCavalry

    cityManager.selfArmies[0].troop.lightCavalry

    ...checked ok...

    print –selfArmies 0 troop heavyCavalry -> m_city.cityManager.selfArmies[0].troop.heavyCavalry

    cityManager.selfArmies[0].troop.heavyCavalry

    ...checked ok...

    print –selfArmies 0 troop carriage -> m_city.cityManager.selfArmies[0].troop.carriage

    cityManager.selfArmies[0].troop.carriage

    ...checked ok...

    print –selfArmies 0 troop ballista -> m_city.cityManager.selfArmies[0].troop.ballista

    cityManager.selfArmies[0].troop.ballista

    ...checked ok...

    print –selfArmies troop batteringRam -> m_city.cityManager.selfArmies[0].troop.batteringRam

    cityManager.selfArmies[0].troop.batteringRam

    ...checked ok...

    print –selfArmies troop catapult -> m_city.cityManager.selfArmies[0].troop.catapult

    cityManager.selfArmies[0].troop.catapult

    ...checked ok...

    print gold ( m_city.cityManager.selfArmies[0].resource.gold )

    cityManager.selfArmies[0].resource.gold

    ...checked ok...

    print food ( m_city.cityManager.selfArmies[0].resource.food )

    cityManager.selfArmies[0].resource.food

    ...checked ok...

    print wood ( m_city.cityManager.selfArmies[0].resource.wood )

    cityManager.selfArmies[0].resource.wood

    ...checked ok...

    print iron ( m_city.cityManager.selfArmies[0].resource.iron )

    cityManager.selfArmies[0].resource.iron

    ...checked ok...

    print 0 -> -> -> -> -> stone ( m_city.cityManager.selfArmies[0].resource.stone )

    cityManager.selfArmies[0].resource.stone

    ...checked ok...

    print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle )

    cityManager.castle.goOutForBattle

    ...checked ok...

    print missionType ( m_city.cityManager.friendlyArmies[0].missionType )

    cityManager.friendlyArmies[0].missionType

    ...checked ok...

    print king ( m_city.cityManager.friendlyArmies[0].king )

    cityManager.friendlyArmies[0].king

    ...checked ok...

    print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId )

    cityManager.friendlyArmies[0].startFieldId

    ...checked ok...

    print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName )

    cityManager.friendlyArmies[0].targetPosName

    ...checked ok...

    print direction ( m_city.cityManager.friendlyArmies[0].direction )

    cityManager.friendlyArmies[0].direction

    ...checked ok...

    print restTime ( m_city.cityManager.friendlyArmies[0].restTime )

    cityManager.friendlyArmies[0].restTime

    ...checked ok...

    print startTime ( m_city.cityManager.friendlyArmies[0].startTime )

    cityManager.friendlyArmies[0].startTime

    ...checked ok...

    print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName )

    cityManager.friendlyArmies[0].startPosName

    ...checked ok...

    print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel )

    cityManager.friendlyArmies[0].heroLevel

    ...checked ok...

    print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime )

    cityManager.friendlyArmies[0].reachTime

    ...checked ok...

    print hero ( m_city.cityManager.friendlyArmies[0].hero )

    cityManager.friendlyArmies[0].hero

    ...checked ok...

    print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId )

    cityManager.friendlyArmies[0].targetFieldId

    ...checked ok...

    print alliance ( m_city.cityManager.friendlyArmies[0].alliance )

    cityManager.friendlyArmies[0].alliance

    ...checked ok...

    print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants )

    cityManager.friendlyArmies[0].troop.peasants

    ...checked ok...

    print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia )

    cityManager.friendlyArmies[0].troop.militia

    ...checked ok...

    print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter )

    cityManager.friendlyArmies[0].troop.scouter

    ...checked ok...

    print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen )

    cityManager.friendlyArmies[0].troop.pikemen

    ...checked ok...

    print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen )

    cityManager.friendlyArmies[0].troop.swordsmen

    ...checked ok...

    print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer )

    cityManager.friendlyArmies[0].troop.archer

    ...checked ok...

    print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry )

    cityManager.friendlyArmies[0].troop.lightCavalry

    ...checked ok...

    print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry )

    cityManager.friendlyArmies[0].troop.heavyCavalry

    ...checked ok...

    print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage )

    cityManager.friendlyArmies[0].troop.carriage

    ...checked ok...

    print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista )

    cityManager.friendlyArmies[0].troop.ballista

    ...checked ok...

    print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam )

    cityManager.friendlyArmies[0].troop.batteringRam

    ...checked ok...

    print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult )

    cityManager.friendlyArmies[0].troop.catapult

    ...checked ok...

    print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold )

    cityManager.friendlyArmies[0].resource.gold

    ...checked ok...

