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    • Diff for "DefensePolicy"
    Differences between revisions 1 and 2
    Revision 1 as of 2012-08-26 02:07:46
    Size: 1663
    Editor: Inanna
    Comment:
    Revision 2 as of 2013-02-01 00:43:54
    Size: 1877
    Editor: Inanna
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 3: Line 3:
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Default: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">defensepolicy /junktroop:1000 /usewarhorn:0 /usecorselet:0 /usepenicillin:0 ||
    Line 8: Line 9:
    The /junktroop switch allows the player to set the number of troops under which an attack is considered junk. The default is 1000 if not specified. The /junktroop switch allows the player to set the number of troops under which an attack is considered junk.

    Usage:

    defensepolicy [/switches]

    Example:

    defensepolicy /junktroop:500 /usespeech:5 /usetruce:2 /usewarhorn:1 /usecorselet:1 /usepenicillin:0

    Default:

    defensepolicy /junktroop:1000 /usewarhorn:0 /usecorselet:0 /usepenicillin:0

    Switch:

    /junktroop:[quantity]
    /usecorselet:[0/1]
    /usewarhorn:[0/1]
    /usepenicillin:[0/1]
    /usetruce:[loyalty]
    /usespeech:[loyalty]

    This policy allows the player to control various defensive capabilities of the bot. Additional options will be added to this command in future revisions.

    The /junktroop switch allows the player to set the number of troops under which an attack is considered junk.

    The /usespeech and /usetruce switches allow the player to designate the use of truce agreements or speech texts at the specified loyalty.

    The /usepenicillin, /usewarhorn, and /usecorselet switches allow the player to have the bot automatically apply these items when under attack.


    CategoryAllGoals CategoryCombatGoals

    DefensePolicy (last edited 2017-08-28 15:29:10 by Romulus)