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    • Diff for "Gate"
    Differences between revisions 1 and 9 (spanning 8 versions)
    Revision 1 as of 2012-08-26 02:00:45
    Size: 2334
    Editor: Inanna
    Comment:
    Revision 9 as of 2014-06-09 17:37:03
    Size: 1977
    Editor: Inanna
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 2: Line 2:
    ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Example:||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">config gate:1
    config gate:0.1 ||
    ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Example:||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">config gate:1<<BR>>config gate:0.1 ||
    ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Default:||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">config gate:0 ||
    Line 5: Line 5:
    With this option activated the bot will open and close the gates depending on the type of attack waves approaching the city. Town defense is quite complex; the bot can defend your city when it is strong, weak, or extremely weak. In general, if you have 300,000 archers the bot will allow scout bombs to hit; below 100,000 archers, the bot will close the gate when attacked but will open the gate to deal with small loyalty attacks. When used along with GatePolicy, you can instruct the bot what types of attacks to open for, and what to close for.
    Line 6: Line 7:
    With this option activated the bot will open and close the gates depending on the type of attack waves approaching the city. Town defence is quite complex, the bot can defend your city when it is strong, weak, or extremely weak. In general, if you have 300,000 archers the bot will allow scout bombs to hit, below 100,000 archers the bot will close the gate when attacked but will open the gate to deal with small loyalty attacks. When used along with GatePolicy, you can instruct the bot what types of attacks to open for, and what to close for. In the 1st example above, the bot would open or close gates 1 minute before an incoming attack. In the 2nd example, the bot would open or close gates 0.1 minute, or 6 seconds, before an incoming attack.
    Line 8: Line 9:
    Note that the bot cannot properly work your gates if there is a time desync between your computer and the server, or server lag causing a delay. Split second timing is only possible with split second synchronization. In the 1st example above, the bot would open or close gates 1 minute before an incoming attack. In the 2nd example, the bot would open or close gates 0.1 minutes, or 6 seconds, before an incoming attack. Note that the bot will automatically take into account the "Server time difference" shown at login. This is the time difference between your computer's clock and evony's clock.
    Line 10: Line 11:
    When you first log into the server with the bot, or when you click Refresh on the bot, it will show you the time delay:

     {{{
    14:18:48 Logged in successfully, server time difference: -23.756s
    14:18:48 Your current computer time: 02:19:11 PM
    14:18:48 PLEASE AVOID ADJUSTING YOUR COMPUTER CLOCK WHILE THE BOT IS RUNNING. IF YOU DO ADJUST, BE SURE TO CLICK ON REFRESH.
    }}}
    If this number is higher than your config gate setting, then the bot will open/close the gates too early or too late. You should adjust your computer clock to match the server time more closely.
    Line 19: Line 12:
    CategoryAllGoals CategoryCombatGoals CategoryAllGoals CategoryCombatGoals CategoryConfigGoals

    Usage:

    config gate:[minutes]

    Example:

    config gate:1
    config gate:0.1

    Default:

    config gate:0

    With this option activated the bot will open and close the gates depending on the type of attack waves approaching the city. Town defense is quite complex; the bot can defend your city when it is strong, weak, or extremely weak. In general, if you have 300,000 archers the bot will allow scout bombs to hit; below 100,000 archers, the bot will close the gate when attacked but will open the gate to deal with small loyalty attacks. When used along with GatePolicy, you can instruct the bot what types of attacks to open for, and what to close for.

    In the 1st example above, the bot would open or close gates 1 minute before an incoming attack. In the 2nd example, the bot would open or close gates 0.1 minute, or 6 seconds, before an incoming attack.

    Note that the bot will automatically take into account the "Server time difference" shown at login. This is the time difference between your computer's clock and evony's clock.


    CategoryAllGoals CategoryCombatGoals CategoryConfigGoals

    Gate (last edited 2014-06-09 17:37:03 by Inanna)