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Deletions are marked like this. | Additions are marked like this. |
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||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Switch: ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">/level:#<<BR>>/type:valley_type || | ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; background-color: rgb(242, 242, 242); ">Switch: ||<style="border-style: solid; border-color: rgb(170, 170, 170); padding: 0.2em; ">/level:[number]<<BR>>/type:[valley_type] || |
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[edit]Default Valley TroopsThe default troops used to capture valleys, capture flats for npc building, etc.: ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;"> ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Warriors ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Scout ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Pikemen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Swordsmen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Cavalry ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Archers || |
'''Default Valley Troops''' The default troops used to capture valleys, capture flats for npc building, etc.: ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;"> ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Warriors ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Scouts ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Pikemen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Swordsmen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Cavalry ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Archers || |
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The default troops used to medal hunt and valley farm: | |
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The default troops used to medal hunt and valley farm: ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;"> ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Warriors ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Scout ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Pikemen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Swordsmen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Cavalry ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Archers ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Ballista || |
||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;"> ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Warriors ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Scouts ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Pikemen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Swordsmen ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Cavalry ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Archers ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;text-align:center;">Ballistas || |
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CategoryAllGoals | CategoryAllGoals CategoryValleyGoals |
Usage: |
valleytroops [/type:string] [/level:#] [level#] troop-string |
Example: |
valleytroops 1 s:5000 |
Switch: |
/level:[number] |
Valley Types: |
forest or fo |
If you wish to change the default troops sent to each valley and flat while capturing valleys for resources, building npcs, or medal farming, you can specify the troops using this directive. If any level is omitted, the bot will use the default. In the above examples, the bot would use 5k scouts to attack level 1-3 valleys & flats, 10k scouts to attack level 4-5 valleys & flats, 50k scouts to attack level 6-7 valleys & flats, 100k scouts to attack level 8 valleys & flats, 12.8k archers/1 sword+pike+scout/40k warriors to attack level 9 valleys & flats, and 19990 archers/1 sword+pike+scout/60k warriors to attack level 10 valleys & flats.
Optional switches for level and valley type may be added to override other valleytroop goals, or defaults. In the last two lines of examples above, the bot is instructed to use 19990 archers/1 sword+pike+scout/60k warriors to attack level 10 valleys & flats, but if the level 10 valley is a forest, it will instead use 100k scouts. An option like this could, for instance, allow you to setup the bot to do your medal hunting with safer and slower troops, while grabbing the forests it needs for resource production with faster scouts.
Default Valley Troops
The default troops used to capture valleys, capture flats for npc building, etc.:
|
Warriors |
Scouts |
Pikemen |
Swordsmen |
Cavalry |
Archers |
lvl 1 |
0 |
0 |
0 |
0 |
0 |
50 |
lvl 2 |
0 |
0 |
0 |
0 |
0 |
100 |
lvl 3 |
0 |
0 |
0 |
0 |
0 |
200 |
lvl 4 |
1200 |
1 |
1 |
1 |
0 |
400 |
lvl 5 |
2400 |
1 |
1 |
1 |
1 |
800 |
lvl 6 |
4800 |
1 |
1 |
1 |
1 |
1600 |
lvl 7 |
9600 |
1 |
1 |
1 |
1 |
3200 |
lvl 8 |
19200 |
1 |
1 |
1 |
1 |
6400 |
lvl 9 |
38400 |
1 |
1 |
1 |
1 |
12800 |
lvl 10 |
60000 |
1 |
1 |
1 |
1 |
19990 |
The default troops used to medal hunt and valley farm:
|
Warriors |
Scouts |
Pikemen |
Swordsmen |
Cavalry |
Archers |
Ballistas |
lvl 1 |
0 |
0 |
0 |
0 |
0 |
50 |
0 |
lvl 2 |
0 |
0 |
0 |
0 |
0 |
100 |
0 |
lvl 3 |
0 |
0 |
0 |
0 |
0 |
200 |
0 |
lvl 4 |
1 |
1 |
1 |
1 |
0 |
400 |
0 |
lvl 5 |
1 |
1 |
1 |
1 |
1 |
1000 |
0 |
lvl 6 |
1 |
1 |
1 |
1 |
1 |
2000 |
0 |
lvl 7 |
1 |
1 |
1 |
1 |
1 |
5000 |
0 |
lvl 8 |
1 |
1 |
1 |
1 |
1 |
10000 |
1 |
lvl 9 |
1 |
1 |
1 |
1 |
1 |
20000 |
1000 |
lvl 10 |
1 |
1 |
1 |
1 |
1 |
25000 |
2000 |