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← Revision 10 as of 2019-06-16 02:46:02 ⇥
Size: 10005
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Deletions are marked like this. | Additions are marked like this. |
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||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Switch:||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">0 Do not hunt for medals<<BR>>1 Hunt for medals in level 2 to 3 valleys<<BR>>2 Hunt for medals in level 4 to 6 valleys<<BR>>3 Hunt for medals in level 7 to 9 valleys<<BR>>4 Hunt for medals in level 9 & 10 valleys<<BR>>5 Hunt for medals in level 10 valleys only<<BR>>6 Hunt for medals in level 6 valleys<<BR>>7 Hunt for medals in level 7 valleys<<BR>>8 Hunt for medals in level 8 valleys<<BR>>9 Hunt for medals in level 9 valleys<<BR>>10 Hunt for medals in level 10 valleys || | ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Default:||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">config hunting:0 || ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Switch:||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">0 Do not hunt for medals<<BR>>1 Hunt for medals in level 2 to 3 valleys<<BR>>2 Hunt for medals in level 4 to 6 valleys<<BR>>3 Hunt for medals in level 7 to 9 valleys<<BR>>4 Hunt for medals in level 9 & 10 valleys<<BR>>5 Hunt for medals in level 10 valleys only<<BR>>6 Hunt for medals in level 6 valleys<<BR>>7 Hunt for medals in level 7 valleys<<BR>>8 Hunt for medals in level 8 valleys<<BR>>9 Hunt for medals in level 9 valleys<<BR>>10 Hunt for medals in level 10 valleys only || |
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By enabling this goal, the bot is instructed to farm the appropriate levels of valleys for medals. The bot will abandon 1 or more of your valleys to free up slots to hunt with. The bot hunts for medals via the catch & release method - capturing a valley and abandoning it before the next attack lands. The bot will use the specified valleytroops for medal hunting, or the default if not set. The nearest valley of the right level that is within the maximum miles for medal farming as set in DistancePolicy will be used, unless specified otherwise with HuntingPos or HuntingType. | By enabling this goal, the bot is instructed to farm the appropriate levels of valleys for medals. The bot will abandon 1 or more of your valleys to free up slots to hunt with. The bot hunts for medals via the catch & release method - capturing a valley and abandoning it before the next attack lands. The bot will use the specified ValleyTroops for medal hunting, or the default if not set. The nearest valley of the right level that is within the maximum miles for medal farming as set in DistancePolicy will be used, unless specified otherwise with HuntingPos or HuntingType. |
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'''The default troops used to medal hunt and valley farm:''' ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;"> ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Warriors ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Scouts ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Pikemen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Swordsmen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Cavalry ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Archers ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Ballistas || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">50 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 2 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">100 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 3 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">200 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 4 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">400 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 5 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1000 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 6 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">2000 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 7 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">5000 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 8 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">10000 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 9 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">20000 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1000 || ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">lvl 10 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">0 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">1 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">25000 ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">2000<<BR>> || |
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CategoryAllGoals CategoryValleyGoals | CategoryAllGoals CategoryValleyGoals CategoryConfigGoals |
Usage: |
config hunting:[switch] |
Example: |
config hunting:5 |
Default: |
config hunting:0 |
Switch: |
0 Do not hunt for medals |
By enabling this goal, the bot is instructed to farm the appropriate levels of valleys for medals. The bot will abandon 1 or more of your valleys to free up slots to hunt with. The bot hunts for medals via the catch & release method - capturing a valley and abandoning it before the next attack lands. The bot will use the specified ValleyTroops for medal hunting, or the default if not set.
The nearest valley of the right level that is within the maximum miles for medal farming as set in DistancePolicy will be used, unless specified otherwise with HuntingPos or HuntingType.
The bot will use any available hero for hunting, unless specified otherwise in ValleyHeroes.
The default troops used to medal hunt and valley farm:
|
Warriors |
Scouts |
Pikemen |
Swordsmen |
Cavalry |
Archers |
Ballistas |
lvl 1 |
0 |
0 |
0 |
0 |
0 |
50 |
0 |
lvl 2 |
0 |
0 |
0 |
0 |
0 |
100 |
0 |
lvl 3 |
0 |
0 |
0 |
0 |
0 |
200 |
0 |
lvl 4 |
1 |
0 |
1 |
1 |
0 |
400 |
0 |
lvl 5 |
1 |
0 |
1 |
1 |
1 |
1000 |
0 |
lvl 6 |
1 |
0 |
1 |
1 |
1 |
2000 |
0 |
lvl 7 |
1 |
0 |
1 |
1 |
1 |
5000 |
0 |
lvl 8 |
1 |
0 |
1 |
1 |
1 |
10000 |
1 |
lvl 9 |
1 |
0 |
1 |
1 |
1 |
20000 |
1000 |
lvl 10 |
1 |
0 |
1 |
1 |
1 |
25000 |
2000 |