    print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food )

    cityManager.friendlyArmies[0].resource.food

    ...checked ok...

    print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood )

    cityManager.friendlyArmies[0].resource.wood

    ...checked ok...

    print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron )

    cityManager.friendlyArmies[0].resource.iron

    ...checked ok...

    print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone )

    cityManager.friendlyArmies[0].resource.stone

    ...checked ok...

    print estResource food: ( m_city.cityManager.estResource.food )

    cityManager.estResource.food

    ...checked ok...

    print estResource gold: ( m_city.cityManager.estResource.gold )

    cityManager.estResource.gold

    ...checked ok...

    print estResource iron: ( m_city.cityManager.estResource.iron )

    cityManager.estResource.iron

    ...checked ok...

    print estResource stone: ( m_city.cityManager.estResource.stone )

    cityManager.estResource.stone

    ...checked ok...

    print reservedResource food: ( m_city.cityManager.reservedResource.food )

    cityManager.reservedResource.food

    ...checked ok...

    print reservedResource gold: ( m_city.cityManager.reservedResource.gold )

    cityManager.reservedResource.gold

    ...checked ok...

    print reservedResource iron: ( m_city.cityManager.reservedResource.iron )

    cityManager.reservedResource.iron

    ...checked ok...

    print reservedResource stone: ( m_city.cityManager.reservedResource.stone )

    cityManager.reservedResource.stone

    ...checked ok...

    General

    New version of "General" available here.

    Print:

    Command:

    Result:

    print id: ( m_city.cityManager.id )

    cityManager.id

    ...checked ok...

    print name: ( m_city.cityManager.name )

    cityManager.name

    ...checked ok...

    print –heros Queen stratagem -> m_city.cityManager.heros(Queen).stratagem

    cityManager.heros(Queen).stratagem

    line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069

    print timeSlot ( m_city.cityManager.timeSlot ) // int;

    m_city.cityManager.timeSlot

    ...checked ok...

    print directionChange ( m_city.cityManager.directionChange ) // Boolean = false;

    m_city.cityManager.directionChange

    ...checked ok...

    print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true;

    m_city.cityManager.furtherInitNeeded

    ...checked ok...

    print mapInitState ( m_city.cityManager.mapInitState ) // int; // 0 - ok, 1 - pending, 2 - init needed

    m_city.cityManager.mapInitState

    ...checked ok...

    print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean;

    m_city.cityManager.checkFeastingHallSpace

    ...checked ok...

    print innStatus ( m_city.cityManager.innStatus ) // int;

    m_city.cityManager.innStatus

    ...checked ok...

    print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int;

    m_city.cityManager.troopQueueStatus

    ...checked ok...

    print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int;

    m_city.cityManager.fortificationQueueStatus

    ...checked ok...

    print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array;

    m_city.cityManager.pendingProductionRates

    ...checked ok...

    print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0);

    m_city.cityManager.distanceSettings

    ...checked ok...

    print name ( m_city.cityManager.name )

    cityManager.name

    ...checked ok...

    print castle allowAlliance ( m_city.cityManager.castle.allowAlliance )

    cityManager.castle.allowAlliance

    ...checked ok...

    print id ( m_city.cityManager.id )

    cityManager.id

    ...checked ok...

    print Player currentTime ( m_context.Player.currentTime )

    m_context.Player.currentTime

    ...checked ok...

    print serverMinutes ( m_context.serverMinutes )

    m_context.serverMinutes

    ...checked ok...

    print serverHours ( m_context.serverHours )

    m_context.serverHours

    ...checked ok...

    print serverDate ( m_context.serverDate )

    m_context.serverDate

    ...checked ok...

    print serverMonth ( m_context.serverMonth )

    m_context.serverMonth

    ...checked ok...

    print serverYear ( m_context.serverYear )

    m_context.serverYear

    ...checked ok...

    print Player currentDateTime ( m_context.Player.currentDateTime )

    m_context.Player.currentDateTime

    ...checked ok...

    print Player currentTime ( m_context.Player.currentTime )

    m_context.Player.currentTime

    ...checked ok...

    print Player playerInfo lastLoginTime ( m_context.Player.playerInfo.lastLoginTime )

    m_context.Player.playerInfo.lastLoginTime

    ...checked ok...

    print Player playerInfo createrTime ( m_context.Player.playerInfo.createrTime )

    m_context.Player.playerInfo.createrTime

    ...checked ok...

    print Player playerInfo office ( m_context.Player.playerInfo.office )

    m_context.Player.playerInfo.office

    ...checked ok...

    print Player playerInfo castleCount ( m_context.Player.playerInfo.castleCount )

    m_context.Player.playerInfo.castleCount

    ...checked ok...

