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Size: 2373
Comment:
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Deletions are marked like this. | Additions are marked like this. |
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Be sure to only specify upgrades to level 10 research for military science, metal casting, horseback riding, lumbering, mining, privateering, and masonry in an unconverted npc10, or in cities with those buildings already at level 10 (ie - a city with a level 10 warehouse for stockpiling 10) unless you're willing to spend your scripts. | Be sure to only specify upgrades to level 10 research for military science, metal casting, horseback riding, lumbering, mining, privateering, and masonry in an unconverted npc10, or in cities with those buildings already at level 10 (e.g., a city with a level 10 warehouse for stockpiling 10) unless you're willing to spend your scripts. |
Usage: |
research type:level[type:level,type:level] |
Example: |
research lo:5 |
Techs: |
agriculture - ag |
As with troop and build goals, the bot will perform research goals line by line in sequential order. In the 1st example above, the bot will research logistics to level 5. In the 2nd example above, the bot will research logistics to level 5, horseback riding to level 5, and compass to level 4.
The bot will automatically build and upgrade any buildings necessary to complete research goals.
WARNING!!!
If you specify research goals that require a level 10 building, the bot WILL use your Michelangelo scripts to upgrade buildings to level 10 first!
Be sure to only specify upgrades to level 10 research for military science, metal casting, horseback riding, lumbering, mining, privateering, and masonry in an unconverted npc10, or in cities with those buildings already at level 10 (e.g., a city with a level 10 warehouse for stockpiling 10) unless you're willing to spend your scripts.