    print Player playerInfo honor ( m_context.Player.playerInfo.honor )

    m_context.Player.playerInfo.honor

    ...checked ok...

    print Player playerInfo levelId ( m_context.Player.playerInfo.levelId )

    m_context.Player.playerInfo.levelId

    ...checked ok...

    print Player playerInfo medal ( m_context.Player.playerInfo.medal )

    m_context.Player.playerInfo.medal

    ...checked ok...

    print Player playerInfo sex ( m_context.Player.playerInfo.sex )

    m_context.Player.playerInfo.sex

    ...checked ok...

    print Player playerInfo accountName ( m_context.Player.playerInfo.accountName )

    m_context.Player.playerInfo.accountName

    ...checked ok...

    print Player playerInfo faceUrl ( m_context.Player.playerInfo.faceUrl )

    m_context.Player.playerInfo.faceUrl

    ...checked ok...

    print Player playerInfo id ( m_context.Player.playerInfo.id )

    m_context.Player.playerInfo.id

    ...checked ok...

    print Player playerInfo allianceLevel ( m_context.Player.playerInfo.allianceLevel )

    m_context.Player.playerInfo.allianceLevel

    ...checked ok...

    print Player playerInfo bdenyotherplayer ( m_context.Player.playerInfo.bdenyotherplayer )

    m_context.Player.playerInfo.bdenyotherplayer

    ...checked ok...

    print Player playerInfo population ( m_context.Player.playerInfo.population )

    m_context.Player.playerInfo.population

    ...checked ok...

    print Player playerInfo flag ( m_context.Player.playerInfo.flag )

    m_context.Player.playerInfo.flag

    ...checked ok...

    print Player playerInfo prestige ( m_context.Player.playerInfo.prestige )

    m_context.Player.playerInfo.prestige

    ...checked ok...

    print Player playerInfo userName ( m_context.Player.playerInfo.userName )

    m_context.Player.playerInfo.userName

    ...checked ok...

    print Player playerInfo userId ( m_context.Player.playerInfo.userId )

    m_context.Player.playerInfo.userId

    ...checked ok...

    print Player playerInfo titleId ( m_context.Player.playerInfo.titleId )

    m_context.Player.playerInfo.titleId

    ...checked ok...

    print Player playerInfo ranking ( m_context.Player.playerInfo.ranking )

    m_context.Player.playerInfo.ranking

    ...checked ok...

    print Player playerInfo alliance ( m_context.Player.playerInfo.alliance )

    m_context.Player.playerInfo.alliance

    ...checked ok...

    print m_city.cityManager.distanceSettings[0]

    cityManager.distanceSettings[0

    ...checked ok...

    print m_city.cityManager.distanceSettings[1]

    cityManager.distanceSettings[1

    ...checked ok...

    print m_city.cityManager.distanceSettings[2]

    cityManager.distanceSettings[2

    ...checked ok...

    print m_city.cityManager.distanceSettings[3]

    cityManager.distanceSettings[3

    ...checked ok...

    print m_city.cityManager.distanceSettings[4]

    cityManager.distanceSettings[4

    ...checked ok...

    print ( m_context.maintenanceStart )

    m_context.maintenanceStart

    ...checked ok...

    print m_city.cityManager.CityHasGoalErrors

    cityManager.CityHasGoalErrors

    ...checked ok...

    print m_city.cityManager.GateControl

    cityManager.GateContro

    ...checked ok...

    print m_city.cityManager.trainingHeroName

    cityManager.trainingHeroNam

    ...checked ok...

    Research

    New version of "Research" available here.

    Print:

    Command:

    Result:

    print avalevel ( m_city.cityManager.researches[0].avalevel )

    cityManager.researches[0].avalevel

    ...checked ok...

    print endTime ( m_city.cityManager.researches[0].endTime )

    cityManager.researches[0].endTime

    ...checked ok...

    print upgradeing ( m_city.cityManager.researches[0].upgradeing )

    cityManager.researches[0].upgradeing

    ...checked ok...

    print level ( m_city.cityManager.researches[0].level )

    cityManager.researches[0].level

    ...checked ok...

    print startTime ( m_city.cityManager.researches[0].startTime )

    cityManager.researches[0].startTime

    ...checked ok...

    print castleId ( m_city.cityManager.researches[0].castleId )

    cityManager.researches[0].castleId

    ...checked ok...

    print typeId ( m_city.cityManager.researches[0].typeId )

    cityManager.researches[0].typeId

    ...checked ok...

    print permition ( m_city.cityManager.researches[0].permition )

    cityManager.researches[0].permition

    ...checked ok...

    print m_city.cityManager.isSafeFarming

    cityManager.isSafeFarmin

    ...checked ok...


    CategoryHowTo

    References (last edited 2015-08-09 20:50:37 by LKD70)